Player Matchup

Mercury
Mercury
AxeIerate
Mercury
Level 42
God Stats
2W - 1L
1,176 SR
Queue Stats
130W - 118L
1,619 Elo+
Party 1
Discordia
Discordia
IRAspy
Discordia
Level 126
God Stats
11W - 12L
1,674 SR
Queue Stats
164W - 161L
1,597 Elo+
Party 1
Jormungandr
Jormungandr
Spleeve
Jormungandr
Level 155
God Stats
6W - 3L
1,768 SR
Queue Stats
371W - 331L
1,579 Elo+
Party 1
Apollo
Apollo
jaboipatty
Apollo
Level 151
God Stats
11W - 3L
1,656 SR
Queue Stats
153W - 125L
1,624 Elo+
Party 1
Geb
Geb
jamrubba
Geb
Level 14
God Stats
3W - 3L
1,437 SR
Queue Stats
5W - 4L
1,479 Elo+
Party 1
Team Averages
Level 98
1,542 SR
1,580 Elo+

VS

Team Averages
Level 125
1,430 SR
1,489 Elo+
Raijin
Raijin
 
Raijin
Level 100
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Bellona
Bellona
IVdoorxwhorz
Bellona
Level 49
God Stats
13W - 19L
1,387 SR
Queue Stats
87W - 97L
1,332 Elo+
Party 2
Nemesis
Nemesis
Tagggy
Nemesis
Level 160
God Stats
1W - 2L
1,525 SR
Queue Stats
88W - 78L
1,572 Elo+
Party 2
Danzaburou
Danzaburou
WombatSlap
Danzaburou
Level 156
God Stats
0W - 2L
1,194 SR
Queue Stats
92W - 69L
1,601 Elo+
Party 2
Cabrakan
Cabrakan
kumbasarmpit
Cabrakan
Level 159
God Stats
0W - 1L
1,546 SR
Queue Stats
18W - 25L
1,441 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
AxeIerate
Mercury
11
2 / 5 / 7
7,051
504
4,587
11,278
4,296
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Discordia
IRAspy
Discordia
11
0 / 0 / 2
6,605
472
5,605
5,610
2,093
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Jormungandr
Spleeve
Jormungandr
12
5 / 3 / 2
7,528
538
8,897
10,308
6,342
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Apollo
jaboipatty
Apollo
14
10 / 2 / 4
9,037
646
17,260
10,902
4,834
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

9
2 / 0 / 7
7,045
503
2,690
6,342
5,544
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Raijin
 
Raijin
9
0 / 3 / 3
5,945
425
5,879
7,392
2,529
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Bellona
IVdoorxwhorz
Bellona
9
0 / 4 / 3
5,839
417
2,530
11,232
8,692
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5

Nemesis
Tagggy
Nemesis
11
3 / 4 / 2
6,824
487
6,785
12,994
5,654
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Bow

Short Bow

+15%
Attack Speed

Danzaburou
WombatSlap
Danzaburou
12
4 / 4 / 0
7,363
526
6,061
10,772
4,070
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Cabrakan
kumbasarmpit
Cabrakan
10
3 / 4 / 1
6,791
485
4,542
14,247
13,680
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
19
19
Kills
10
10
Deaths
19
22
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Raijin
 
Raijin
0
3
3
0.5
W
Mercury
AxeIerate
Mercury
2
5
7
1.1
W
Discordia
IRAspy
Discordia
0
0
2
1
L
Bellona
IVdoorxwhorz
Bellona
0
4
3
0.38
W
Jormungandr
Spleeve
Jormungandr
5
3
2
2
L
Nemesis
Tagggy
Nemesis
3
4
2
1
L
Danzaburou
WombatSlap
Danzaburou
4
4
0
1
W
Apollo
jaboipatty
Apollo
10
2
4
6
W
2
0
7
5.5
L
Cabrakan
kumbasarmpit
Cabrakan
3
4
1
0.88

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,039
Damage
25,797
44,440
Taken
56,637
23,109
Mitigated
34,625
10,442
Healing
13,177
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Raijin
 
Raijin
5,879
926
0
984
7,392
2,529
0
2,949
4,161
38,742
0
W
Mercury
AxeIerate
Mercury
4,587
1,716
0
365
11,278
4,296
0
1,620
9,658
0
39,162
W
Discordia
IRAspy
Discordia
5,605
321
22
1,928
5,610
2,093
185
2,246
3,364
46,876
0
L
Bellona
IVdoorxwhorz
Bellona
2,530
779
0
1,963
11,232
8,692
0
6,942
4,228
0
24,864
W
Jormungandr
Spleeve
Jormungandr
8,897
1,895
0
2,065
10,308
6,342
266
2,195
8,113
45,595
0
L
Nemesis
Tagggy
Nemesis
6,785
3,031
0
5,370
12,994
5,654
0
2,341
10,511
0
47,010
L
Danzaburou
WombatSlap
Danzaburou
6,061
1,626
0
3,390
10,772
4,070
0
239
10,533
0
47,018
W
Apollo
jaboipatty
Apollo
17,260
12,945
0
4,638
10,902
4,834
1,808
1,709
9,193
0
61,864
W
2,690
370
0
1,424
6,342
5,544
0
2,651
3,691
9,461
0
L
Cabrakan
kumbasarmpit
Cabrakan
4,542
954
0
1,470
14,247
13,680
0
4,234
9,844
15,249
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,266
Gold Earned
32,762
337
Minions Killed
292
0
Camps Cleared
0
1,345,755
Distance Traveled
1,248,225
15
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Raijin
5,945
425
62
4
0
234,633
2
W
Mercury
7,051
504
60
4
0
297,802
0
W
Discordia
6,605
472
94
7
0
276,128
4
L
Bellona
5,839
417
52
4
0
237,045
0
W
Jormungandr
7,528
538
74
5
0
233,796
3
L
Nemesis
6,824
487
79
6
0
273,338
0
L
Danzaburou
7,363
526
87
6
0
245,558
3
W
Apollo
9,037
646
104
7
0
260,149
4
W
Geb
7,045
503
5
0
0
277,880
4
L
Cabrakan
6,791
485
12
1
0
257,651
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role