Player Matchup

Eset
Eset
HamteIzi
Eset
Level 54
God Stats
0W - 1L
1,500 SR
Queue Stats
66W - 79L
1,432 Elo+
Party 1
Ymir
Ymir
Permafrost585
Ymir
Level 9
God Stats
0W - 2L
1,278 SR
Queue Stats
1W - 8L
1,144 Elo+
Party 3
Skadi
Skadi
SirLycanfire
Skadi
Level 62
God Stats
4W - 1L
1,886 SR
Queue Stats
73W - 84L
1,437 Elo+
Party 1
Charybdis
Charybdis
oneguy52
Charybdis
Level 82
God Stats
4W - 5L
1,578 SR
Queue Stats
90W - 74L
1,514 Elo+
Party 3
Merlin
Merlin
severo245tigre
Merlin
Level 61
God Stats
0W - 1L
1,500 SR
Queue Stats
69W - 75L
1,452 Elo+
Party 1
Team Averages
Level 54
1,548 SR
1,396 Elo+

VS

Team Averages
Level 49
1,639 SR
1,393 Elo+
Bakasura
Bakasura
ACR69
Bakasura
Level 13
God Stats
2W - 2L
1,703 SR
Queue Stats
6W - 13L
1,446 Elo+
Party 2
Nemesis
Nemesis
Jakaree1115
Nemesis
Level 17
God Stats
12W - 5L
1,854 SR
Queue Stats
39W - 39L
1,433 Elo+
Party 2
Ymir
Ymir
Quickbaby2004
Ymir
Level 102
God Stats
2W - 0L
1,756 SR
Queue Stats
34W - 36L
1,417 Elo+
Party 2
Baba Yaga
Baba Yaga
ShadowFlameYT
Baba Yaga
Level 100
God Stats
2W - 3L
1,233 SR
Queue Stats
42W - 54L
1,372 Elo+
Party 2
Medusa
Medusa
Squid5522
Medusa
Level 12
God Stats
2W - 1L
1,650 SR
Queue Stats
23W - 30L
1,294 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Eset
11
1 / 1 / 1
6,141
512
3,144
5,489
2,219
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

8
0 / 3 / 4
5,563
464
3,730
7,295
4,551
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

10
2 / 3 / 2
6,190
516
6,394
10,089
3,125
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Charybdis
oneguy52
Charybdis
10
2 / 1 / 2
6,084
507
6,556
7,011
2,355
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

12
0 / 3 / 0
6,767
564
2,147
5,915
2,032
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
ACR69
Bakasura
11
3 / 3 / 3
6,594
550
6,174
12,004
4,624
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Nemesis
Jakaree1115
Nemesis
13
2 / 0 / 2
7,460
622
4,632
5,727
2,978
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Armored Cloak

Armored Cloak

+25
Physical Protection
+25
Magical Protection
+125
Health
+125
Mana

9
1 / 2 / 4
5,987
499
2,746
9,320
8,160
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Baba Yaga
ShadowFlameYT
Baba Yaga
11
2 / 0 / 3
6,443
537
4,357
3,932
1,634
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Medusa
Squid5522
Medusa
10
3 / 0 / 1
6,072
506
6,032
6,453
1,782
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
24
5
Kills
11
11
Deaths
5
9
Assists
13
Player
Kills
Deaths
Assists
KDA
W
Bakasura
ACR69
Bakasura
3
3
3
1.5
L
Eset
1
1
1
1.5
W
Nemesis
Jakaree1115
Nemesis
2
0
2
3
L
0
3
4
0.67
W
1
2
4
1.5
W
Baba Yaga
ShadowFlameYT
Baba Yaga
2
0
3
3.5
L
2
3
2
1
W
Medusa
Squid5522
Medusa
3
0
1
3.5
L
Charybdis
oneguy52
Charybdis
2
1
2
3
L
0
3
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,971
Damage
23,941
35,799
Taken
37,436
14,282
Mitigated
19,178
8,610
Healing
10,555
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bakasura
ACR69
Bakasura
6,174
3,463
0
2,425
12,004
4,624
0
2,174
9,830
0
38,630
L
Eset
3,144
335
194
947
5,489
2,219
0
1,846
3,387
42,307
0
W
Nemesis
Jakaree1115
Nemesis
4,632
817
0
2,038
5,727
2,978
319
2,722
3,005
0
51,787
L
3,730
899
0
1,094
7,295
4,551
324
2,775
4,473
16,129
0
W
2,746
628
499
2,095
9,320
8,160
0
3,338
5,982
16,808
0
W
Baba Yaga
ShadowFlameYT
Baba Yaga
4,357
619
0
1,378
3,932
1,634
173
1,795
2,137
40,399
0
L
6,394
3,607
0
500
10,089
3,125
0
1,243
8,371
0
47,629
W
Medusa
Squid5522
Medusa
6,032
3,033
0
2,120
6,453
1,782
0
618
5,835
0
37,476
L
Charybdis
oneguy52
Charybdis
6,556
2,833
0
4,754
7,011
2,355
1,122
635
6,347
0
38,802
L
2,147
716
0
1,121
5,915
2,032
120
246
5,250
48,227
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,745
Gold Earned
32,556
343
Minions Killed
348
0
Camps Cleared
0
1,001,508
Distance Traveled
1,163,266
15
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bakasura
6,594
550
83
7
0
259,099
2
L
Eset
6,141
512
81
7
0
205,888
4
W
Nemesis
7,460
622
101
8
0
272,089
1
L
Ymir
5,563
464
22
2
0
198,092
2
W
Ymir
5,987
499
24
2
0
186,100
2
W
Baba Yaga
6,443
537
70
6
0
220,772
0
L
Skadi
6,190
516
71
6
0
225,411
0
W
Medusa
6,072
506
70
6
0
225,206
4
L
Charybdis
6,084
507
60
5
0
200,785
2
L
Merlin
6,767
564
109
9
0
171,332
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role