Player Matchup

King Arthur
King Arthur
Atomicguns101
King Arthur
Level 157
God Stats
5W - 2L
1,719 SR
Queue Stats
219W - 128L
1,590 Elo+
Party 2
Eset
Eset
Foopish
Eset
Level 19
God Stats
7W - 1L
1,500 SR
Queue Stats
245W - 230L
1,316 Elo+
Solo
Chronos
Chronos
SmiteSuspendedMe
Chronos
Level 27
God Stats
1W - 0L
1,500 SR
Queue Stats
56W - 41L
1,583 Elo+
Party 2
Hel
Hel
TocaDeMuerte
Hel
Level 159
God Stats
8W - 3L
1,701 SR
Queue Stats
85W - 50L
1,628 Elo+
Party 2
Camazotz
Camazotz
monsterassmonky
Camazotz
Level 134
God Stats
9W - 4L
1,741 SR
Queue Stats
442W - 342L
1,537 Elo+
Party 2
Team Averages
Level 99
1,632 SR
1,531 Elo+

VS

Team Averages
Level 86
1,697 SR
1,560 Elo+
Baron Samedi
Baron Samedi
Donut Boxes
Baron Samedi
Level 145
God Stats
3W - 2L
1,685 SR
Queue Stats
92W - 95L
1,532 Elo+
Solo
Bakasura
Bakasura
Polarmag
Bakasura
Level 71
God Stats
0W - 1L
1,832 SR
Queue Stats
97W - 73L
1,586 Elo+
Solo
Yemoja
Yemoja
TismTommy
Yemoja
Level 14
God Stats
0W - 1L
1,500 SR
Queue Stats
15W - 10L
1,593 Elo+
Party 1
Ah Muzen Cab
Ah Muzen Cab
UselessLetters
Ah Muzen Cab
Level 64
God Stats
8W - 5L
1,900 SR
Queue Stats
179W - 137L
1,590 Elo+
Party 1
Artemis
Artemis
buntsea
Artemis
Level 134
God Stats
4W - 2L
1,570 SR
Queue Stats
275W - 247L
1,500 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
Atomicguns101
King Arthur
20
9 / 3 / 8
15,153
758
18,585
24,480
27,936
Blackthorn Hammer

Blackthorn Hammer

+40
Physical Power
+350
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Shifter's Shield

Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Hide of the Nemean Lion

Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Eset
Foopish
Eset
20
4 / 2 / 12
15,371
769
29,709
20,365
9,749
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2250 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

20
5 / 3 / 11
14,544
727
24,572
33,309
19,051
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ring of Hecate

Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

20
7 / 3 / 14
14,908
745
22,437
27,444
27,071
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Camazotz
20
3 / 1 / 10
14,860
743
17,524
28,763
24,197
Tainted Breastplate

Tainted Breastplate

+35
Physical Power
+55
Magical Power
+70
Physical Protection
+25
Magical Protection

PASSIVE - Enemy gods that you hit have their healing taken reduced by 50% for 5s.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
Donut Boxes
Baron Samedi
20
4 / 5 / 3
13,755
688
21,625
20,328
11,693
Pendulum of Ages

Pendulum of Ages

+60
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - This item grants 4 MP5 per 10% of your missing Mana. This item grants 7 Magical power per 10% of your available Mana.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2250 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Bakasura
Polarmag
Bakasura
20
4 / 6 / 4
13,313
666
26,150
31,628
18,769
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Yemoja
TismTommy
Yemoja
19
0 / 1 / 8
11,799
590
5,588
16,199
21,445
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Amulet of Silence

Amulet of Silence

+45
Magical Protection
+200
Health

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - Gain a stack each time an enemy within 40 units casts an ability. At 3 stacks, your next basic attack against an enemy god will silence them for 1.5s. This effect can only occur every 12s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 45s and targets affected can have multiple Buffs and Debuffs at once. This can only occur once every 15 seconds.

Ah Muzen Cab
UselessLetters
Ah Muzen Cab
20
1 / 4 / 7
13,559
678
23,136
28,979
17,195
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Artemis
buntsea
Artemis
20
3 / 12 / 4
13,736
687
20,412
31,471
19,002
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Match Insights

Player Kills, Deaths, and Assists

83
Kill Participation
38
28
Kills
12
12
Deaths
28
55
Assists
26
Player
Kills
Deaths
Assists
KDA
W
King Arthur
Atomicguns101
King Arthur
9
3
8
4.33
L
Baron Samedi
Donut Boxes
Baron Samedi
4
5
3
1.1
W
Eset
Foopish
Eset
4
2
12
5
L
Bakasura
Polarmag
Bakasura
4
6
4
1
W
5
3
11
3.5
L
Yemoja
TismTommy
Yemoja
0
1
8
4
W
7
3
14
4.67
L
Ah Muzen Cab
UselessLetters
Ah Muzen Cab
1
4
7
1.13
L
Artemis
buntsea
Artemis
3
12
4
0.42
W
Camazotz
3
1
10
8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

112,827
Damage
96,911
134,361
Taken
128,605
108,004
Mitigated
88,104
64,217
Healing
23,834
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
King Arthur
Atomicguns101
King Arthur
18,585
1,573
0
2,386
24,480
27,936
403
4,432
19,369
0
58,583
L
Baron Samedi
Donut Boxes
Baron Samedi
21,625
680
2,152
4,093
20,328
11,693
225
13,521
6,626
59,671
0
W
Eset
Foopish
Eset
29,709
1,240
1,512
5,951
20,365
9,749
2,910
3,927
15,676
83,982
0
L
Bakasura
Polarmag
Bakasura
26,150
13,288
0
7,156
31,628
18,769
0
15,496
15,934
0
58,266
W
24,572
8,811
0
10,580
33,309
19,051
5,390
7,816
24,508
69,250
5,129
L
Yemoja
TismTommy
Yemoja
5,588
1,025
1,207
0
16,199
21,445
0
7,833
8,124
16,330
0
W
22,437
800
12,134
13,825
27,444
27,071
1,508
7,619
18,914
56,677
0
L
Ah Muzen Cab
UselessLetters
Ah Muzen Cab
23,136
5,608
0
8,096
28,979
17,195
0
18,734
10,024
0
77,092
L
Artemis
buntsea
Artemis
20,412
7,858
0
1,130
31,471
19,002
0
18,117
13,011
0
50,077
W
Camazotz
17,524
4,323
0
17,829
28,763
24,197
828
3,419
23,382
0
67,413

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

74,836
Gold Earned
66,162
483
Minions Killed
362
0
Camps Cleared
0
2,044,215
Distance Traveled
1,890,694
9
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
King Arthur
15,153
758
71
4
0
394,606
1
L
Baron Samedi
13,755
688
79
4
0
384,010
1
W
Eset
15,371
769
139
7
0
408,075
3
L
Bakasura
13,313
666
79
4
0
447,281
2
W
Chronos
14,544
727
89
4
0
384,974
2
L
Yemoja
11,799
590
7
0
0
391,102
2
W
Hel
14,908
745
85
4
0
416,173
0
L
Ah Muzen Cab
13,559
678
134
7
0
372,252
0
L
Artemis
13,736
687
63
3
0
296,049
0
W
Camazotz
14,860
743
99
5
0
440,387
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role