Player Matchup

Nemesis
Nemesis
NBaker123
Nemesis
Level 88
God Stats
0W - 3L
1,500 SR
Queue Stats
26W - 29L
1,365 Elo+
Party 2
Bellona
Bellona
T-Serva
Bellona
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
34W - 38L
1,500 Elo+
Party 2
Hades
Hades
bigmac3567
Hades
Level 109
God Stats
2W - 3L
1,500 SR
Queue Stats
60W - 70L
1,375 Elo+
Party 2
Fafnir
Fafnir
coolwally725
Fafnir
Level 37
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 11L
1,456 Elo+
Party 2
Rama
Rama
j_baker_87
Rama
Level 153
God Stats
18W - 20L
1,500 SR
Queue Stats
201W - 224L
1,458 Elo+
Party 2
Team Averages
Level 79
1,500 SR
1,431 Elo+

VS

Team Averages
Level 79
1,669 SR
1,522 Elo+
Izanami
Izanami
BIG cheese125
Izanami
Level 42
God Stats
8W - 6L
1,978 SR
Queue Stats
92W - 87L
1,564 Elo+
Party 3
Da Ji
Da Ji
KenjiWakizashi
Da Ji
Level 20
God Stats
22W - 17L
1,532 SR
Queue Stats
123W - 101L
1,531 Elo+
Party 1
Bacchus
Bacchus
Nargack
Bacchus
Level 48
God Stats
42W - 42L
1,582 SR
Queue Stats
163W - 147L
1,502 Elo+
Party 1
Ra
Ra
RADIANT8804
Ra
Level 124
God Stats
8W - 2L
1,776 SR
Queue Stats
195W - 153L
1,591 Elo+
Party 3
Heimdallr
Heimdallr
specldark
Heimdallr
Level 160
God Stats
214W - 267L
1,477 SR
Queue Stats
607W - 690L
1,423 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
NBaker123
Nemesis
12
0 / 6 / 0
7,603
400
7,128
19,476
8,169
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Bellona
T-Serva
Bellona
12
0 / 6 / 0
6,740
355
1,955
12,581
8,620
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Hades
13
0 / 6 / 0
7,925
417
5,744
13,091
8,950
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Fafnir
10
0 / 2 / 0
7,044
371
1,309
12,035
16,619
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

13
1 / 6 / 0
8,176
430
7,026
15,580
6,355
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
12
1 / 1 / 2
8,361
440
2,615
8,418
2,611
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

18
13 / 0 / 5
11,508
606
12,773
10,687
5,182
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Bacchus
Nargack
Bacchus
15
3 / 0 / 13
10,353
545
10,292
11,014
10,568
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

18
5 / 0 / 12
11,119
585
16,402
10,363
4,545
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2250 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heimdallr
specldark
Heimdallr
16
4 / 0 / 7
10,847
571
10,262
8,646
6,098
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Match Insights

Player Kills, Deaths, and Assists

1
Kill Participation
65
1
Kills
26
26
Deaths
1
0
Assists
39
Player
Kills
Deaths
Assists
KDA
W
Izanami
1
1
2
2
W
13
0
5
15.5
L
Nemesis
NBaker123
Nemesis
0
6
0
0
W
Bacchus
Nargack
Bacchus
3
0
13
9.5
W
5
0
12
11
L
Bellona
T-Serva
Bellona
0
6
0
0
L
Hades
0
6
0
0
L
Fafnir
0
2
0
0
L
1
6
0
0.17
W
Heimdallr
specldark
Heimdallr
4
0
7
7.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,162
Damage
52,344
72,763
Taken
49,128
48,713
Mitigated
29,004
11,810
Healing
21,318
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Izanami
2,615
1,451
0
2,177
8,418
2,611
2,840
0
8,418
0
51,001
W
12,773
3,486
0
5,214
10,687
5,182
3,639
2,150
8,537
0
83,413
L
Nemesis
NBaker123
Nemesis
7,128
2,579
0
3,312
19,476
8,169
0
4,514
14,899
0
65,723
W
Bacchus
Nargack
Bacchus
10,292
1,466
0
3,295
11,014
10,568
781
1,490
9,422
34,678
0
W
16,402
1,628
1,062
6,287
10,363
4,545
2,377
2,306
8,057
105,664
0
L
Bellona
T-Serva
Bellona
1,955
673
0
1,282
12,581
8,620
0
4,098
8,483
0
26,844
L
Hades
5,744
360
363
3,870
13,091
8,950
0
5,259
7,670
68,985
0
L
Fafnir
1,309
276
0
1,102
12,035
16,619
351
4,056
7,772
12,474
0
L
7,026
6,035
0
1,881
15,580
6,355
0
8,299
7,245
0
64,487
W
Heimdallr
specldark
Heimdallr
10,262
2,873
0
3,283
8,646
6,098
2,442
1,107
7,300
0
76,593

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,488
Gold Earned
52,188
401
Minions Killed
530
0
Camps Cleared
0
1,746,084
Distance Traveled
1,776,863
4
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Izanami
8,361
440
74
4
0
286,063
1
W
Da Ji
11,508
606
121
6
0
400,628
3
L
Nemesis
7,603
400
87
5
0
441,961
0
W
Bacchus
10,353
545
53
3
0
370,911
3
W
Ra
11,119
585
152
8
0
388,836
1
L
Bellona
6,740
355
46
2
0
325,381
0
L
Hades
7,925
417
129
7
0
329,746
3
L
Fafnir
7,044
371
23
1
0
338,499
0
L
Rama
8,176
430
116
6
0
310,497
1
W
Heimdallr
10,847
571
130
7
0
330,425
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role