Player Matchup

Ra
Ra
MaidInKorea
Ra
Level 132
God Stats
1W - 4L
1,138 SR
Queue Stats
26W - 40L
1,503 Elo+
Party 2
Izanami
Izanami
ThiccboiSweat
Izanami
Level 105
God Stats
5W - 14L
1,411 SR
Queue Stats
28W - 30L
1,529 Elo+
Party 2
Sylvanus
Sylvanus
TubrculosisJones
Sylvanus
Level 130
God Stats
5W - 6L
1,587 SR
Queue Stats
70W - 78L
1,552 Elo+
Party 2
Team Averages
Level 122
1,379 SR
1,528 Elo+

VS

Team Averages
Level 82
1,277 SR
1,313 Elo+
Chang'e
Chang'e
Atoun
Chang'e
Level 85
God Stats
3W - 8L
1,245 SR
Queue Stats
25W - 21L
1,500 Elo+
Party 1
Atlas
Atlas
VieilleBuche
Atlas
Level 42
God Stats
0W - 1L
1,310 SR
Queue Stats
0W - 2L
1,220 Elo+
Party 1
Bastet
Bastet
Vilbar
Bastet
Level 118
God Stats
5W - 4L
1,277 SR
Queue Stats
25W - 21L
1,220 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
7 / 2 / 9
10,601
757
11,848
12,669
5,620
Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Izanami
15
5 / 1 / 11
10,531
752
17,539
12,892
4,743
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

14
4 / 3 / 9
10,091
721
12,219
14,380
15,820
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
Atoun
Chang'e
15
3 / 5 / 3
10,523
752
11,634
15,422
6,382
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

14
0 / 4 / 6
9,327
666
8,929
20,898
19,128
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Bastet
Vilbar
Bastet
12
3 / 7 / 0
8,809
629
9,405
13,611
4,993
Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

45
Kill Participation
15
16
Kills
6
6
Deaths
16
29
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Chang'e
Atoun
Chang'e
3
5
3
0.9
W
7
2
9
5.75
W
Izanami
5
1
11
10.5
W
4
3
9
2.83
L
0
4
6
0.75
L
Bastet
Vilbar
Bastet
3
7
0
0.43

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,606
Damage
29,968
39,941
Taken
49,931
26,183
Mitigated
30,503
15,182
Healing
9,398
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chang'e
Atoun
Chang'e
11,634
1,388
2,751
3,735
15,422
6,382
0
7,129
8,293
36,002
0
W
11,848
1,433
2,465
3,580
12,669
5,620
737
6,430
6,239
39,102
0
W
Izanami
17,539
13,030
0
2,256
12,892
4,743
1,873
6,690
6,202
0
50,248
W
12,219
3,924
3,041
3,840
14,380
15,820
574
7,956
6,424
21,982
4,774
L
8,929
3,685
268
1,698
20,898
19,128
0
10,800
10,098
28,708
0
L
Bastet
Vilbar
Bastet
9,405
2,659
0
946
13,611
4,993
0
5,886
7,725
0
20,567

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,223
Gold Earned
28,659
180
Minions Killed
104
11
Camps Cleared
2
712,845
Distance Traveled
739,395
6
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chang'e
10,523
752
57
4
0
240,398
1
W
Ra
10,601
757
72
5
4
256,646
1
W
Izanami
10,531
752
73
5
4
243,717
3
W
Sylvanus
10,091
721
35
3
3
212,482
2
L
Atlas
9,327
666
23
2
1
230,535
1
L
Bastet
8,809
629
24
2
1
268,462
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role