Player Matchup

Sobek
Sobek
Corje
Sobek
Level 35
God Stats
1W - 1L
1,834 SR
Queue Stats
7W - 3L
1,339 Elo+
Party 1
Hercules
Hercules
Jmorrow32
Hercules
Level 16
God Stats
0W - 1L
1,620 SR
Queue Stats
7W - 3L
1,339 Elo+
Party 1
Ullr
Ullr
Misoj
Ullr
Level 19
God Stats
0W - 1L
1,747 SR
Queue Stats
7W - 3L
1,339 Elo+
Party 1
Team Averages
Level 23
1,733 SR
1,339 Elo+

VS

Team Averages
Level 87
1,565 SR
1,483 Elo+
Ymir
Ymir
EfrainRM
Ymir
Level 105
God Stats
2W - 1L
1,687 SR
Queue Stats
24W - 19L
1,591 Elo+
Solo
Danzaburou
Danzaburou
LayLowEtc
Danzaburou
Level 67
God Stats
14W - 17L
1,509 SR
Queue Stats
141W - 211L
1,434 Elo+
Party 2
Nu Wa
Nu Wa
MicRo Etc
Nu Wa
Level 88
God Stats
47W - 50L
1,500 SR
Queue Stats
88W - 145L
1,425 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
Corje
Sobek
12
4 / 2 / 1
8,852
738
9,869
19,161
20,013
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Hercules
Jmorrow32
Hercules
12
2 / 3 / 5
7,748
646
10,181
18,302
19,460
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Ullr
Misoj
Ullr
11
1 / 4 / 5
7,781
648
6,779
15,264
6,347
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
11
0 / 3 / 8
8,522
710
9,356
17,495
15,863
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Danzaburou
LayLowEtc
Danzaburou
13
6 / 2 / 3
9,710
809
21,855
9,923
4,817
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Nu Wa
MicRo Etc
Nu Wa
13
3 / 2 / 6
9,130
761
14,882
8,833
3,971
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
26
7
Kills
9
9
Deaths
7
11
Assists
17
Player
Kills
Deaths
Assists
KDA
L
Sobek
Corje
Sobek
4
2
1
2.25
W
Ymir
0
3
8
1.33
L
Hercules
Jmorrow32
Hercules
2
3
5
1.5
W
Danzaburou
LayLowEtc
Danzaburou
6
2
3
3.75
W
Nu Wa
MicRo Etc
Nu Wa
3
2
6
3
L
Ullr
Misoj
Ullr
1
4
5
0.88

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,829
Damage
46,093
52,727
Taken
36,251
45,820
Mitigated
24,651
9,009
Healing
9,089
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sobek
Corje
Sobek
9,869
1,094
0
3,862
19,161
20,013
48
9,208
9,953
25,945
0
W
Ymir
9,356
1,529
609
4,284
17,495
15,863
64
5,792
11,703
20,703
0
L
Hercules
Jmorrow32
Hercules
10,181
2,155
0
3,758
18,302
19,460
0
5,868
12,434
6,300
16,793
W
Danzaburou
LayLowEtc
Danzaburou
21,855
10,514
210
2,199
9,923
4,817
1,316
3,473
6,450
0
38,876
W
Nu Wa
MicRo Etc
Nu Wa
14,882
3,882
553
1,234
8,833
3,971
784
2,754
6,079
43,348
0
L
Ullr
Misoj
Ullr
6,779
3,624
0
1,389
15,264
6,347
190
9,317
5,947
0
20,703

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,381
Gold Earned
27,362
89
Minions Killed
122
2
Camps Cleared
7
660,812
Distance Traveled
673,742
11
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sobek
8,852
738
26
2
1
239,196
5
W
Ymir
8,522
710
19
2
3
232,680
3
L
Hercules
7,748
646
32
3
0
228,660
5
W
Danzaburou
9,710
809
39
3
3
228,732
2
W
Nu Wa
9,130
761
64
5
1
212,330
0
L
Ullr
7,781
648
31
3
1
192,956
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role