Player Matchup

Bacchus
Bacchus
 
Bacchus
Level 120
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Heimdallr
Heimdallr
Baino18
Heimdallr
Level 56
God Stats
4W - 5L
1,667 SR
Queue Stats
56W - 41L
1,527 Elo+
Solo
Mercury
Mercury
Furlott-
Mercury
Level 92
God Stats
2W - 1L
1,745 SR
Queue Stats
110W - 120L
1,455 Elo+
Solo
Sol
Sol
PoacherTy97
Sol
Level 120
God Stats
96W - 81L
1,554 SR
Queue Stats
460W - 433L
1,475 Elo+
Solo
Horus
Horus
WycheTheGod
Horus
Level 145
God Stats
19W - 19L
1,547 SR
Queue Stats
349W - 326L
1,457 Elo+
Solo
Team Averages
Level 107
1,602 SR
1,483 Elo+

VS

Team Averages
Level 118
1,559 SR
1,443 Elo+
Kali
Kali
Dragonmj77
Kali
Level 109
God Stats
0W - 2L
1,500 SR
Queue Stats
266W - 244L
1,490 Elo+
Solo
Hercules
Hercules
GRIFFINBLOOD125
Hercules
Level 147
God Stats
0W - 1L
1,500 SR
Queue Stats
31W - 34L
1,367 Elo+
Party 1
Bellona
Bellona
Xer02Hero-
Bellona
Level 115
God Stats
83W - 82L
1,517 SR
Queue Stats
97W - 106L
1,460 Elo+
Solo
Medusa
Medusa
laxalaus
Medusa
Level 97
God Stats
0W - 1L
1,747 SR
Queue Stats
30W - 26L
1,447 Elo+
Party 1
Hel
Hel
nomcookie1213
Hel
Level 122
God Stats
0W - 3L
1,530 SR
Queue Stats
205W - 225L
1,449 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
 
Bacchus
10
2 / 2 / 9
7,301
487
5,394
13,374
14,317
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Breastplate

Breastplate

+20
Physical Protection

Heimdallr
Baino18
Heimdallr
13
4 / 1 / 7
8,582
572
9,793
9,930
4,536
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Mercury
Furlott-
Mercury
15
2 / 0 / 6
8,579
572
4,887
9,505
3,910
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

13
10 / 0 / 2
8,531
569
13,192
7,438
3,172
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

14
0 / 1 / 7
8,380
559
12,263
10,376
8,714
Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
0 / 4 / 2
6,147
410
3,075
14,369
5,967
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Hercules
12
1 / 1 / 0
6,977
465
4,891
14,867
14,995
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Bellona
Xer02Hero-
Bellona
9
1 / 3 / 1
5,774
385
5,925
15,280
13,454
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Medusa
laxalaus
Medusa
8
1 / 6 / 2
5,826
388
9,422
12,220
4,360
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

11
1 / 4 / 0
6,668
445
4,715
9,320
4,119
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

49
Kill Participation
9
18
Kills
4
4
Deaths
18
31
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Bacchus
 
Bacchus
2
2
9
3.25
W
Heimdallr
Baino18
Heimdallr
4
1
7
7.5
L
0
4
2
0.25
W
Mercury
Furlott-
Mercury
2
0
6
5
L
Hercules
1
1
0
1
W
10
0
2
11
W
0
1
7
3.5
L
Bellona
Xer02Hero-
Bellona
1
3
1
0.5
L
Medusa
laxalaus
Medusa
1
6
2
0.33
L
1
4
0
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,529
Damage
28,028
50,623
Taken
66,056
34,649
Mitigated
42,895
14,595
Healing
20,990
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bacchus
 
Bacchus
5,394
1,048
69
2,485
13,374
14,317
0
2,276
10,898
13,916
0
W
Heimdallr
Baino18
Heimdallr
9,793
5,022
303
3,998
9,930
4,536
1,604
0
9,930
0
60,673
L
3,075
1,428
0
1,654
14,369
5,967
237
3,485
10,884
0
37,487
W
Mercury
Furlott-
Mercury
4,887
2,813
0
250
9,505
3,910
0
967
8,538
0
76,459
L
Hercules
4,891
1,369
0
7,041
14,867
14,995
118
2,137
12,730
0
46,878
W
13,192
4,640
0
3,679
7,438
3,172
1,982
1,104
6,334
47,730
6,182
W
12,263
5,402
360
3,451
10,376
8,714
0
368
9,601
0
64,294
L
Bellona
Xer02Hero-
Bellona
5,925
1,527
638
3,321
15,280
13,454
0
4,329
10,951
0
20,389
L
Medusa
laxalaus
Medusa
9,422
4,823
0
3,010
12,220
4,360
0
3,430
8,790
0
33,679
L
4,715
203
1,882
3,444
9,320
4,119
915
3,935
5,385
45,585
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,373
Gold Earned
31,392
403
Minions Killed
292
0
Camps Cleared
0
1,540,532
Distance Traveled
1,511,856
9
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bacchus
7,301
487
12
1
0
286,902
6
W
Heimdallr
8,582
572
101
7
0
279,262
2
L
Kali
6,147
410
71
5
0
317,628
0
W
Mercury
8,579
572
117
8
0
360,885
0
L
Hercules
6,977
465
76
5
0
283,673
5
W
Sol
8,531
569
78
5
0
296,382
0
W
Horus
8,380
559
95
6
0
317,101
1
L
Bellona
5,774
385
27
2
0
301,060
1
L
Medusa
5,826
388
35
2
0
275,692
0
L
Hel
6,668
445
83
6
0
333,803
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role