Player Matchup

Apollo
Apollo
IChokeBlacks
Apollo
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
16W - 27L
1,283 Elo+
Party 2
Da Ji
Da Ji
Mr9th
Da Ji
Level 30
God Stats
0W - 1L
1,500 SR
Queue Stats
88W - 102L
1,500 Elo+
Solo
Gilgamesh
Gilgamesh
PortalDemon
Gilgamesh
Level 111
God Stats
3W - 2L
1,828 SR
Queue Stats
35W - 38L
1,350 Elo+
Party 2
Baron Samedi
Baron Samedi
TrevorKropuenske
Baron Samedi
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,277 Elo+
Party 2
Cthulhu
Cthulhu
bigNUT6
Cthulhu
Level 7
God Stats
2W - 10L
1,268 SR
Queue Stats
11W - 21L
1,205 Elo+
Party 2
Team Averages
Level 36
1,519 SR
1,323 Elo+

VS

Team Averages
Level 42
1,550 SR
1,397 Elo+
Ra
Ra
DMeanJellyBean
Ra
Level 82
God Stats
2W - 0L
1,500 SR
Queue Stats
70W - 47L
1,638 Elo+
Solo
Susano
Susano
InfestedYeti
Susano
Level 36
God Stats
1W - 0L
1,500 SR
Queue Stats
33W - 35L
1,378 Elo+
Party 1
Bellona
Bellona
KAT5U
Bellona
Level 69
God Stats
9W - 15L
1,556 SR
Queue Stats
181W - 182L
1,417 Elo+
Party 3
Danzaburou
Danzaburou
PsychoHagrid
Danzaburou
Level 7
God Stats
2W - 1L
1,692 SR
Queue Stats
13W - 15L
1,366 Elo+
Party 1
Atlas
Atlas
RCgaming234
Atlas
Level 17
God Stats
2W - 0L
1,500 SR
Queue Stats
20W - 21L
1,186 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Apollo
16
1 / 1 / 8
10,337
940
8,066
15,227
6,156
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Da Ji
Mr9th
Da Ji
16
3 / 9 / 5
10,703
973
7,427
19,465
7,700
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Gilgamesh
PortalDemon
Gilgamesh
16
4 / 7 / 5
11,279
1,025
19,907
27,732
11,341
Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Baron Samedi
TrevorKropuenske
Baron Samedi
16
1 / 5 / 7
10,639
967
12,468
16,470
7,428
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Cthulhu
bigNUT6
Cthulhu
17
2 / 4 / 9
11,301
1,027
14,472
22,658
26,520
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Team 1 Tickets

108

VS

Team 2 Tickets

241

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
14 / 4 / 9
13,934
1,267
34,891
17,543
8,975
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Susano
17
2 / 4 / 15
11,110
1,010
15,541
14,757
7,119
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Bellona
KAT5U
Bellona
18
6 / 2 / 15
13,218
1,202
17,784
17,426
17,096
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Danzaburou
PsychoHagrid
Danzaburou
18
1 / 0 / 19
11,441
1,040
12,906
5,084
2,545
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

18
3 / 1 / 17
12,543
1,140
14,558
12,755
15,945
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Match Insights

Player Kills, Deaths, and Assists

45
Kill Participation
101
11
Kills
26
26
Deaths
11
34
Assists
75
Player
Kills
Deaths
Assists
KDA
W
14
4
9
4.63
L
Apollo
1
1
8
5
W
Susano
2
4
15
2.38
W
Bellona
KAT5U
Bellona
6
2
15
6.75
L
Da Ji
Mr9th
Da Ji
3
9
5
0.61
L
Gilgamesh
PortalDemon
Gilgamesh
4
7
5
0.93
W
Danzaburou
PsychoHagrid
Danzaburou
1
0
19
10.5
W
3
1
17
11.5
L
Baron Samedi
TrevorKropuenske
Baron Samedi
1
5
7
0.9
L
Cthulhu
bigNUT6
Cthulhu
2
4
9
1.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

62,340
Damage
95,680
101,552
Taken
67,565
59,145
Mitigated
51,680
9,066
Healing
16,273
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
34,891
2,504
2,556
3,739
17,543
8,975
0
4,940
12,499
58,654
0
L
Apollo
8,066
5,782
0
625
15,227
6,156
0
6,925
8,302
0
27,347
W
Susano
15,541
3,680
0
424
14,757
7,119
0
4,291
10,290
0
25,836
W
Bellona
KAT5U
Bellona
17,784
3,571
2,434
3,702
17,426
17,096
0
6,970
10,029
0
32,322
L
Da Ji
Mr9th
Da Ji
7,427
1,701
0
113
19,465
7,700
0
10,001
9,464
0
18,173
L
Gilgamesh
PortalDemon
Gilgamesh
19,907
4,896
0
522
27,732
11,341
0
13,385
14,347
0
30,791
W
Danzaburou
PsychoHagrid
Danzaburou
12,906
5,725
0
1,841
5,084
2,545
0
2,366
2,625
0
43,763
W
14,558
5,854
0
1,577
12,755
15,945
0
7,231
5,182
23,816
0
L
Baron Samedi
TrevorKropuenske
Baron Samedi
12,468
2,016
3,732
2,964
16,470
7,428
0
7,131
9,339
30,568
0
L
Cthulhu
bigNUT6
Cthulhu
14,472
721
0
1,110
22,658
26,520
0
12,007
10,651
35,128
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,259
Gold Earned
62,246
179
Minions Killed
201
3
Camps Cleared
6
999,182
Distance Traveled
1,084,033
0
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ra
13,934
1,267
67
6
1
215,462
0
L
Apollo
10,337
940
22
2
1
203,358
0
W
Susano
11,110
1,010
25
2
3
216,966
0
W
Bellona
13,218
1,202
33
3
1
238,214
2
L
Da Ji
10,703
973
35
3
0
173,445
0
L
Gilgamesh
11,279
1,025
25
2
0
227,177
0
W
Danzaburou
11,441
1,040
64
6
1
190,425
0
W
Atlas
12,543
1,140
12
1
0
222,966
1
L
Baron Samedi
10,639
967
43
4
2
184,501
0
L
Cthulhu
11,301
1,027
54
5
0
210,701
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role