Player Matchup

Thoth
Thoth
NS HellBoy
Thoth
Level 105
God Stats
7W - 7L
1,401 SR
Queue Stats
158W - 78L
1,704 Elo+
Party 1
Heimdallr
Heimdallr
SoulHeartXD
Heimdallr
Level 32
God Stats
14W - 4L
1,951 SR
Queue Stats
146W - 106L
1,565 Elo+
Solo
Bellona
Bellona
xl D3V1L lx
Bellona
Level 8
God Stats
4W - 1L
1,687 SR
Queue Stats
90W - 47L
1,677 Elo+
Party 1
Team Averages
Level 48
1,680 SR
1,649 Elo+

VS

Team Averages
Level 62
1,300 SR
1,426 Elo+
Cthulhu
Cthulhu
FrenzyFork
Cthulhu
Level 120
God Stats
1W - 2L
1,206 SR
Queue Stats
46W - 44L
1,491 Elo+
Party 2
Fenrir
Fenrir
UBA-Zer0_
Fenrir
Level 37
God Stats
0W - 2L
1,193 SR
Queue Stats
11W - 17L
1,356 Elo+
Solo
Charybdis
Charybdis
xXlsnagforXx
Charybdis
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
52W - 66L
1,430 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thoth
20
8 / 0 / 7
13,796
766
18,825
6,604
2,975
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heimdallr
SoulHeartXD
Heimdallr
18
3 / 3 / 10
12,507
695
17,739
15,778
7,339
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Bellona
xl D3V1L lx
Bellona
17
4 / 4 / 9
12,768
709
14,277
19,594
20,788
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
FrenzyFork
Cthulhu
18
2 / 1 / 5
12,562
698
16,384
20,541
26,870
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Fenrir
UBA-Zer0_
Fenrir
13
1 / 7 / 4
10,147
564
7,331
16,151
8,542
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Charybdis
xXlsnagforXx
Charybdis
15
4 / 7 / 2
10,924
607
10,871
19,905
9,081
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
18
15
Kills
7
7
Deaths
15
26
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Cthulhu
FrenzyFork
Cthulhu
2
1
5
4.5
W
Thoth
8
0
7
11.5
W
Heimdallr
SoulHeartXD
Heimdallr
3
3
10
2.67
L
Fenrir
UBA-Zer0_
Fenrir
1
7
4
0.43
L
Charybdis
xXlsnagforXx
Charybdis
4
7
2
0.71
W
Bellona
xl D3V1L lx
Bellona
4
4
9
2.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

50,841
Damage
34,586
41,976
Taken
56,597
31,102
Mitigated
44,493
4,946
Healing
6,130
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cthulhu
FrenzyFork
Cthulhu
16,384
392
335
2,318
20,541
26,870
0
7,423
12,904
64,872
0
W
Thoth
18,825
284
0
1,050
6,604
2,975
515
3,963
2,641
66,131
0
W
Heimdallr
SoulHeartXD
Heimdallr
17,739
6,298
0
2,461
15,778
7,339
374
6,590
9,188
0
49,318
L
Fenrir
UBA-Zer0_
Fenrir
7,331
2,023
0
2,775
16,151
8,542
0
4,676
11,360
0
22,056
L
Charybdis
xXlsnagforXx
Charybdis
10,871
4,707
0
702
19,905
9,081
0
7,317
12,587
0
35,451
W
Bellona
xl D3V1L lx
Bellona
14,277
2,261
0
1,435
19,594
20,788
224
6,351
13,243
0
31,226

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,071
Gold Earned
33,633
208
Minions Killed
186
9
Camps Cleared
8
1,010,937
Distance Traveled
1,090,293
6
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
12,562
698
99
6
2
398,263
0
W
Thoth
13,796
766
99
6
4
340,229
3
W
Heimdallr
12,507
695
70
4
1
310,592
0
L
Fenrir
10,147
564
23
1
4
401,910
3
L
Charybdis
10,924
607
64
4
2
290,120
0
W
Bellona
12,768
709
39
2
4
360,116
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role