Player Matchup

Hades
Hades
Altonator18
Hades
Level 67
God Stats
16W - 10L
1,581 SR
Queue Stats
351W - 327L
1,553 Elo+
Party 3
Cthulhu
Cthulhu
ChippyPark
Cthulhu
Level 24
God Stats
2W - 4L
1,417 SR
Queue Stats
122W - 152L
1,437 Elo+
Party 1
Pele
Pele
ItsMeWhoKldU612
Pele
Level 54
God Stats
4W - 2L
1,792 SR
Queue Stats
308W - 269L
1,497 Elo+
Party 3
Thanatos
Thanatos
Vakspy
Thanatos
Level 28
God Stats
12W - 17L
1,447 SR
Queue Stats
251W - 204L
1,569 Elo+
Party 3
Sylvanus
Sylvanus
primarch1
Sylvanus
Level 126
God Stats
25W - 25L
1,611 SR
Queue Stats
543W - 582L
1,497 Elo+
Party 1
Team Averages
Level 60
1,570 SR
1,511 Elo+

VS

Team Averages
Level 68
1,513 SR
1,512 Elo+
Shiva
Shiva
Cynniebunz
Shiva
Level 85
God Stats
1W - 0L
1,500 SR
Queue Stats
108W - 102L
1,484 Elo+
Solo
Jing Wei
Jing Wei
DaBlackMagicMan
Jing Wei
Level 158
God Stats
15W - 21L
1,536 SR
Queue Stats
529W - 379L
1,507 Elo+
Party 2
Zeus
Zeus
DaYellaMagicMan
Zeus
Level 2
God Stats
6W - 1L
1,500 SR
Queue Stats
132W - 12L
1,601 Elo+
Party 2
Chang'e
Chang'e
GemaLantern1
Chang'e
Level 48
God Stats
5W - 8L
1,529 SR
Queue Stats
58W - 83L
1,466 Elo+
Solo
Bastet
Bastet
Sapphire_Stormz
Bastet
Level 45
God Stats
2W - 0L
1,500 SR
Queue Stats
122W - 13L
1,504 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
0 / 5 / 3
9,677
968
12,025
15,051
11,226
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Cthulhu
ChippyPark
Cthulhu
15
1 / 2 / 1
9,586
959
8,008
21,071
25,717
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

15
0 / 5 / 2
9,420
942
5,924
12,636
5,570
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Mace

Mace

+10
Physical Power

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Thanatos
Vakspy
Thanatos
15
1 / 6 / 2
9,714
971
5,449
13,400
8,403
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Sylvanus
primarch1
Sylvanus
15
1 / 3 / 1
9,701
970
15,400
13,208
12,355
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Team 1 Tickets

185

VS

Team 2 Tickets

282

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Shiva
16
2 / 2 / 12
10,179
1,018
12,172
18,366
11,525
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Mace

Mace

+10
Physical Power

Jing Wei
17
7 / 0 / 12
12,251
1,225
15,811
9,357
3,856
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

17
2 / 0 / 15
10,399
1,040
19,111
3,560
1,487
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Chang'e
GemaLantern1
Chang'e
16
5 / 1 / 11
10,781
1,078
12,238
11,601
6,008
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

17
5 / 0 / 12
11,306
1,131
11,114
6,763
2,825
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
83
3
Kills
21
21
Deaths
3
9
Assists
62
Player
Kills
Deaths
Assists
KDA
L
0
5
3
0.3
L
Cthulhu
ChippyPark
Cthulhu
1
2
1
0.75
W
Shiva
2
2
12
4
W
Jing Wei
7
0
12
13
W
2
0
15
9.5
W
Chang'e
GemaLantern1
Chang'e
5
1
11
10.5
L
0
5
2
0.2
W
5
0
12
11
L
Thanatos
Vakspy
Thanatos
1
6
2
0.33
L
Sylvanus
primarch1
Sylvanus
1
3
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,806
Damage
70,446
75,366
Taken
49,647
63,271
Mitigated
25,701
10,873
Healing
14,848
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
12,025
171
605
1,098
15,051
11,226
0
6,648
7,982
28,826
0
L
Cthulhu
ChippyPark
Cthulhu
8,008
544
94
1,575
21,071
25,717
0
6,870
13,627
21,412
0
W
Shiva
12,172
2,867
983
1,719
18,366
11,525
0
13,291
5,075
0
20,672
W
Jing Wei
15,811
13,451
0
3,434
9,357
3,856
0
4,715
4,642
0
51,853
W
19,111
995
0
0
3,560
1,487
0
2,830
730
30,188
0
W
Chang'e
GemaLantern1
Chang'e
12,238
532
2,987
4,042
11,601
6,008
0
8,066
3,535
21,302
0
L
5,924
586
0
1,588
12,636
5,570
0
4,822
7,486
0
29,295
W
11,114
3,113
0
1,683
6,763
2,825
0
4,799
1,964
0
23,989
L
Thanatos
Vakspy
Thanatos
5,449
1,009
0
2,610
13,400
8,403
0
4,760
8,235
0
16,087
L
Sylvanus
primarch1
Sylvanus
15,400
6,070
1,395
1,908
13,208
12,355
0
6,174
6,687
29,769
5,558

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,098
Gold Earned
54,916
197
Minions Killed
201
9
Camps Cleared
9
925,249
Distance Traveled
1,014,394
2
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hades
9,677
968
58
6
0
164,972
0
L
Cthulhu
9,586
959
18
2
1
192,157
0
W
Shiva
10,179
1,018
14
1
1
181,802
0
W
Jing Wei
12,251
1,225
84
8
5
226,719
0
W
Zeus
10,399
1,040
44
4
1
195,824
0
W
Chang'e
10,781
1,078
31
3
0
200,818
0
L
Pele
9,420
942
45
5
0
190,190
1
W
Bastet
11,306
1,131
28
3
2
209,231
0
L
Thanatos
9,714
971
22
2
4
205,601
0
L
Sylvanus
9,701
970
54
5
4
172,329
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role