Player Matchup

Ganesha
Ganesha
BeeYourself3721
Ganesha
Level 89
God Stats
6W - 0L
1,904 SR
Queue Stats
246W - 198L
1,670 Elo+
Party 2
Anubis
Anubis
CrowCallow
Anubis
Level 109
God Stats
6W - 6L
1,245 SR
Queue Stats
45W - 37L
1,599 Elo+
Party 2
Anhur
Anhur
DeanTS
Anhur
Level 149
God Stats
2W - 1L
1,500 SR
Queue Stats
144W - 114L
1,674 Elo+
Party 2
Kali
Kali
StrawberryJake
Kali
Level 59
God Stats
1W - 2L
1,500 SR
Queue Stats
183W - 115L
1,757 Elo+
Party 2
Kukulkan
Kukulkan
nazeral
Kukulkan
Level 156
God Stats
1W - 0L
1,240 SR
Queue Stats
229W - 207L
1,585 Elo+
Party 2
Team Averages
Level 112
1,478 SR
1,657 Elo+

VS

Team Averages
Level 103
1,415 SR
1,505 Elo+
Merlin
Merlin
Dennbear
Merlin
Level 116
God Stats
31W - 22L
1,538 SR
Queue Stats
173W - 166L
1,522 Elo+
Solo
Yemoja
Yemoja
JPatter
Yemoja
Level 128
God Stats
4W - 6L
1,261 SR
Queue Stats
236W - 213L
1,533 Elo+
Party 1
Tsukuyomi
Tsukuyomi
MrChunkDirty
Tsukuyomi
Level 92
God Stats
0W - 2L
1,290 SR
Queue Stats
156W - 139L
1,494 Elo+
Party 3
Jormungandr
Jormungandr
MrRageQuit_x
Jormungandr
Level 128
God Stats
8W - 5L
1,592 SR
Queue Stats
420W - 438L
1,476 Elo+
Party 1
Rama
Rama
Shadowe2
Rama
Level 50
God Stats
1W - 3L
1,393 SR
Queue Stats
69W - 80L
1,499 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
0 / 1 / 14
11,561
482
4,977
17,666
24,200
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Anubis
CrowCallow
Anubis
19
10 / 3 / 3
13,094
546
18,660
19,997
11,690
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Anhur
DeanTS
Anhur
20
2 / 0 / 8
14,293
596
11,265
17,782
8,838
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

20
6 / 4 / 10
14,267
594
15,555
26,667
16,267
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Kukulkan
nazeral
Kukulkan
19
5 / 1 / 9
12,825
534
16,612
10,052
5,106
Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
Dennbear
Merlin
16
2 / 7 / 4
10,957
457
10,265
16,501
6,988
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Yemoja
JPatter
Yemoja
16
1 / 1 / 7
10,657
444
3,273
16,978
20,415
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Tsukuyomi
MrChunkDirty
Tsukuyomi
18
6 / 8 / 2
11,628
485
10,130
25,308
10,997
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jormungandr
MrRageQuit_x
Jormungandr
16
0 / 5 / 5
10,465
436
13,632
21,803
30,808
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

Rama
15
0 / 2 / 3
9,534
397
6,008
12,599
5,260
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

67
Kill Participation
30
23
Kills
9
9
Deaths
23
44
Assists
21
Player
Kills
Deaths
Assists
KDA
W
0
1
14
7
W
Anubis
CrowCallow
Anubis
10
3
3
3.83
W
Anhur
DeanTS
Anhur
2
0
8
6
L
Merlin
Dennbear
Merlin
2
7
4
0.57
L
Yemoja
JPatter
Yemoja
1
1
7
4.5
L
Tsukuyomi
MrChunkDirty
Tsukuyomi
6
8
2
0.88
L
Jormungandr
MrRageQuit_x
Jormungandr
0
5
5
0.5
L
Rama
0
2
3
0.75
W
6
4
10
2.75
W
Kukulkan
nazeral
Kukulkan
5
1
9
9.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

67,069
Damage
43,308
92,164
Taken
93,189
66,101
Mitigated
74,468
34,335
Healing
25,489
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
4,977
277
0
2,481
17,666
24,200
372
5,728
11,108
40,383
0
W
Anubis
CrowCallow
Anubis
18,660
1,172
0
11,406
19,997
11,690
2,484
11,976
8,021
90,166
0
W
Anhur
DeanTS
Anhur
11,265
7,298
0
8,130
17,782
8,838
3,931
2,503
15,279
0
150,580
L
Merlin
Dennbear
Merlin
10,265
508
216
1,900
16,501
6,988
549
10,241
6,260
93,571
0
L
Yemoja
JPatter
Yemoja
3,273
674
7,311
3,886
16,978
20,415
0
7,849
9,129
25,527
0
L
Tsukuyomi
MrChunkDirty
Tsukuyomi
10,130
3,203
0
7,197
25,308
10,997
0
7,649
17,659
0
85,050
L
Jormungandr
MrRageQuit_x
Jormungandr
13,632
3,280
0
1,573
21,803
30,808
0
12,676
9,127
87,587
0
L
Rama
6,008
4,362
0
3,406
12,599
5,260
0
1,834
10,765
0
64,216
W
15,555
9,600
0
9,382
26,667
16,267
4,605
5,600
21,067
0
149,496
W
Kukulkan
nazeral
Kukulkan
16,612
1,529
0
2,936
10,052
5,106
1,896
2,638
7,414
109,371
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

66,040
Gold Earned
53,241
808
Minions Killed
612
0
Camps Cleared
0
2,165,242
Distance Traveled
2,042,217
32
Wards Purchased
28
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ganesha
11,561
482
15
1
0
468,644
10
W
Anubis
13,094
546
148
6
0
324,873
3
W
Anhur
14,293
596
247
10
0
427,302
9
L
Merlin
10,957
457
157
7
0
394,902
5
L
Yemoja
10,657
444
54
2
0
443,337
2
L
Tsukuyomi
11,628
485
130
5
0
412,682
8
L
Jormungandr
10,465
436
163
7
0
407,443
10
L
Rama
9,534
397
108
5
0
383,853
3
W
Kali
14,267
594
205
9
0
477,756
5
W
Kukulkan
12,825
534
193
8
0
466,667
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role