Player Matchup

Zeus
Zeus
K3Bobby
Zeus
Level 109
God Stats
13W - 3L
1,656 SR
Queue Stats
329W - 353L
1,465 Elo+
Party 1
Morgan Le Fay
Morgan Le Fay
Latin Long Pipe
Morgan Le Fay
Level 122
God Stats
3W - 5L
1,760 SR
Queue Stats
421W - 454L
1,488 Elo+
Party 1
Sol
Sol
QMPanda
Sol
Level 101
God Stats
9W - 18L
1,329 SR
Queue Stats
330W - 363L
1,395 Elo+
Solo
Ra
Ra
ThunderGhosts
Ra
Level 28
God Stats
1W - 2L
1,150 SR
Queue Stats
24W - 32L
1,430 Elo+
Party 1
Baron Samedi
Baron Samedi
zZGUNTHERZz
Baron Samedi
Level 148
God Stats
8W - 2L
1,829 SR
Queue Stats
228W - 203L
1,622 Elo+
Party 1
Team Averages
Level 102
1,545 SR
1,480 Elo+

VS

Team Averages
Level 74
1,430 SR
1,450 Elo+
Shiva
Shiva
Dewton
Shiva
Level 120
God Stats
2W - 3L
1,497 SR
Queue Stats
29W - 37L
1,433 Elo+
Party 2
Ra
Ra
Faithfulthysin
Ra
Level 35
God Stats
0W - 3L
1,500 SR
Queue Stats
254W - 263L
1,537 Elo+
Solo
Jing Wei
Jing Wei
KillTheHorizon
Jing Wei
Level 103
God Stats
3W - 5L
1,326 SR
Queue Stats
112W - 126L
1,398 Elo+
Party 2
Kuzenbo
Kuzenbo
Shadowykidd
Kuzenbo
Level 92
God Stats
1W - 6L
1,328 SR
Queue Stats
9W - 18L
1,330 Elo+
Party 2
Kali
Kali
TsunamicWanddd
Kali
Level 19
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 2L
1,551 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zeus
K3Bobby
Zeus
16
6 / 3 / 6
9,239
770
8,397
9,613
4,413
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Morgan Le Fay
Latin Long Pipe
Morgan Le Fay
16
2 / 0 / 7
8,980
748
8,144
6,290
4,025
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Sol
16
0 / 0 / 3
8,476
706
6,373
7,530
3,621
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

15
2 / 1 / 7
8,499
708
5,775
6,369
2,973
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Baron Samedi
zZGUNTHERZz
Baron Samedi
17
6 / 0 / 7
9,358
780
11,812
11,844
10,199
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Shiva
Dewton
Shiva
14
2 / 4 / 1
7,972
664
7,165
14,441
13,914
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Mace

Mace

+10
Physical Power

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

14
1 / 6 / 1
7,931
661
9,522
13,134
5,622
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Jing Wei
15
0 / 1 / 1
7,840
653
5,172
7,169
2,835
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Kuzenbo
Shadowykidd
Kuzenbo
14
0 / 1 / 0
7,952
663
7,439
11,634
11,462
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

14
0 / 4 / 0
7,586
632
1,912
9,978
6,894
Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Match Insights

Player Kills, Deaths, and Assists

46
Kill Participation
6
16
Kills
3
4
Deaths
16
30
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Shiva
Dewton
Shiva
2
4
1
0.63
L
1
6
1
0.25
W
Zeus
K3Bobby
Zeus
6
3
6
3
L
Jing Wei
0
1
1
0.5
W
Morgan Le Fay
Latin Long Pipe
Morgan Le Fay
2
0
7
5.5
W
Sol
0
0
3
1.5
L
Kuzenbo
Shadowykidd
Kuzenbo
0
1
0
0
W
2
1
7
5.5
L
0
4
0
0
W
Baron Samedi
zZGUNTHERZz
Baron Samedi
6
0
7
9.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,501
Damage
31,210
41,646
Taken
56,356
25,231
Mitigated
40,727
16,168
Healing
7,527
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Shiva
Dewton
Shiva
7,165
1,266
569
1,181
14,441
13,914
244
7,980
5,941
0
13,095
L
9,522
537
747
2,004
13,134
5,622
98
10,598
2,193
33,300
0
W
Zeus
K3Bobby
Zeus
8,397
965
66
824
9,613
4,413
344
4,021
5,458
20,551
0
L
Jing Wei
5,172
2,908
0
863
7,169
2,835
251
5,525
1,353
0
27,984
W
Morgan Le Fay
Latin Long Pipe
Morgan Le Fay
8,144
1,221
0
1,612
6,290
4,025
853
2,707
3,469
35,171
0
W
Sol
6,373
1,558
330
3,251
7,530
3,621
2,573
2,567
4,907
34,530
2,582
L
Kuzenbo
Shadowykidd
Kuzenbo
7,439
2,637
0
1,772
11,634
11,462
180
7,252
4,040
26,395
0
W
5,775
46
1,448
1,659
6,369
2,973
826
1,808
4,477
25,492
0
L
1,912
297
0
391
9,978
6,894
292
6,930
2,830
0
17,328
W
Baron Samedi
zZGUNTHERZz
Baron Samedi
11,812
1,049
1,437
5,541
11,844
10,199
83
5,213
6,374
33,015
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,552
Gold Earned
39,281
250
Minions Killed
206
0
Camps Cleared
0
1,133,966
Distance Traveled
1,147,433
7
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Shiva
7,972
664
14
1
0
227,599
0
L
Ra
7,931
661
56
5
0
242,354
0
W
Zeus
9,239
770
44
4
0
212,452
0
L
Jing Wei
7,840
653
57
5
0
237,158
1
W
Morgan Le Fay
8,980
748
40
3
0
236,990
0
W
Sol
8,476
706
68
6
0
202,538
4
L
Kuzenbo
7,952
663
41
3
0
225,467
0
W
Ra
8,499
708
55
5
0
247,889
1
L
Kali
7,586
632
38
3
0
214,855
0
W
Baron Samedi
9,358
780
43
4
0
234,097
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role