Player Matchup

Baron Samedi
Baron Samedi
HG Abyssal
Baron Samedi
Level 27
God Stats
3W - 2L
1,534 SR
Queue Stats
54W - 36L
1,474 Elo+
Party 1
Artemis
Artemis
HG Divine xF
Artemis
Level 50
God Stats
92W - 106L
1,431 SR
Queue Stats
505W - 606L
1,333 Elo+
Party 1
Merlin
Merlin
HG iResolute xF
Merlin
Level 64
God Stats
59W - 72L
1,340 SR
Queue Stats
701W - 796L
1,338 Elo+
Party 1
Fenrir
Fenrir
Nuzyx
Fenrir
Level 29
God Stats
6W - 3L
1,485 SR
Queue Stats
31W - 26L
1,455 Elo+
Party 3
Nemesis
Nemesis
Scyfn
Nemesis
Level 97
God Stats
17W - 8L
1,502 SR
Queue Stats
136W - 124L
1,508 Elo+
Party 3
Team Averages
Level 53
1,459 SR
1,421 Elo+

VS

Team Averages
Level 68
1,424 SR
1,430 Elo+
Erlang Shen
Erlang Shen
AnonimusZombie
Erlang Shen
Level 86
God Stats
3W - 8L
1,382 SR
Queue Stats
174W - 215L
1,405 Elo+
Party 2
Kali
Kali
D34M0N-5LAY3R-55
Kali
Level 44
God Stats
0W - 1L
1,218 SR
Queue Stats
54W - 58L
1,443 Elo+
Solo
Kumbhakarna
Kumbhakarna
EstePepino
Kumbhakarna
Level 22
God Stats
1W - 3L
1,454 SR
Queue Stats
9W - 18L
1,426 Elo+
Party 2
Hera
Hera
NatsukiCross
Hera
Level 84
God Stats
23W - 18L
1,429 SR
Queue Stats
316W - 334L
1,418 Elo+
Party 2
Chiron
Chiron
Savage Skorge
Chiron
Level 102
God Stats
3W - 7L
1,637 SR
Queue Stats
314W - 334L
1,456 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
HG Abyssal
Baron Samedi
18
9 / 0 / 5
11,257
563
12,381
10,837
10,663
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Artemis
HG Divine xF
Artemis
14
2 / 7 / 2
9,002
450
10,015
13,592
4,505
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

16
2 / 3 / 3
10,034
502
8,972
13,172
5,673
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Fenrir
Nuzyx
Fenrir
16
4 / 4 / 0
10,611
531
12,600
20,192
10,113
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Nemesis
Scyfn
Nemesis
17
6 / 2 / 5
10,725
536
12,685
17,156
7,491
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Erlang Shen
AnonimusZombie
Erlang Shen
15
2 / 4 / 1
9,523
476
13,950
20,708
15,985
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

15
4 / 7 / 3
9,942
497
6,924
19,712
8,567
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Kumbhakarna
EstePepino
Kumbhakarna
13
1 / 6 / 6
8,137
407
2,125
15,124
13,955
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

17
1 / 2 / 1
9,861
493
11,769
12,589
4,802
Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

16
8 / 5 / 1
9,918
496
15,696
15,554
6,055
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
28
23
Kills
16
16
Deaths
24
15
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Erlang Shen
AnonimusZombie
Erlang Shen
2
4
1
0.63
L
4
7
3
0.79
L
Kumbhakarna
EstePepino
Kumbhakarna
1
6
6
0.67
W
Baron Samedi
HG Abyssal
Baron Samedi
9
0
5
11.5
W
Artemis
HG Divine xF
Artemis
2
7
2
0.43
W
2
3
3
1.17
L
1
2
1
0.75
W
Fenrir
Nuzyx
Fenrir
4
4
0
1
L
8
5
1
1.7
W
Nemesis
Scyfn
Nemesis
6
2
5
4.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

56,653
Damage
50,464
74,949
Taken
83,687
38,445
Mitigated
49,364
17,133
Healing
28,398
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Erlang Shen
AnonimusZombie
Erlang Shen
13,950
9,332
0
10,183
20,708
15,985
900
2,501
18,207
0
65,705
L
6,924
3,241
0
8,474
19,712
8,567
0
5,410
14,302
0
65,251
L
Kumbhakarna
EstePepino
Kumbhakarna
2,125
377
0
986
15,124
13,955
126
4,091
11,033
7,584
0
W
Baron Samedi
HG Abyssal
Baron Samedi
12,381
2,297
1,262
3,124
10,837
10,663
114
2,995
7,842
73,910
0
W
Artemis
HG Divine xF
Artemis
10,015
6,675
0
1,810
13,592
4,505
1,824
158
13,434
0
60,036
W
8,972
748
0
3,122
13,172
5,673
544
8,090
5,082
86,077
0
L
11,769
2,360
199
4,429
12,589
4,802
149
7,016
5,573
90,199
0
W
Fenrir
Nuzyx
Fenrir
12,600
9,683
0
4,686
20,192
10,113
1,218
0
20,192
0
82,977
L
15,696
4,995
702
3,425
15,554
6,055
1,116
2,335
13,219
0
83,220
W
Nemesis
Scyfn
Nemesis
12,685
6,290
0
3,129
17,156
7,491
290
2,651
14,505
0
90,229

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,629
Gold Earned
47,381
595
Minions Killed
480
0
Camps Cleared
0
1,857,030
Distance Traveled
1,793,725
26
Wards Purchased
20
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Erlang Shen
9,523
476
96
5
0
365,078
5
L
Kali
9,942
497
90
5
0
387,374
0
L
Kumbhakarna
8,137
407
15
1
0
336,912
13
W
Baron Samedi
11,257
563
109
5
0
362,245
7
W
Artemis
9,002
450
84
4
0
316,060
6
W
Merlin
10,034
502
129
6
0
349,642
6
L
Hera
9,861
493
156
8
0
366,518
0
W
Fenrir
10,611
531
147
7
0
394,668
6
L
Chiron
9,918
496
123
6
0
337,843
2
W
Nemesis
10,725
536
126
6
0
434,415
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role