Player Matchup

Chernobog
Chernobog
 
Chernobog
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
King Arthur
King Arthur
KekBork
King Arthur
Level 125
God Stats
3W - 2L
1,556 SR
Queue Stats
201W - 165L
1,542 Elo+
Solo
Bacchus
Bacchus
TwoShadez
Bacchus
Level 125
God Stats
4W - 3L
1,503 SR
Queue Stats
164W - 192L
1,575 Elo+
Solo
Hel
Hel
Watteva
Hel
Level 138
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 0L
1,788 Elo+
Solo
Jormungandr
Jormungandr
little3e
Jormungandr
Level 128
God Stats
2W - 1L
1,500 SR
Queue Stats
97W - 92L
1,578 Elo+
Solo
Team Averages
Level 135
1,512 SR
1,597 Elo+

VS

Team Averages
Level 154
1,401 SR
1,579 Elo+
Raijin
Raijin
Xx21GUELLxX
Raijin
Level 154
God Stats
0W - 4L
1,330 SR
Queue Stats
358W - 397L
1,601 Elo+
Solo
Yemoja
Yemoja
donocat
Yemoja
Level 152
God Stats
10W - 9L
1,361 SR
Queue Stats
427W - 463L
1,555 Elo+
Solo
Freya
Freya
omii
Freya
Level 146
God Stats
0W - 1L
1,315 SR
Queue Stats
2W - 3L
1,806 Elo+
Solo
Sun Wukong
Sun Wukong
sggntphcm
Sun Wukong
Level 159
God Stats
0W - 1L
1,500 SR
Queue Stats
36W - 53L
1,468 Elo+
Party 1
Skadi
Skadi
xKid-Elix
Skadi
Level 160
God Stats
1W - 1L
1,500 SR
Queue Stats
41W - 60L
1,465 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chernobog
 
Chernobog
19
7 / 2 / 10
11,286
806
20,421
14,979
8,256
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

King Arthur
KekBork
King Arthur
17
3 / 3 / 12
9,731
695
16,963
19,637
21,043
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Bacchus
TwoShadez
Bacchus
17
4 / 3 / 13
9,936
710
11,785
17,683
22,325
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Hel
17
2 / 1 / 11
9,522
680
6,574
12,528
7,514
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Jormungandr
little3e
Jormungandr
16
3 / 5 / 7
9,271
662
19,401
20,130
28,534
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Raijin
17
5 / 6 / 5
10,532
752
18,741
15,829
9,275
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Yemoja
donocat
Yemoja
17
1 / 3 / 8
10,492
749
8,909
20,814
23,408
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Freya
omii
Freya
15
2 / 5 / 7
9,606
686
13,626
16,431
8,693
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Sun Wukong
sggntphcm
Sun Wukong
16
2 / 3 / 6
9,420
673
7,381
16,176
22,300
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

Skadi
xKid-Elix
Skadi
18
4 / 2 / 10
10,365
740
23,835
14,680
8,732
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

72
Kill Participation
50
19
Kills
14
14
Deaths
19
53
Assists
36
Player
Kills
Deaths
Assists
KDA
W
Chernobog
 
Chernobog
7
2
10
6
W
King Arthur
KekBork
King Arthur
3
3
12
3
W
Bacchus
TwoShadez
Bacchus
4
3
13
3.5
W
Hel
2
1
11
7.5
L
Raijin
5
6
5
1.25
L
Yemoja
donocat
Yemoja
1
3
8
1.67
W
Jormungandr
little3e
Jormungandr
3
5
7
1.3
L
Freya
omii
Freya
2
5
7
1.1
L
Sun Wukong
sggntphcm
Sun Wukong
2
3
6
1.67
L
Skadi
xKid-Elix
Skadi
4
2
10
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

75,144
Damage
72,492
84,957
Taken
83,930
87,672
Mitigated
72,408
36,431
Healing
42,428
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chernobog
 
Chernobog
20,421
12,319
2,622
4,304
14,979
8,256
1,235
8,306
6,673
0
42,508
W
King Arthur
KekBork
King Arthur
16,963
1,012
1,432
2,866
19,637
21,043
0
10,424
9,213
0
29,214
W
Bacchus
TwoShadez
Bacchus
11,785
981
1,004
1,712
17,683
22,325
98
7,991
9,692
18,784
0
W
Hel
6,574
678
13,159
6,793
12,528
7,514
182
5,733
6,795
14,102
0
L
Raijin
18,741
1,031
2,619
1,135
15,829
9,275
345
6,434
9,395
40,590
0
L
Yemoja
donocat
Yemoja
8,909
2,071
14,442
6,335
20,814
23,408
594
10,013
10,801
18,442
0
W
Jormungandr
little3e
Jormungandr
19,401
3,371
640
1,899
20,130
28,534
0
9,180
10,950
34,080
0
L
Freya
omii
Freya
13,626
4,884
1,599
4,404
16,431
8,693
345
7,357
9,074
18,275
0
L
Sun Wukong
sggntphcm
Sun Wukong
7,381
861
1,504
3,241
16,176
22,300
261
5,846
10,330
358
19,122
L
Skadi
xKid-Elix
Skadi
23,835
11,726
3,320
3,829
14,680
8,732
3,553
8,110
6,570
0
43,270

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,746
Gold Earned
50,415
141
Minions Killed
153
0
Camps Cleared
0
1,210,105
Distance Traveled
1,104,339
12
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chernobog
11,286
806
48
3
0
242,382
1
W
King Arthur
9,731
695
31
2
0
235,030
5
W
Bacchus
9,936
710
13
1
0
282,754
3
W
Hel
9,522
680
20
1
0
240,932
0
L
Raijin
10,532
752
52
4
0
212,800
4
L
Yemoja
10,492
749
20
1
0
218,906
0
W
Jormungandr
9,271
662
29
2
0
209,007
3
L
Freya
9,606
686
14
1
0
217,941
2
L
Sun Wukong
9,420
673
13
1
0
223,817
3
L
Skadi
10,365
740
54
4
0
230,875
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role