Player Matchup

Horus
Horus
ACKMED007
Horus
Level 106
God Stats
7W - 3L
1,648 SR
Queue Stats
128W - 152L
1,329 Elo+
Party 2
Cernunnos
Cernunnos
BaaBy_GoHaan
Cernunnos
Level 77
God Stats
28W - 21L
1,474 SR
Queue Stats
97W - 94L
1,363 Elo+
Solo
Hera
Hera
I TORRES I I
Hera
Level 122
God Stats
7W - 9L
1,533 SR
Queue Stats
125W - 163L
1,445 Elo+
Solo
Fenrir
Fenrir
LilB0neCrusher
Fenrir
Level 64
God Stats
34W - 52L
1,378 SR
Queue Stats
77W - 103L
1,331 Elo+
Party 2
Loki
Loki
ZULU_UNSEEN
Loki
Level 105
God Stats
5W - 5L
1,481 SR
Queue Stats
27W - 21L
1,389 Elo+
Solo
Team Averages
Level 95
1,503 SR
1,371 Elo+

VS

Team Averages
Level 105
1,420 SR
1,405 Elo+
Anubis
Anubis
 
Anubis
Level 126
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Loki
Loki
DARKAKUMA777448
Loki
Level 129
God Stats
21W - 24L
1,339 SR
Queue Stats
538W - 686L
1,303 Elo+
Party 1
Aphrodite
Aphrodite
FEMALEPROTOTYPE
Aphrodite
Level 90
God Stats
28W - 22L
1,695 SR
Queue Stats
383W - 474L
1,430 Elo+
Party 3
Rama
Rama
Jungas15
Rama
Level 119
God Stats
1W - 1L
1,262 SR
Queue Stats
44W - 54L
1,407 Elo+
Solo
Nemesis
Nemesis
kingjames_28000
Nemesis
Level 60
God Stats
2W - 4L
1,303 SR
Queue Stats
128W - 130L
1,386 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
ACKMED007
Horus
10
0 / 1 / 3
5,814
485
4,605
8,277
3,900
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Cernunnos
BaaBy_GoHaan
Cernunnos
12
2 / 0 / 0
6,919
577
4,430
3,724
1,324
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

10
1 / 4 / 1
6,204
517
3,090
8,066
2,286
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

9
2 / 1 / 1
5,862
489
2,334
5,564
2,059
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

10
1 / 0 / 2
6,122
510
4,337
7,165
2,259
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
 
Anubis
10
1 / 2 / 2
5,927
494
4,011
5,620
2,564
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Magic Focus

Magic Focus

+20
Magical Power

9
3 / 1 / 1
6,120
510
3,260
6,862
2,181
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Aphrodite
FEMALEPROTOTYPE
Aphrodite
9
1 / 1 / 1
6,219
518
3,171
7,624
6,225
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Rama
9
0 / 2 / 1
5,441
453
4,122
7,271
2,041
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

12
1 / 0 / 0
7,046
587
2,353
6,995
3,020
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
11
6
Kills
6
6
Deaths
6
7
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Anubis
 
Anubis
1
2
2
1
L
Horus
ACKMED007
Horus
0
1
3
1.5
L
Cernunnos
BaaBy_GoHaan
Cernunnos
2
0
0
2
W
3
1
1
3.5
W
Aphrodite
FEMALEPROTOTYPE
Aphrodite
1
1
1
1.5
L
1
4
1
0.38
W
Rama
0
2
1
0.25
L
2
1
1
2.5
L
1
0
2
2
W
1
0
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,796
Damage
16,917
32,796
Taken
34,372
11,828
Mitigated
16,031
9,748
Healing
14,458
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Anubis
 
Anubis
4,011
188
115
1,975
5,620
2,564
541
1,692
3,824
33,389
0
L
Horus
ACKMED007
Horus
4,605
2,090
351
2,857
8,277
3,900
518
1,426
6,044
0
30,132
L
Cernunnos
BaaBy_GoHaan
Cernunnos
4,430
1,669
0
404
3,724
1,324
1,186
869
2,837
0
36,827
W
3,260
1,055
0
1,526
6,862
2,181
0
484
6,238
0
29,625
W
Aphrodite
FEMALEPROTOTYPE
Aphrodite
3,171
670
1,582
4,509
7,624
6,225
793
227
7,371
27,065
0
L
3,090
805
0
1,310
8,066
2,286
117
2,575
5,289
37,204
0
W
Rama
4,122
3,751
0
2,251
7,271
2,041
955
270
7,001
0
33,220
L
2,334
604
0
740
5,564
2,059
479
725
4,839
0
17,763
L
4,337
1,218
0
4,086
7,165
2,259
761
1,265
5,798
0
36,755
W
2,353
639
0
2,500
6,995
3,020
0
147
6,848
0
47,750

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,921
Gold Earned
30,753
296
Minions Killed
288
0
Camps Cleared
0
1,119,654
Distance Traveled
1,128,324
7
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anubis
5,927
494
52
4
0
212,921
1
L
Horus
5,814
485
47
4
0
218,969
0
L
Cernunnos
6,919
577
81
7
0
207,478
0
W
Loki
6,120
510
45
4
0
257,179
0
W
Aphrodite
6,219
518
46
4
0
196,664
3
L
Hera
6,204
517
68
6
0
230,596
3
W
Rama
5,441
453
49
4
0
199,383
2
L
Fenrir
5,862
489
26
2
0
226,684
0
L
Loki
6,122
510
74
6
0
235,927
4
W
Nemesis
7,046
587
96
8
0
262,177
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role