Player Matchup

Osiris
Osiris
Bully8adC0X232
Osiris
Level 127
God Stats
1W - 1L
1,307 SR
Queue Stats
148W - 151L
1,507 Elo+
Solo
Sol
Sol
Eazul
Sol
Level 129
God Stats
5W - 2L
1,674 SR
Queue Stats
118W - 121L
1,496 Elo+
Solo
Nox
Nox
PriorMagician96
Nox
Level 160
God Stats
28W - 22L
1,498 SR
Queue Stats
2,042W - 1,936L
1,508 Elo+
Solo
Cthulhu
Cthulhu
Senbonzakuri
Cthulhu
Level 65
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 3L
1,199 Elo+
Solo
Medusa
Medusa
aftermarketman
Medusa
Level 107
God Stats
1W - 1L
1,270 SR
Queue Stats
100W - 86L
1,526 Elo+
Solo
Team Averages
Level 118
1,450 SR
1,447 Elo+

VS

Team Averages
Level 124
1,502 SR
1,478 Elo+
Hercules
Hercules
 
Hercules
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Merlin
Merlin
AverageJoe9898
Merlin
Level 147
God Stats
3W - 4L
1,500 SR
Queue Stats
281W - 267L
1,492 Elo+
Party 1
Chaac
Chaac
BeardedNinjaa
Chaac
Level 106
God Stats
3W - 4L
1,671 SR
Queue Stats
145W - 151L
1,482 Elo+
Party 1
Tiamat
Tiamat
Ninja_Taters
Tiamat
Level 123
God Stats
2W - 6L
1,092 SR
Queue Stats
193W - 229L
1,443 Elo+
Party 1
Thor
Thor
lIsmael
Thor
Level 86
God Stats
2W - 4L
1,749 SR
Queue Stats
309W - 327L
1,475 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
7 / 6 / 11
10,667
762
14,439
20,380
21,377
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Sol
Eazul
Sol
19
2 / 2 / 15
10,429
745
18,237
18,202
9,310
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

17
1 / 4 / 13
9,744
696
6,542
9,421
5,358
Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Cthulhu
Senbonzakuri
Cthulhu
17
2 / 3 / 12
9,993
714
11,585
18,342
20,632
Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

19
9 / 4 / 9
11,606
829
23,978
17,070
9,758
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
 
Hercules
16
1 / 6 / 13
9,568
683
12,005
31,939
37,920
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

20
4 / 0 / 11
11,358
811
21,870
6,027
3,689
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

15
2 / 5 / 11
9,463
676
12,000
22,226
32,699
Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Tiamat
17
5 / 4 / 11
10,122
723
16,216
14,358
11,536
Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Thor
lIsmael
Thor
18
6 / 6 / 4
10,819
773
9,763
14,449
8,754
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Match Insights

Player Kills, Deaths, and Assists

81
Kill Participation
68
21
Kills
18
19
Deaths
21
60
Assists
50
Player
Kills
Deaths
Assists
KDA
L
Hercules
 
Hercules
1
6
13
1.25
L
4
0
11
9.5
L
2
5
11
1.5
W
7
6
11
2.08
W
Sol
Eazul
Sol
2
2
15
4.75
L
Tiamat
5
4
11
2.63
W
1
4
13
1.88
W
Cthulhu
Senbonzakuri
Cthulhu
2
3
12
2.67
W
9
4
9
3.38
L
Thor
lIsmael
Thor
6
6
4
1.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

74,781
Damage
71,854
83,415
Taken
88,999
66,435
Mitigated
94,598
36,892
Healing
30,314
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hercules
 
Hercules
12,005
2,469
1,398
13,315
31,939
37,920
98
11,756
20,123
450
19,156
L
21,870
1,105
968
492
6,027
3,689
80
2,513
3,514
51,280
0
L
12,000
1,207
1,991
5,210
22,226
32,699
42
9,590
12,556
0
20,755
W
14,439
6,639
1,960
4,288
20,380
21,377
84
7,639
12,480
0
18,407
W
Sol
Eazul
Sol
18,237
6,746
2,313
10,182
18,202
9,310
2,196
8,616
9,349
38,950
0
L
Tiamat
16,216
813
1,711
3,514
14,358
11,536
165
5,853
8,433
27,933
0
W
6,542
631
1,393
647
9,421
5,358
1,075
5,058
4,264
18,291
0
W
Cthulhu
Senbonzakuri
Cthulhu
11,585
884
3,606
3,956
18,342
20,632
380
7,428
10,582
19,470
0
W
23,978
11,324
2,141
6,406
17,070
9,758
849
9,795
7,164
0
42,103
L
Thor
lIsmael
Thor
9,763
1,574
740
975
14,449
8,754
1,075
6,440
8,009
0
15,561

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,439
Gold Earned
51,330
157
Minions Killed
148
0
Camps Cleared
0
1,274,930
Distance Traveled
1,361,399
5
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hercules
9,568
683
11
1
0
248,321
1
L
Merlin
11,358
811
82
6
0
310,207
0
L
Chaac
9,463
676
20
1
0
285,453
3
W
Osiris
10,667
762
7
1
0
251,850
0
W
Sol
10,429
745
57
4
0
259,318
1
L
Tiamat
10,122
723
20
1
0
269,100
0
W
Nox
9,744
696
30
2
0
237,331
2
W
Cthulhu
9,993
714
23
2
0
255,083
0
W
Medusa
11,606
829
40
3
0
271,348
2
L
Thor
10,819
773
15
1
0
248,318
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role