Player Matchup

Tiamat
Tiamat
Silver II
GREEDS_EMITTER
Tiamat
Silver II
Level 97
God Stats
0W - 2L
1,628 SR
Queue Stats
2W - 4L
1,498 MMR
Solo
Chiron
Chiron
Gold II
TR4MR SuReShOt
Chiron
Gold II
Level 101
God Stats
4W - 5L
1,500 SR
Queue Stats
85W - 85L
1,573 MMR
Solo
Nemesis
Nemesis
Bronze III
TheYungCuh
Nemesis
Bronze III
Level 97
God Stats
4W - 4L
1,820 SR
Queue Stats
47W - 40L
1,592 MMR
Solo
Bastet
Bastet
Gold I
boomerzan
Bastet
Gold I
Level 134
God Stats
2W - 3L
1,683 SR
Queue Stats
147W - 145L
1,589 MMR
Solo
Geb
Geb
Bronze V
darkness104
Geb
Bronze V
Level 142
God Stats
4W - 2L
1,500 SR
Queue Stats
87W - 71L
1,500 MMR
Solo
Team Averages
Silver III
Silver III
Average Tier
Level 114
1,626 SR
1,550 MMR

VS

Team Averages
Gold II
Gold II
Average Tier
Level 147
1,621 SR
1,536 MMR
Sun Wukong
Sun Wukong
Gold II
 
Sun Wukong
Gold II
Level 135
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Pele
Pele
Gold II
 
Pele
Gold II
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Nu Wa
Nu Wa
Gold II
BouncyPigeon348
Nu Wa
Gold II
Level 160
God Stats
95W - 97L
1,576 SR
Queue Stats
369W - 388L
1,663 MMR
Solo
Hachiman
Hachiman
Gold IV
Scholar The God
Hachiman
Gold IV
Level 125
God Stats
18W - 16L
1,635 SR
Queue Stats
211W - 207L
1,504 MMR
Solo
Artemis
Artemis
Platinum IV
Time 4 Tyler
Artemis
Platinum IV
Level 155
God Stats
4W - 0L
1,894 SR
Queue Stats
157W - 144L
1,514 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
5
0 / 0 / 1
3,142
628
1,273
1,101
564
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

5
1 / 0 / 0
3,284
657
3,807
2,588
651
Morningstar

Morningstar

+7
Physical Power
+50
Mana

Nemesis
TheYungCuh
Nemesis
1
0 / 1 / 0
2,523
505
381
926
215
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Bastet
boomerzan
Bastet
6
0 / 1 / 0
3,490
698
1,096
3,222
835
Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

5
0 / 1 / 1
3,265
653
1,021
3,443
1,387
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Bans
CliodhnaAtlasLokiJing Wei

VS

Bans
PersephoneBakasuraBellonaMercury
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
 
Sun Wukong
6
0 / 0 / 1
3,666
733
1,895
2,467
920
Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Pele
 
Pele
5
2 / 1 / 1
3,613
723
1,930
3,576
950
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

6
0 / 0 / 1
3,527
705
669
929
265
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Hachiman
5
1 / 0 / 0
3,285
657
1,518
2,231
567
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Artemis
Time 4 Tyler
Artemis
5
0 / 0 / 0
2,953
591
1,761
3,232
770
Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
6
1
Kills
3
3
Deaths
1
2
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Sun Wukong
 
Sun Wukong
0
0
1
0.5
W
Pele
 
Pele
2
1
1
2.5
W
0
0
1
0.5
L
0
0
1
0.5
W
Hachiman
1
0
0
1
L
1
0
0
1
L
Nemesis
TheYungCuh
Nemesis
0
1
0
0
W
Artemis
Time 4 Tyler
Artemis
0
0
0
0
L
Bastet
boomerzan
Bastet
0
1
0
0
L
0
1
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

7,578
Damage
7,773
11,280
Taken
12,435
3,652
Mitigated
3,472
3,907
Healing
4,330
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sun Wukong
 
Sun Wukong
1,895
286
0
903
2,467
920
0
0
2,467
0
19,084
W
Pele
 
Pele
1,930
522
0
734
3,576
950
0
707
2,781
0
14,816
W
669
344
0
363
929
265
324
411
402
15,580
0
L
1,273
146
0
550
1,101
564
0
479
622
13,160
0
W
Hachiman
1,518
429
0
1,183
2,231
567
0
556
1,669
0
12,613
L
3,807
1,564
271
1,067
2,588
651
0
0
2,588
0
17,912
L
Nemesis
TheYungCuh
Nemesis
381
171
0
10
926
215
0
190
736
0
1,668
W
Artemis
Time 4 Tyler
Artemis
1,761
830
0
1,147
3,232
770
0
410
2,822
0
11,448
L
Bastet
boomerzan
Bastet
1,096
421
0
1,077
3,222
835
0
0
3,222
0
14,791
L
1,021
127
0
932
3,443
1,387
0
0
3,443
5,000
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

15,704
Gold Earned
17,044
102
Minions Killed
158
0
Camps Cleared
0
400,628
Distance Traveled
461,808
7
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sun Wukong
3,666
733
42
8
0
112,621
1
W
Pele
3,613
723
38
8
0
96,666
1
W
Nu Wa
3,527
705
29
6
0
82,317
1
L
Tiamat
3,142
628
21
4
0
93,656
2
W
Hachiman
3,285
657
27
5
0
88,748
1
L
Chiron
3,284
657
28
6
0
81,630
2
L
Nemesis
2,523
505
7
1
0
22,385
0
W
Artemis
2,953
591
22
4
0
81,456
0
L
Bastet
3,490
698
33
7
0
105,136
2
L
Geb
3,265
653
13
3
0
97,821
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role