Player Matchup

Apollo
Apollo
Hannabellz
Apollo
Level 76
God Stats
25W - 24L
1,227 SR
Queue Stats
259W - 288L
1,194 Elo+
Party 3
Awilix
Awilix
Jace1226
Awilix
Level 57
God Stats
0W - 1L
1,280 SR
Queue Stats
1W - 1L
1,658 Elo+
Solo
Chaac
Chaac
MAGHEK18
Chaac
Level 99
God Stats
0W - 4L
1,159 SR
Queue Stats
93W - 110L
1,252 Elo+
Party 3
Anubis
Anubis
TrebleCleff
Anubis
Level 49
God Stats
2W - 1L
1,479 SR
Queue Stats
102W - 109L
1,352 Elo+
Party 1
Cthulhu
Cthulhu
doppable
Cthulhu
Level 28
God Stats
0W - 4L
1,247 SR
Queue Stats
15W - 26L
1,308 Elo+
Party 1
Team Averages
Level 62
1,278 SR
1,353 Elo+

VS

Team Averages
Level 119
1,472 SR
1,356 Elo+
Erlang Shen
Erlang Shen
BLAZEGGRYT
Erlang Shen
Level 142
God Stats
8W - 11L
1,531 SR
Queue Stats
131W - 134L
1,341 Elo+
Solo
Mercury
Mercury
Bayzon08
Mercury
Level 100
God Stats
8W - 16L
1,328 SR
Queue Stats
105W - 136L
1,375 Elo+
Solo
Persephone
Persephone
Bobby141Qc
Persephone
Level 119
God Stats
5W - 4L
1,443 SR
Queue Stats
126W - 126L
1,397 Elo+
Party 2
Danzaburou
Danzaburou
Cap-moose
Danzaburou
Level 106
God Stats
4W - 2L
1,496 SR
Queue Stats
85W - 83L
1,356 Elo+
Party 2
Atlas
Atlas
Slayajay
Atlas
Level 128
God Stats
176W - 158L
1,564 SR
Queue Stats
988W - 1,046L
1,312 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Apollo
Hannabellz
Apollo
18
2 / 7 / 3
11,357
454
5,567
23,506
8,291
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Awilix
Jace1226
Awilix
16
3 / 7 / 5
10,553
422
8,808
24,103
9,868
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Chaac
MAGHEK18
Chaac
17
3 / 4 / 4
10,999
440
13,996
21,210
23,115
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Anubis
18
2 / 6 / 3
10,621
425
15,130
21,106
11,582
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Cthulhu
doppable
Cthulhu
17
4 / 5 / 1
10,798
432
12,666
24,144
23,786
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Erlang Shen
BLAZEGGRYT
Erlang Shen
20
3 / 3 / 6
13,456
538
19,751
28,517
25,528
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Mercury
Bayzon08
Mercury
20
8 / 3 / 8
13,229
529
13,851
24,089
10,945
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Persephone
Bobby141Qc
Persephone
18
6 / 5 / 8
13,198
528
15,964
14,037
5,052
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Danzaburou
Cap-moose
Danzaburou
20
7 / 4 / 3
13,713
549
19,865
21,523
8,764
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Short Bow

Short Bow

+15%
Attack Speed

Atlas
Slayajay
Atlas
18
5 / 0 / 14
12,484
499
13,949
14,812
12,552
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
68
14
Kills
29
29
Deaths
15
16
Assists
39
Player
Kills
Deaths
Assists
KDA
W
Erlang Shen
BLAZEGGRYT
Erlang Shen
3
3
6
2
W
Mercury
Bayzon08
Mercury
8
3
8
4
W
Persephone
Bobby141Qc
Persephone
6
5
8
2
W
Danzaburou
Cap-moose
Danzaburou
7
4
3
2.13
L
Apollo
Hannabellz
Apollo
2
7
3
0.5
L
Awilix
Jace1226
Awilix
3
7
5
0.79
L
Chaac
MAGHEK18
Chaac
3
4
4
1.25
W
Atlas
Slayajay
Atlas
5
0
14
12
L
Anubis
2
6
3
0.58
L
Cthulhu
doppable
Cthulhu
4
5
1
0.9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

56,167
Damage
83,380
114,069
Taken
102,978
76,642
Mitigated
62,841
28,309
Healing
36,893
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Erlang Shen
BLAZEGGRYT
Erlang Shen
19,751
11,802
0
14,862
28,517
25,528
2,777
5,431
22,190
0
116,956
W
Mercury
Bayzon08
Mercury
13,851
5,863
0
4,436
24,089
10,945
17
4,366
19,576
0
125,851
W
Persephone
Bobby141Qc
Persephone
15,964
412
424
3,391
14,037
5,052
1,699
4,868
9,129
88,092
0
W
Danzaburou
Cap-moose
Danzaburou
19,865
6,584
0
7,509
21,523
8,764
4,385
6,848
14,675
0
105,953
L
Apollo
Hannabellz
Apollo
5,567
2,679
0
9,178
23,506
8,291
1,698
4,421
19,085
0
93,823
L
Awilix
Jace1226
Awilix
8,808
3,516
0
1,263
24,103
9,868
0
3,291
20,812
0
81,849
L
Chaac
MAGHEK18
Chaac
13,996
2,736
0
8,191
21,210
23,115
0
3,791
17,419
0
70,275
W
Atlas
Slayajay
Atlas
13,949
4,595
752
5,519
14,812
12,552
1,658
6,282
8,445
59,052
0
L
Anubis
15,130
484
0
8,381
21,106
11,582
0
10,155
10,951
86,225
0
L
Cthulhu
doppable
Cthulhu
12,666
978
921
375
24,144
23,786
0
8,255
15,889
51,082
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,328
Gold Earned
66,080
566
Minions Killed
694
0
Camps Cleared
0
2,225,238
Distance Traveled
2,434,506
17
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Erlang Shen
13,456
538
184
7
0
472,529
5
W
Mercury
13,229
529
143
6
0
558,234
2
W
Persephone
13,198
528
129
5
0
438,146
0
W
Danzaburou
13,713
549
165
7
0
447,382
2
L
Apollo
11,357
454
162
6
0
392,876
6
L
Awilix
10,553
422
100
4
0
536,486
2
L
Chaac
10,999
440
118
5
0
449,907
2
W
Atlas
12,484
499
73
3
0
518,215
5
L
Anubis
10,621
425
139
6
0
413,856
6
L
Cthulhu
10,798
432
47
2
0
432,113
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role