Player Matchup

Achilles
Achilles
BushTomCat27
Achilles
Level 67
God Stats
1W - 0L
1,580 SR
Queue Stats
4W - 1L
1,794 Elo+
Party 1
Ymir
Ymir
comerio141976
Ymir
Level 106
God Stats
1W - 0L
1,688 SR
Queue Stats
22W - 20L
1,504 Elo+
Party 1
Sol
Sol
xYadii-
Sol
Level 126
God Stats
1W - 0L
1,500 SR
Queue Stats
26W - 26L
1,471 Elo+
Party 1
Team Averages
Level 100
1,589 SR
1,589 Elo+

VS

Team Averages
Level 141
1,543 SR
1,343 Elo+
Medusa
Medusa
KeN Da SaMuRaii
Medusa
Level 158
God Stats
9W - 5L
1,592 SR
Queue Stats
142W - 191L
1,350 Elo+
Party 2
Ra
Ra
TicTheGriot
Ra
Level 160
God Stats
1W - 2L
1,593 SR
Queue Stats
231W - 296L
1,342 Elo+
Party 2
Bellona
Bellona
daddychamp2
Bellona
Level 104
God Stats
5W - 7L
1,445 SR
Queue Stats
405W - 549L
1,338 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
BushTomCat27
Achilles
13
9 / 3 / 1
8,646
865
12,388
14,300
11,230
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

11
0 / 2 / 8
7,551
755
4,348
12,259
11,594
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Sol
12
1 / 1 / 7
7,256
726
6,578
7,497
2,718
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
2 / 5 / 3
7,075
708
7,937
9,071
3,758
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

11
1 / 2 / 5
7,002
700
12,664
7,312
3,332
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Bellona
daddychamp2
Bellona
11
3 / 3 / 3
7,189
719
6,879
12,907
11,816
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
17
10
Kills
6
6
Deaths
10
16
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Achilles
BushTomCat27
Achilles
9
3
1
3.17
L
2
5
3
0.7
L
1
2
5
1.75
W
0
2
8
2
L
Bellona
daddychamp2
Bellona
3
3
3
1.5
W
Sol
1
1
7
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,314
Damage
27,480
34,056
Taken
29,290
25,542
Mitigated
18,906
7,742
Healing
5,837
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Achilles
BushTomCat27
Achilles
12,388
2,786
0
3,738
14,300
11,230
0
5,005
9,295
0
30,650
L
7,937
2,745
0
500
9,071
3,758
0
3,612
5,253
0
21,297
L
12,664
917
1,377
1,330
7,312
3,332
0
3,524
3,552
34,890
0
W
4,348
813
0
2,275
12,259
11,594
0
5,119
7,140
13,863
0
L
Bellona
daddychamp2
Bellona
6,879
2,817
306
2,324
12,907
11,816
0
3,699
8,944
0
13,759
W
Sol
6,578
1,838
0
1,729
7,497
2,718
162
2,698
4,799
18,384
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,453
Gold Earned
21,266
95
Minions Killed
83
3
Camps Cleared
6
554,325
Distance Traveled
535,835
9
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Achilles
8,646
865
32
3
1
198,309
2
L
Medusa
7,075
708
22
2
3
166,170
0
L
Ra
7,002
700
46
5
3
187,917
3
W
Ymir
7,551
755
25
3
0
177,406
5
L
Bellona
7,189
719
15
2
0
181,748
0
W
Sol
7,256
726
38
4
2
178,610
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role