Player Matchup

Cthulhu
Cthulhu
Silver V
CptSmidge626
Cthulhu
Silver V
Level 134
God Stats
6W - 11L
1,319 SR
Queue Stats
39W - 55L
1,218 MMR
Party 1
Medusa
Medusa
Silver IV
Irish Demise
Medusa
Silver IV
Level 155
God Stats
16W - 18L
1,433 SR
Queue Stats
40W - 50L
1,105 MMR
Party 1
Thoth
Thoth
Silver I
wheeler_Walker
Thoth
Silver I
Level 104
God Stats
1W - 3L
1,406 SR
Queue Stats
60W - 71L
1,256 MMR
Solo
Team Averages
Silver III
Silver III
Average Tier
Level 131
1,386 SR
1,193 MMR

VS

Team Averages
Gold IV
Gold IV
Average Tier
Level 103
1,525 SR
1,201 MMR
Zhong Kui
Zhong Kui
Gold V
AppleOka
Zhong Kui
Gold V
Level 83
God Stats
22W - 26L
1,490 SR
Queue Stats
157W - 160L
1,081 MMR
Party 2
Jormungandr
Jormungandr
Gold V
Jk3yyy
Jormungandr
Gold V
Level 137
God Stats
20W - 23L
1,545 SR
Queue Stats
230W - 236L
1,235 MMR
Solo
Kali
Kali
Gold III
Swervin xv
Kali
Gold III
Level 89
God Stats
8W - 8L
1,539 SR
Queue Stats
183W - 190L
1,287 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
CptSmidge626
Cthulhu
13
0 / 4 / 4
9,254
578
8,644
19,951
16,692
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Medusa
14
4 / 3 / 0
9,853
616
11,305
11,797
5,440
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

15
1 / 6 / 5
10,082
630
9,705
13,119
5,859
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Bans
AphroditeAwilixShivaYmirBastet

VS

Bans
Baron SamediZeusPoseidonDiscordiaChaac
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
AppleOka
Zhong Kui
18
6 / 1 / 6
11,930
746
15,629
12,701
10,183
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Jormungandr
Jk3yyy
Jormungandr
16
2 / 2 / 10
11,978
749
13,522
18,253
22,049
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

16
5 / 3 / 5
11,492
718
11,861
17,257
8,553
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
34
5
Kills
13
13
Deaths
6
9
Assists
21
Player
Kills
Deaths
Assists
KDA
W
Zhong Kui
AppleOka
Zhong Kui
6
1
6
9
L
Cthulhu
CptSmidge626
Cthulhu
0
4
4
0.5
L
Medusa
4
3
0
1.33
W
Jormungandr
Jk3yyy
Jormungandr
2
2
10
3.5
W
5
3
5
2.5
L
1
6
5
0.58

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,654
Damage
41,012
44,867
Taken
48,211
27,991
Mitigated
40,785
7,436
Healing
16,158
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Zhong Kui
AppleOka
Zhong Kui
15,629
2,953
268
4,701
12,701
10,183
1,863
6,892
5,809
40,500
0
L
Cthulhu
CptSmidge626
Cthulhu
8,644
427
1,006
5,524
19,951
16,692
0
13,074
6,877
24,747
0
L
Medusa
11,305
3,892
0
453
11,797
5,440
0
6,795
5,002
0
32,597
W
Jormungandr
Jk3yyy
Jormungandr
13,522
2,683
584
4,844
18,253
22,049
323
6,896
11,357
51,494
0
W
11,861
4,358
0
5,761
17,257
8,553
240
5,464
11,261
0
47,887
L
9,705
1,044
103
350
13,119
5,859
0
9,540
3,579
39,651
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,189
Gold Earned
35,400
142
Minions Killed
202
2
Camps Cleared
13
828,228
Distance Traveled
828,963
7
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Zhong Kui
11,930
746
68
4
3
258,581
0
L
Cthulhu
9,254
578
36
2
1
284,003
3
L
Medusa
9,853
616
50
3
0
304,234
2
W
Jormungandr
11,978
749
63
4
1
261,296
2
W
Kali
11,492
718
71
4
9
309,086
3
L
Thoth
10,082
630
56
4
1
239,991
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role