Player Matchup

Olorun
Olorun
 
Olorun
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Mulan
Mulan
Alalez
Mulan
Level 117
God Stats
4W - 4L
1,624 SR
Queue Stats
37W - 30L
1,638 Elo+
Solo
Hun Batz
Hun Batz
OS-Abraken507
Hun Batz
Level 154
God Stats
0W - 1L
1,497 SR
Queue Stats
134W - 119L
1,590 Elo+
Party 2
Heimdallr
Heimdallr
UhhhhhMyth
Heimdallr
Level 115
God Stats
10W - 10L
1,546 SR
Queue Stats
175W - 161L
1,547 Elo+
Solo
Geb
Geb
X Naxi X
Geb
Level 103
God Stats
1W - 1L
1,795 SR
Queue Stats
51W - 43L
1,620 Elo+
Solo
Team Averages
Level 130
1,592 SR
1,579 Elo+

VS

Team Averages
Level 138
1,492 SR
1,641 Elo+
Baron Samedi
Baron Samedi
BAC0NJESUS
Baron Samedi
Level 158
God Stats
1W - 1L
1,337 SR
Queue Stats
187W - 169L
1,658 Elo+
Party 1
King Arthur
King Arthur
EGFxAssassin
King Arthur
Level 143
God Stats
14W - 4L
1,851 SR
Queue Stats
72W - 71L
1,849 Elo+
Party 1
Chiron
Chiron
ImyNate
Chiron
Level 156
God Stats
1W - 1L
1,250 SR
Queue Stats
436W - 442L
1,527 Elo+
Solo
Danzaburou
Danzaburou
Wompbo
Danzaburou
Level 106
God Stats
12W - 13L
1,663 SR
Queue Stats
35W - 39L
1,499 Elo+
Party 1
He Bo
He Bo
Zesty Wyrm
He Bo
Level 129
God Stats
1W - 1L
1,357 SR
Queue Stats
88W - 73L
1,672 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Olorun
 
Olorun
16
1 / 5 / 2
9,691
461
10,011
16,693
9,332
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Mulan
Alalez
Mulan
15
0 / 5 / 1
9,325
444
13,467
28,821
17,571
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hun Batz
OS-Abraken507
Hun Batz
16
4 / 5 / 0
10,011
477
12,736
19,956
9,587
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Heimdallr
UhhhhhMyth
Heimdallr
17
3 / 4 / 1
10,456
498
15,001
21,996
11,221
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

14
2 / 1 / 2
9,016
429
7,355
18,688
21,761
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
BAC0NJESUS
Baron Samedi
16
1 / 0 / 12
10,998
524
12,141
17,022
18,727
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

King Arthur
EGFxAssassin
King Arthur
19
5 / 1 / 2
12,182
580
24,218
24,793
23,398
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Chiron
ImyNate
Chiron
17
3 / 3 / 7
10,703
510
11,995
15,871
7,446
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Danzaburou
Wompbo
Danzaburou
17
3 / 4 / 1
10,980
523
12,814
19,747
8,984
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

He Bo
20
8 / 2 / 5
12,574
599
15,352
14,153
6,020
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
47
10
Kills
20
20
Deaths
10
6
Assists
27
Player
Kills
Deaths
Assists
KDA
L
Olorun
 
Olorun
1
5
2
0.4
L
Mulan
Alalez
Mulan
0
5
1
0.1
W
Baron Samedi
BAC0NJESUS
Baron Samedi
1
0
12
7
W
King Arthur
EGFxAssassin
King Arthur
5
1
2
6
W
Chiron
ImyNate
Chiron
3
3
7
2.17
L
Hun Batz
OS-Abraken507
Hun Batz
4
5
0
0.8
L
Heimdallr
UhhhhhMyth
Heimdallr
3
4
1
0.88
W
Danzaburou
Wompbo
Danzaburou
3
4
1
0.88
L
2
1
2
3
W
He Bo
8
2
5
5.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

58,570
Damage
76,520
106,154
Taken
91,586
69,472
Mitigated
64,575
35,708
Healing
45,474
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Olorun
 
Olorun
10,011
4,410
394
5,541
16,693
9,332
812
8,655
8,038
92,306
0
L
Mulan
Alalez
Mulan
13,467
2,177
0
13,349
28,821
17,571
0
1,933
26,888
0
79,787
W
Baron Samedi
BAC0NJESUS
Baron Samedi
12,141
2,067
5,421
7,512
17,022
18,727
0
7,403
9,619
47,190
0
W
King Arthur
EGFxAssassin
King Arthur
24,218
1,957
0
11,961
24,793
23,398
60
2,548
22,245
0
112,583
W
Chiron
ImyNate
Chiron
11,995
3,874
1,356
4,044
15,871
7,446
478
5,490
10,381
0
102,744
L
Hun Batz
OS-Abraken507
Hun Batz
12,736
4,116
0
3,803
19,956
9,587
0
7,698
12,258
0
88,430
L
Heimdallr
UhhhhhMyth
Heimdallr
15,001
9,401
0
10,105
21,996
11,221
1,133
3,084
18,912
0
88,852
W
Danzaburou
Wompbo
Danzaburou
12,814
5,798
0
7,371
19,747
8,984
1,987
907
18,840
0
84,484
L
7,355
969
0
2,516
18,688
21,761
0
6,123
12,565
38,836
0
W
He Bo
15,352
736
0
7,809
14,153
6,020
0
3,408
10,745
117,582
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,499
Gold Earned
57,437
602
Minions Killed
674
0
Camps Cleared
0
1,887,669
Distance Traveled
2,002,483
24
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Olorun
9,691
461
154
7
0
363,283
9
L
Mulan
9,325
444
131
6
0
342,363
4
W
Baron Samedi
10,998
524
42
2
0
384,925
5
W
King Arthur
12,182
580
165
8
0
430,867
1
W
Chiron
10,703
510
159
8
0
381,381
4
L
Hun Batz
10,011
477
134
6
0
424,202
3
L
Heimdallr
10,456
498
144
7
0
335,337
3
W
Danzaburou
10,980
523
136
6
0
343,560
0
L
Geb
9,016
429
39
2
0
422,484
5
W
He Bo
12,574
599
172
8
0
461,750
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role