Player Matchup

Raijin
Raijin
Coach Maui
Raijin
Level 126
God Stats
2W - 5L
1,407 SR
Queue Stats
293W - 273L
1,523 Elo+
Solo
Sun Wukong
Sun Wukong
FiftyOneGunz
Sun Wukong
Level 66
God Stats
2W - 1L
1,719 SR
Queue Stats
82W - 84L
1,541 Elo+
Solo
Kumbhakarna
Kumbhakarna
NASHFREAK10
Kumbhakarna
Level 69
God Stats
8W - 2L
1,966 SR
Queue Stats
79W - 68L
1,543 Elo+
Party 2
Izanami
Izanami
SOLO or Loki
Izanami
Level 76
God Stats
0W - 1L
1,500 SR
Queue Stats
31W - 37L
1,676 Elo+
Party 2
Pele
Pele
dxikirai
Pele
Level 119
God Stats
4W - 2L
1,983 SR
Queue Stats
184W - 155L
1,642 Elo+
Solo
Team Averages
Level 91
1,715 SR
1,585 Elo+

VS

Team Averages
Level 108
1,558 SR
1,497 Elo+
Baron Samedi
Baron Samedi
 
Baron Samedi
Level 122
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Charybdis
Charybdis
ChiefOfWar_
Charybdis
Level 128
God Stats
7W - 7L
1,385 SR
Queue Stats
129W - 117L
1,481 Elo+
Party 1
Fenrir
Fenrir
MSGE
Fenrir
Level 105
God Stats
10W - 3L
1,516 SR
Queue Stats
76W - 71L
1,548 Elo+
Solo
Ymir
Ymir
eacjr2791
Ymir
Level 64
God Stats
6W - 4L
1,560 SR
Queue Stats
58W - 71L
1,393 Elo+
Party 1
Arachne
Arachne
iSpeedyxg
Arachne
Level 121
God Stats
20W - 9L
1,831 SR
Queue Stats
75W - 80L
1,564 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Raijin
Coach Maui
Raijin
16
0 / 2 / 0
9,744
443
5,312
11,273
4,781
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Sun Wukong
FiftyOneGunz
Sun Wukong
15
0 / 3 / 2
9,707
441
12,670
16,240
13,813
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Kumbhakarna
NASHFREAK10
Kumbhakarna
12
0 / 4 / 0
7,955
362
2,645
17,406
14,836
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman

Talisman

+75
Health
+15
Magical Protection

Izanami
SOLO or Loki
Izanami
19
0 / 1 / 3
11,282
513
11,659
18,782
8,081
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Pele
18
4 / 1 / 0
10,901
496
7,635
15,377
6,918
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
 
Baron Samedi
20
6 / 0 / 1
12,021
546
13,919
7,299
4,649
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Charybdis
ChiefOfWar_
Charybdis
17
1 / 2 / 1
10,840
493
11,097
15,124
6,165
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Fenrir
MSGE
Fenrir
18
2 / 1 / 1
11,727
533
11,904
18,670
20,486
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Ymir
14
0 / 1 / 4
9,196
418
2,415
15,675
20,745
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Amulet of Silence

Amulet of Silence

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - Gain a stack each time an enemy within 55 units casts an ability. At 3 stacks, your next basic attack against an enemy god will silence them for 1.5s. This effect can only occur every 8s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Arachne
iSpeedyxg
Arachne
18
2 / 0 / 3
10,846
493
9,643
20,820
9,730
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
21
4
Kills
11
11
Deaths
4
5
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Baron Samedi
 
Baron Samedi
6
0
1
6.5
W
Charybdis
ChiefOfWar_
Charybdis
1
2
1
0.75
L
Raijin
Coach Maui
Raijin
0
2
0
0
L
Sun Wukong
FiftyOneGunz
Sun Wukong
0
3
2
0.33
W
Fenrir
MSGE
Fenrir
2
1
1
2.5
L
Kumbhakarna
NASHFREAK10
Kumbhakarna
0
4
0
0
L
Izanami
SOLO or Loki
Izanami
0
1
3
1.5
L
Pele
4
1
0
4
W
Ymir
0
1
4
2
W
Arachne
iSpeedyxg
Arachne
2
0
3
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,921
Damage
48,978
79,078
Taken
77,588
48,429
Mitigated
61,775
25,530
Healing
27,032
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Baron Samedi
 
Baron Samedi
13,919
865
489
3,086
7,299
4,649
76
1,596
5,653
110,873
0
W
Charybdis
ChiefOfWar_
Charybdis
11,097
5,993
0
7,056
15,124
6,165
5,365
522
14,602
0
114,670
L
Raijin
Coach Maui
Raijin
5,312
511
0
1,618
11,273
4,781
0
8,358
2,915
82,574
0
L
Sun Wukong
FiftyOneGunz
Sun Wukong
12,670
3,593
0
6,062
16,240
13,813
79
510
15,730
0
71,852
W
Fenrir
MSGE
Fenrir
11,904
4,309
0
6,651
18,670
20,486
0
642
17,986
0
93,719
L
Kumbhakarna
NASHFREAK10
Kumbhakarna
2,645
719
0
1,602
17,406
14,836
0
2,874
13,797
20,670
0
L
Izanami
SOLO or Loki
Izanami
11,659
9,045
0
7,017
18,782
8,081
836
3,345
15,437
0
138,382
L
Pele
7,635
2,275
0
9,231
15,377
6,918
105
1,247
14,130
0
99,390
W
Ymir
2,415
508
0
1,216
15,675
20,745
59
2,397
13,195
20,727
0
W
Arachne
iSpeedyxg
Arachne
9,643
7,316
0
8,534
20,820
9,730
44
2,463
18,195
0
120,801

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,589
Gold Earned
54,630
714
Minions Killed
733
0
Camps Cleared
0
2,068,333
Distance Traveled
2,055,171
12
Wards Purchased
24
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Baron Samedi
12,021
546
184
8
0
405,226
8
W
Charybdis
10,840
493
193
9
0
376,457
5
L
Raijin
9,744
443
160
7
0
361,795
7
L
Sun Wukong
9,707
441
129
6
0
413,577
1
W
Fenrir
11,727
533
170
8
0
409,012
3
L
Kumbhakarna
7,955
362
27
1
0
405,047
0
L
Izanami
11,282
513
243
11
0
425,138
1
L
Pele
10,901
496
155
7
0
462,776
3
W
Ymir
9,196
418
34
2
0
392,689
0
W
Arachne
10,846
493
152
7
0
471,787
8

Distance Traveled

Minion Kills by Role

Gold Earned by Role