Player Matchup

Sol
Sol
 
Sol
Level 153
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Cthulhu
Cthulhu
Stefa92
Cthulhu
Level 107
God Stats
5W - 2L
1,649 SR
Queue Stats
41W - 25L
1,654 Elo+
Party 2
Artemis
Artemis
Valy146
Artemis
Level 155
God Stats
2W - 1L
1,260 SR
Queue Stats
45W - 27L
1,644 Elo+
Party 2
Team Averages
Level 138
1,470 SR
1,599 Elo+

VS

Team Averages
Level 63
1,454 SR
1,309 Elo+
Ymir
Ymir
Hellhaze
Ymir
Level 69
God Stats
0W - 1L
1,500 SR
Queue Stats
33W - 55L
1,363 Elo+
Party 1
Zeus
Zeus
JOHUF
Zeus
Level 76
God Stats
0W - 2L
1,500 SR
Queue Stats
36W - 65L
1,363 Elo+
Party 1
Morgan Le Fay
Morgan Le Fay
antony15z
Morgan Le Fay
Level 44
God Stats
4W - 15L
1,363 SR
Queue Stats
4W - 19L
1,202 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
11
2 / 0 / 9
7,159
895
4,077
4,434
1,469
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Magic Focus

Magic Focus

+20
Magical Power

Cthulhu
Stefa92
Cthulhu
11
1 / 3 / 7
6,973
872
5,029
8,780
6,496
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Artemis
Valy146
Artemis
13
8 / 0 / 3
7,885
986
11,734
3,873
2,046
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
8
0 / 6 / 3
5,795
724
1,789
14,502
8,690
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Zeus
JOHUF
Zeus
9
1 / 3 / 1
5,573
697
4,184
6,728
5,403
Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Amulet of Silence

Amulet of Silence

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - Gain a stack each time an enemy within 55 units casts an ability. At 3 stacks, your next basic attack against an enemy god will silence them for 1.5s. This effect can only occur every 8s.

Morgan Le Fay
antony15z
Morgan Le Fay
8
0 / 2 / 1
5,082
635
1,052
5,256
2,130
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
6
11
Kills
1
3
Deaths
11
19
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Sol
 
Sol
2
0
9
6.5
L
Ymir
0
6
3
0.25
L
Zeus
JOHUF
Zeus
1
3
1
0.5
W
Cthulhu
Stefa92
Cthulhu
1
3
7
1.5
W
Artemis
Valy146
Artemis
8
0
3
9.5
L
Morgan Le Fay
antony15z
Morgan Le Fay
0
2
1
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,840
Damage
7,025
17,087
Taken
26,486
10,011
Mitigated
16,223
4,990
Healing
3,191
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sol
 
Sol
4,077
1,724
0
2,656
4,434
1,469
2,076
1,147
3,199
35,180
0
L
Ymir
1,789
391
9
2,036
14,502
8,690
0
4,639
9,863
9,623
0
L
Zeus
JOHUF
Zeus
4,184
736
0
334
6,728
5,403
0
2,240
4,488
15,549
0
W
Cthulhu
Stefa92
Cthulhu
5,029
272
0
913
8,780
6,496
135
3,363
3,994
16,865
0
W
Artemis
Valy146
Artemis
11,734
5,682
0
1,421
3,873
2,046
630
2,449
1,328
0
25,249
L
Morgan Le Fay
antony15z
Morgan Le Fay
1,052
31
0
812
5,256
2,130
0
2,227
3,029
5,226
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,017
Gold Earned
16,450
118
Minions Killed
38
7
Camps Cleared
0
461,156
Distance Traveled
388,468
2
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
7,159
895
59
7
3
157,010
2
L
Ymir
5,795
724
7
1
0
136,249
2
L
Zeus
5,573
697
24
3
0
130,346
2
W
Cthulhu
6,973
872
21
3
1
150,025
0
W
Artemis
7,885
986
38
5
3
154,121
0
L
Morgan Le Fay
5,082
635
7
1
0
121,873
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role