Player Matchup

Bacchus
Bacchus
Gold II
IIITKYlIl
Bacchus
Gold II
Level 128
God Stats
7W - 2L
1,959 SR
Queue Stats
119W - 108L
1,663 MMR
Party 1
Achilles
Achilles
Platinum III
konstantino_11
Achilles
Platinum III
Level 160
God Stats
8W - 12L
1,639 SR
Queue Stats
408W - 324L
1,844 MMR
Party 1
Thoth
Thoth
Platinum II
xKrime44-
Thoth
Platinum II
Level 155
God Stats
65W - 64L
1,610 SR
Queue Stats
803W - 689L
1,917 MMR
Party 1
Team Averages
Platinum IV
Platinum IV
Average Tier
Level 148
1,736 SR
1,808 MMR

VS

Team Averages
Gold I
Gold I
Average Tier
Level 138
1,625 SR
1,694 MMR
Vulcan
Vulcan
Gold III
ApExPlanet
Vulcan
Gold III
Level 136
God Stats
1W - 0L
1,458 SR
Queue Stats
17W - 20L
1,782 MMR
Solo
Medusa
Medusa
Platinum V
MistressOfDeat
Medusa
Platinum V
Level 129
God Stats
65W - 77L
1,650 SR
Queue Stats
551W - 711L
1,652 MMR
Solo
Artio
Artio
Platinum V
off3ndedLiberal
Artio
Platinum V
Level 148
God Stats
2W - 0L
1,767 SR
Queue Stats
30W - 8L
1,648 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
IIITKYlIl
Bacchus
16
0 / 2 / 4
12,016
632
12,802
25,959
44,916
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Achilles
16
2 / 4 / 2
11,201
590
15,990
25,146
23,555
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+40
Physical Power
+350
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Thoth
xKrime44-
Thoth
17
5 / 3 / 1
12,509
658
20,185
17,743
8,122
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Bans
GilgameshLokiBaron SamediAh Muzen CabShiva

VS

Bans
PoseidonAresArtemisAtlasAnhur
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vulcan
ApExPlanet
Vulcan
19
1 / 2 / 6
12,791
673
22,271
14,511
9,021
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2250 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

19
6 / 2 / 1
13,302
700
25,510
17,956
8,366
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

17
2 / 3 / 6
13,408
706
13,699
29,835
44,134
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
22
7
Kills
9
9
Deaths
7
7
Assists
13
Player
Kills
Deaths
Assists
KDA
W
Vulcan
ApExPlanet
Vulcan
1
2
6
2
L
Bacchus
IIITKYlIl
Bacchus
0
2
4
1
W
6
2
1
3.25
L
Achilles
2
4
2
0.75
W
2
3
6
1.67
L
Thoth
xKrime44-
Thoth
5
3
1
1.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

48,977
Damage
61,480
68,848
Taken
62,302
76,593
Mitigated
61,521
14,648
Healing
24,820
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Vulcan
ApExPlanet
Vulcan
22,271
9,424
0
5,712
14,511
9,021
1,743
7,277
6,810
79,254
0
L
Bacchus
IIITKYlIl
Bacchus
12,802
1,055
0
6,040
25,959
44,916
0
12,317
13,642
27,904
0
W
25,510
12,012
0
4,091
17,956
8,366
871
11,637
5,898
0
81,098
L
Achilles
15,990
3,441
0
5,242
25,146
23,555
0
13,167
11,979
0
39,078
W
13,699
2,456
2,607
12,410
29,835
44,134
558
14,403
14,577
30,642
0
L
Thoth
xKrime44-
Thoth
20,185
769
470
2,896
17,743
8,122
0
10,801
6,942
72,569
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,726
Gold Earned
39,501
221
Minions Killed
234
5
Camps Cleared
12
1,143,157
Distance Traveled
1,110,018
8
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Vulcan
12,791
673
133
7
5
401,711
4
L
Bacchus
12,016
632
30
2
0
388,371
3
W
Medusa
13,302
700
80
4
7
343,161
3
L
Achilles
11,201
590
47
2
3
380,541
3
W
Artio
13,408
706
21
1
0
365,146
2
L
Thoth
12,509
658
144
8
2
374,245
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role