Player Matchup

Shiva
Shiva
DespairGamingoff
Shiva
Level 49
God Stats
4W - 2L
1,608 SR
Queue Stats
10W - 3L
1,809 Elo+
Party 2
Ullr
Ullr
Nauites
Ullr
Level 42
God Stats
6W - 1L
1,708 SR
Queue Stats
50W - 20L
1,703 Elo+
Party 3
Sun Wukong
Sun Wukong
QueenFainter
Sun Wukong
Level 79
God Stats
4W - 2L
1,501 SR
Queue Stats
38W - 33L
1,508 Elo+
Party 3
Arachne
Arachne
SauksR6
Arachne
Level 25
God Stats
2W - 0L
1,702 SR
Queue Stats
54W - 33L
1,676 Elo+
Party 3
Sol
Sol
WHE3ZING
Sol
Level 39
God Stats
1W - 0L
1,500 SR
Queue Stats
9W - 4L
1,742 Elo+
Party 2
Team Averages
Level 47
1,604 SR
1,688 Elo+

VS

Team Averages
Level 85
1,554 SR
1,604 Elo+
Kali
Kali
BallBang69
Kali
Level 157
God Stats
0W - 1L
1,417 SR
Queue Stats
47W - 39L
1,702 Elo+
Party 1
Kukulkan
Kukulkan
L2Sketchy
Kukulkan
Level 46
God Stats
7W - 8L
1,714 SR
Queue Stats
103W - 89L
1,644 Elo+
Party 1
Ganesha
Ganesha
Mamalongosaurio
Ganesha
Level 66
God Stats
0W - 2L
1,500 SR
Queue Stats
351W - 448L
1,394 Elo+
Solo
Jing Wei
Jing Wei
slyie
Jing Wei
Level 69
God Stats
3W - 2L
1,845 SR
Queue Stats
147W - 111L
1,689 Elo+
Party 1
Osiris
Osiris
t3kkypie
Osiris
Level 88
God Stats
2W - 2L
1,295 SR
Queue Stats
190W - 168L
1,593 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
2 / 1 / 2
5,415
602
1,555
6,259
2,297
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Ullr
Nauites
Ullr
10
1 / 0 / 2
5,816
646
3,850
3,781
1,406
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Sun Wukong
QueenFainter
Sun Wukong
11
4 / 0 / 0
6,343
705
5,403
6,461
4,901
Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Arachne
SauksR6
Arachne
8
3 / 1 / 1
5,700
633
4,764
8,182
3,067
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

10
0 / 1 / 2
5,589
621
2,437
3,583
1,541
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
1 / 1 / 1
5,272
586
1,929
6,973
2,551
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Kukulkan
L2Sketchy
Kukulkan
9
0 / 2 / 1
5,206
578
1,974
3,961
1,552
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

4
0 / 2 / 0
3,857
429
424
3,562
1,221
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Jing Wei
slyie
Jing Wei
8
1 / 1 / 0
5,077
564
4,306
5,450
1,302
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Short Bow

Short Bow

+15%
Attack Speed

Osiris
t3kkypie
Osiris
8
1 / 4 / 0
5,334
593
3,390
7,643
5,319
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
5
10
Kills
3
3
Deaths
10
7
Assists
2
Player
Kills
Deaths
Assists
KDA
L
1
1
1
1.5
W
2
1
2
3
L
Kukulkan
L2Sketchy
Kukulkan
0
2
1
0.25
L
0
2
0
0
W
Ullr
Nauites
Ullr
1
0
2
2
W
Sun Wukong
QueenFainter
Sun Wukong
4
0
0
4
W
Arachne
SauksR6
Arachne
3
1
1
3.5
W
0
1
2
1
L
Jing Wei
slyie
Jing Wei
1
1
0
1
L
Osiris
t3kkypie
Osiris
1
4
0
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,009
Damage
12,023
28,266
Taken
27,589
13,212
Mitigated
11,945
8,546
Healing
4,826
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
1,929
453
0
842
6,973
2,551
0
342
6,631
0
27,149
W
1,555
450
0
450
6,259
2,297
0
256
6,003
0
26,335
L
Kukulkan
L2Sketchy
Kukulkan
1,974
440
0
747
3,961
1,552
0
1,923
2,038
37,234
0
L
424
162
60
562
3,562
1,221
0
0
3,562
3,662
0
W
Ullr
Nauites
Ullr
3,850
2,262
0
750
3,781
1,406
217
65
3,716
0
42,438
W
Sun Wukong
QueenFainter
Sun Wukong
5,403
1,156
0
1,760
6,461
4,901
0
0
6,461
0
39,409
W
Arachne
SauksR6
Arachne
4,764
2,787
644
3,584
8,182
3,067
0
585
7,597
0
25,290
W
2,437
461
0
1,358
3,583
1,541
0
1,492
2,091
35,920
5,446
L
Jing Wei
slyie
Jing Wei
4,306
3,656
0
1,525
5,450
1,302
135
0
5,450
0
29,760
L
Osiris
t3kkypie
Osiris
3,390
898
0
1,090
7,643
5,319
63
0
7,643
0
31,397

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,863
Gold Earned
24,746
330
Minions Killed
279
0
Camps Cleared
0
979,026
Distance Traveled
817,176
6
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Kali
5,272
586
58
6
0
215,841
0
W
Shiva
5,415
602
52
6
0
198,658
1
L
Kukulkan
5,206
578
81
9
0
183,531
5
L
Ganesha
3,857
429
3
0
0
63,183
0
W
Ullr
5,816
646
82
9
0
176,137
2
W
Sun Wukong
6,343
705
78
9
0
194,800
1
W
Arachne
5,700
633
35
4
0
227,500
0
W
Sol
5,589
621
83
9
0
181,931
2
L
Jing Wei
5,077
564
71
8
0
168,484
4
L
Osiris
5,334
593
66
7
0
186,137
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role