Player Matchup

Xing Tian
Xing Tian
ItsJulii23
Xing Tian
Level 77
God Stats
7W - 13L
1,332 SR
Queue Stats
207W - 233L
1,390 Elo+
Party 2
Neith
Neith
Pegaso452002
Neith
Level 69
God Stats
2W - 3L
1,756 SR
Queue Stats
205W - 221L
1,520 Elo+
Party 2
Amaterasu
Amaterasu
VISCOAHOLIC
Amaterasu
Level 79
God Stats
0W - 3L
1,244 SR
Queue Stats
230W - 264L
1,476 Elo+
Party 2
Anubis
Anubis
gabybouille
Anubis
Level 128
God Stats
0W - 2L
1,281 SR
Queue Stats
8W - 16L
1,433 Elo+
Solo
Da Ji
Da Ji
xDLS96x
Da Ji
Level 122
God Stats
13W - 9L
1,619 SR
Queue Stats
115W - 126L
1,497 Elo+
Solo
Team Averages
Level 95
1,447 SR
1,463 Elo+

VS

Team Averages
Level 106
1,510 SR
1,482 Elo+
Jing Wei
Jing Wei
GazaManTings
Jing Wei
Level 157
God Stats
8W - 4L
1,529 SR
Queue Stats
250W - 234L
1,409 Elo+
Party 1
Ra
Ra
Mercy457
Ra
Level 55
God Stats
5W - 5L
1,581 SR
Queue Stats
134W - 136L
1,400 Elo+
Party 1
Mercury
Mercury
MightyDale
Mercury
Level 88
God Stats
21W - 11L
1,534 SR
Queue Stats
289W - 280L
1,396 Elo+
Solo
Ymir
Ymir
OneSweatyyHobo
Ymir
Level 121
God Stats
1W - 1L
1,438 SR
Queue Stats
91W - 74L
1,607 Elo+
Solo
Bellona
Bellona
leopardo2015mal
Bellona
Level 108
God Stats
5W - 2L
1,467 SR
Queue Stats
52W - 42L
1,598 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xing Tian
ItsJulii23
Xing Tian
17
2 / 3 / 3
11,005
423
8,702
27,317
39,006
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

18
2 / 1 / 2
11,058
425
21,339
13,731
8,560
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Amaterasu
VISCOAHOLIC
Amaterasu
20
1 / 3 / 0
12,592
484
15,241
30,575
28,620
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Anubis
19
2 / 4 / 2
12,307
473
15,007
18,331
11,832
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Da Ji
xDLS96x
Da Ji
18
2 / 4 / 3
11,134
428
9,440
23,450
12,765
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
GazaManTings
Jing Wei
20
4 / 2 / 4
13,663
526
19,867
23,855
11,626
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

20
4 / 2 / 6
13,281
511
12,576
14,372
8,113
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Mercury
MightyDale
Mercury
20
6 / 3 / 7
14,118
543
16,776
22,788
10,759
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

18
1 / 2 / 12
12,707
489
10,740
29,928
38,282
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

20
0 / 2 / 2
14,161
545
19,556
23,758
24,484
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
46
9
Kills
15
15
Deaths
11
10
Assists
31
Player
Kills
Deaths
Assists
KDA
W
Jing Wei
GazaManTings
Jing Wei
4
2
4
3
L
Xing Tian
ItsJulii23
Xing Tian
2
3
3
1.17
W
4
2
6
3.5
W
Mercury
MightyDale
Mercury
6
3
7
3.17
W
1
2
12
3.5
L
2
1
2
3
L
Amaterasu
VISCOAHOLIC
Amaterasu
1
3
0
0.33
L
Anubis
2
4
2
0.75
W
0
2
2
0.5
L
Da Ji
xDLS96x
Da Ji
2
4
3
0.88

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

69,729
Damage
79,515
113,404
Taken
114,701
100,783
Mitigated
93,264
45,000
Healing
41,956
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Jing Wei
GazaManTings
Jing Wei
19,867
17,295
0
12,467
23,855
11,626
3,527
2,877
20,978
0
119,214
L
Xing Tian
ItsJulii23
Xing Tian
8,702
1,417
261
4,901
27,317
39,006
583
6,794
20,243
47,699
0
W
12,576
735
6,120
4,965
14,372
8,113
690
5,734
8,638
96,959
0
W
Mercury
MightyDale
Mercury
16,776
12,153
0
2,863
22,788
10,759
3,962
5,411
17,377
0
143,052
W
10,740
2,717
639
4,067
29,928
38,282
226
8,546
20,906
61,528
0
L
21,339
5,046
0
6,086
13,731
8,560
240
3,021
10,606
0
107,885
L
Amaterasu
VISCOAHOLIC
Amaterasu
15,241
7,454
0
13,487
30,575
28,620
0
2,176
28,333
0
111,820
L
Anubis
15,007
611
0
9,452
18,331
11,832
1,226
5,868
12,143
113,869
0
W
19,556
12,418
0
10,835
23,758
24,484
3,396
1,531
22,227
0
124,503
L
Da Ji
xDLS96x
Da Ji
9,440
2,042
0
10,813
23,450
12,765
0
4,537
18,763
0
106,889

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

58,096
Gold Earned
67,930
721
Minions Killed
783
0
Camps Cleared
0
2,227,061
Distance Traveled
2,586,095
22
Wards Purchased
30
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Jing Wei
13,663
526
188
7
0
444,472
11
L
Xing Tian
11,005
423
59
2
0
484,181
3
W
Ra
13,281
511
156
6
0
523,104
4
W
Mercury
14,118
543
164
6
0
640,782
1
W
Ymir
12,707
489
60
2
0
454,936
11
L
Neith
11,058
425
161
6
0
467,615
5
L
Amaterasu
12,592
484
194
7
0
445,178
4
L
Anubis
12,307
473
181
7
0
386,358
5
W
Bellona
14,161
545
215
8
0
522,801
3
L
Da Ji
11,134
428
126
5
0
443,729
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role