Player Matchup

Artio
Artio
Come-Weed
Artio
Level 108
God Stats
5W - 1L
1,414 SR
Queue Stats
424W - 434L
1,350 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
HLORIDE
Morgan Le Fay
Level 49
God Stats
1W - 0L
1,500 SR
Queue Stats
77W - 79L
1,479 Elo+
Solo
Horus
Horus
Rob2729
Horus
Level 89
God Stats
1W - 0L
1,500 SR
Queue Stats
54W - 55L
1,394 Elo+
Party 2
Skadi
Skadi
conrR
Skadi
Level 87
God Stats
1W - 1L
1,264 SR
Queue Stats
54W - 55L
1,394 Elo+
Party 2
Ah Puch
Ah Puch
ludweed
Ah Puch
Level 144
God Stats
13W - 1L
1,939 SR
Queue Stats
264W - 301L
1,390 Elo+
Solo
Team Averages
Level 95
1,523 SR
1,402 Elo+

VS

Team Averages
Level 73
1,547 SR
1,404 Elo+
Sylvanus
Sylvanus
 
Sylvanus
Level 69
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Thoth
Thoth
 
Thoth
Level 119
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Susano
Susano
BeefTacos44
Susano
Level 48
God Stats
1W - 1L
1,500 SR
Queue Stats
177W - 188L
1,334 Elo+
Solo
Cthulhu
Cthulhu
Punkichi77
Cthulhu
Level 86
God Stats
1W - 1L
1,735 SR
Queue Stats
140W - 143L
1,412 Elo+
Solo
Tiamat
Tiamat
covekizaideje
Tiamat
Level 41
God Stats
0W - 1L
1,500 SR
Queue Stats
13W - 23L
1,275 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artio
Come-Weed
Artio
16
5 / 3 / 16
9,777
978
6,294
19,530
26,334
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Morgan Le Fay
HLORIDE
Morgan Le Fay
14
2 / 4 / 14
8,852
885
9,812
9,630
4,624
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Horus
Rob2729
Horus
15
1 / 2 / 16
9,218
922
6,952
24,548
21,635
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Skadi
conrR
Skadi
17
10 / 3 / 9
10,064
1,006
15,963
12,705
6,902
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Ah Puch
ludweed
Ah Puch
17
7 / 1 / 15
10,395
1,040
18,175
8,544
4,216
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
 
Sylvanus
16
4 / 4 / 3
8,235
824
9,815
13,817
11,802
Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Thoth
 
Thoth
14
1 / 6 / 4
7,228
723
9,014
14,931
6,335
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Susano
5
0 / 2 / 0
5,683
568
1,652
2,134
933
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Cthulhu
Punkichi77
Cthulhu
15
3 / 8 / 4
8,218
822
10,186
19,484
24,244
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

16
4 / 5 / 2
8,033
803
9,977
12,431
9,930
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

95
Kill Participation
25
25
Kills
12
13
Deaths
25
70
Assists
13
Player
Kills
Deaths
Assists
KDA
L
Sylvanus
 
Sylvanus
4
4
3
1.38
L
Thoth
 
Thoth
1
6
4
0.5
L
Susano
0
2
0
0
W
Artio
Come-Weed
Artio
5
3
16
4.33
W
Morgan Le Fay
HLORIDE
Morgan Le Fay
2
4
14
2.25
L
Cthulhu
Punkichi77
Cthulhu
3
8
4
0.63
W
Horus
Rob2729
Horus
1
2
16
4.5
W
Skadi
conrR
Skadi
10
3
9
4.83
L
4
5
2
1
W
Ah Puch
ludweed
Ah Puch
7
1
15
14.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

57,196
Damage
40,644
74,957
Taken
62,797
63,711
Mitigated
53,244
39,859
Healing
15,660
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sylvanus
 
Sylvanus
9,815
2,168
4,845
3,820
13,817
11,802
230
6,793
7,024
15,388
0
L
Thoth
 
Thoth
9,014
1,413
157
1,769
14,931
6,335
225
9,077
5,854
16,936
0
L
Susano
1,652
77
164
25
2,134
933
0
1,684
450
0
1,652
W
Artio
Come-Weed
Artio
6,294
691
4,039
6,823
19,530
26,334
69
10,274
8,973
12,924
0
W
Morgan Le Fay
HLORIDE
Morgan Le Fay
9,812
942
0
842
9,630
4,624
1,064
4,777
4,688
17,514
0
L
Cthulhu
Punkichi77
Cthulhu
10,186
462
1,109
1,314
19,484
24,244
99
8,762
10,722
21,355
0
W
Horus
Rob2729
Horus
6,952
3,905
5,895
13,184
24,548
21,635
443
12,637
11,721
0
13,215
W
Skadi
conrR
Skadi
15,963
9,018
203
2,791
12,705
6,902
5,676
6,447
6,162
0
31,255
L
9,977
313
280
2,177
12,431
9,930
0
7,965
4,466
18,895
0
W
Ah Puch
ludweed
Ah Puch
18,175
1,072
1,771
4,311
8,544
4,216
974
4,019
4,421
35,013
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,306
Gold Earned
37,397
117
Minions Killed
80
0
Camps Cleared
0
1,001,237
Distance Traveled
717,864
0
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sylvanus
8,235
824
19
2
0
169,796
0
L
Thoth
7,228
723
18
2
0
150,562
0
L
Susano
5,683
568
0
0
0
25,237
0
W
Artio
9,777
978
8
1
0
216,856
0
W
Morgan Le Fay
8,852
885
20
2
0
195,863
0
L
Cthulhu
8,218
822
28
3
0
172,710
1
W
Horus
9,218
922
10
1
0
204,655
0
W
Skadi
10,064
1,006
38
4
0
182,807
0
L
Tiamat
8,033
803
15
2
0
199,559
0
W
Ah Puch
10,395
1,040
41
4
0
201,056
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role