Player Matchup

Nemesis
Nemesis
ComeGetSaucey
Nemesis
Level 99
God Stats
1W - 1L
1,280 SR
Queue Stats
99W - 113L
1,443 Elo+
Solo
Bastet
Bastet
FGL WARRIOR
Bastet
Level 108
God Stats
7W - 7L
1,436 SR
Queue Stats
259W - 268L
1,472 Elo+
Solo
Bacchus
Bacchus
SomeButter
Bacchus
Level 26
God Stats
3W - 1L
1,417 SR
Queue Stats
408W - 371L
1,383 Elo+
Party 1
Horus
Horus
WeWillGetThere
Horus
Level 160
God Stats
11W - 13L
1,465 SR
Queue Stats
972W - 955L
1,512 Elo+
Party 1
Athena
Athena
ellahollywood
Athena
Level 16
God Stats
1W - 0L
1,500 SR
Queue Stats
8W - 3L
1,656 Elo+
Solo
Team Averages
Level 82
1,420 SR
1,493 Elo+

VS

Team Averages
Level 45
1,493 SR
1,459 Elo+
Chang'e
Chang'e
Atom_Up_Down
Chang'e
Level 122
God Stats
0W - 1L
1,500 SR
Queue Stats
175W - 177L
1,476 Elo+
Solo
Achilles
Achilles
David4490
Achilles
Level 24
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 13L
1,354 Elo+
Solo
Chaac
Chaac
SaintRussian
Chaac
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 3L
1,500 Elo+
Solo
Vulcan
Vulcan
Slimespy
Vulcan
Level 49
God Stats
7W - 5L
1,465 SR
Queue Stats
219W - 218L
1,464 Elo+
Solo
Yu Huang
Yu Huang
killer_krock2004
Yu Huang
Level 15
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 3L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
17
3 / 1 / 15
10,402
743
7,024
15,467
14,461
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Bastet
19
15 / 2 / 11
11,871
848
21,896
19,083
10,442
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Mace

Mace

+10
Physical Power

Bacchus
SomeButter
Bacchus
16
1 / 2 / 24
10,799
771
11,944
19,299
23,752
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

18
9 / 2 / 16
11,395
814
16,508
23,820
28,055
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

18
3 / 2 / 23
11,034
788
11,681
21,395
22,849
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spellbook

Spellbook

+20
Magical Power
+75
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
Atom_Up_Down
Chang'e
17
2 / 4 / 6
9,594
685
11,567
12,504
9,219
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Achilles
David4490
Achilles
16
1 / 5 / 5
8,954
640
12,635
16,274
17,367
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

15
2 / 6 / 3
9,258
661
15,097
19,371
16,077
Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Vulcan
Slimespy
Vulcan
16
2 / 7 / 3
9,687
692
20,974
12,337
5,364
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

14
2 / 9 / 2
9,160
654
7,608
14,482
4,920
Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Match Insights

Player Kills, Deaths, and Assists

120
Kill Participation
28
31
Kills
9
9
Deaths
31
89
Assists
19
Player
Kills
Deaths
Assists
KDA
L
Chang'e
Atom_Up_Down
Chang'e
2
4
6
1.25
W
Nemesis
3
1
15
10.5
L
Achilles
David4490
Achilles
1
5
5
0.7
W
Bastet
15
2
11
10.25
L
2
6
3
0.58
L
Vulcan
Slimespy
Vulcan
2
7
3
0.5
W
Bacchus
SomeButter
Bacchus
1
2
24
6.5
W
9
2
16
8.5
W
3
2
23
7.25
L
2
9
2
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

69,053
Damage
67,881
99,064
Taken
74,968
99,559
Mitigated
52,947
46,629
Healing
16,488
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chang'e
Atom_Up_Down
Chang'e
11,567
719
5,444
3,772
12,504
9,219
0
5,142
7,205
24,470
0
W
Nemesis
7,024
1,724
3,461
3,431
15,467
14,461
1,824
5,743
9,269
0
34,720
L
Achilles
David4490
Achilles
12,635
2,938
367
1,460
16,274
17,367
0
4,383
11,365
0
19,542
W
Bastet
21,896
6,191
4,511
5,998
19,083
10,442
2,744
7,395
10,178
0
40,494
L
15,097
1,906
285
2,697
19,371
16,077
0
7,755
11,272
0
24,011
L
Vulcan
Slimespy
Vulcan
20,974
4,864
860
645
12,337
5,364
106
2,845
9,416
42,782
0
W
Bacchus
SomeButter
Bacchus
11,944
1,786
2,312
2,715
19,299
23,752
1,059
8,971
9,793
18,413
0
W
16,508
4,866
9,798
8,450
23,820
28,055
1,179
10,746
11,868
0
28,647
W
11,681
3,435
3,759
2,194
21,395
22,849
1,139
5,867
15,085
26,116
0
L
7,608
723
589
369
14,482
4,920
0
3,500
10,929
13,279
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

55,501
Gold Earned
46,653
140
Minions Killed
135
0
Camps Cleared
0
1,469,822
Distance Traveled
1,122,646
3
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chang'e
9,594
685
25
2
0
235,766
0
W
Nemesis
10,402
743
41
3
0
306,595
0
L
Achilles
8,954
640
34
2
0
247,640
0
W
Bastet
11,871
848
38
3
0
308,637
0
L
Chaac
9,258
661
13
1
0
213,355
0
L
Vulcan
9,687
692
41
3
0
216,212
0
W
Bacchus
10,799
771
18
1
0
272,621
0
W
Horus
11,395
814
16
1
0
288,997
3
W
Athena
11,034
788
27
2
0
292,972
0
L
Yu Huang
9,160
654
22
2
0
209,673
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role