Player Matchup

Discordia
Discordia
DesertRomeo
Discordia
Level 57
God Stats
27W - 12L
1,569 SR
Queue Stats
628W - 714L
1,481 Elo+
Party 2
Medusa
Medusa
Rathir07
Medusa
Level 63
God Stats
3W - 3L
1,472 SR
Queue Stats
21W - 40L
1,311 Elo+
Solo
Fenrir
Fenrir
steeltoecowboy
Fenrir
Level 24
God Stats
8W - 11L
1,510 SR
Queue Stats
257W - 293L
1,540 Elo+
Party 2
Team Averages
Level 48
1,517 SR
1,444 Elo+

VS

Team Averages
Level 76
1,491 SR
1,485 Elo+
Agni
Agni
 
Agni
Level 152
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Gilgamesh
Gilgamesh
JJustin
Gilgamesh
Level 73
God Stats
3W - 1L
1,685 SR
Queue Stats
20W - 17L
1,703 Elo+
Party 1
Neith
Neith
stvendetta
Neith
Level 3
God Stats
9W - 10L
1,286 SR
Queue Stats
17W - 22L
1,251 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Discordia
DesertRomeo
Discordia
11
2 / 0 / 0
6,796
755
3,809
3,389
1,113
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Medusa
Rathir07
Medusa
10
0 / 2 / 3
6,282
698
1,603
3,799
1,463
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

11
2 / 3 / 2
6,603
734
2,387
7,867
4,269
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Agni
 
Agni
8
2 / 1 / 2
5,903
656
1,426
3,007
1,064
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Gilgamesh
JJustin
Gilgamesh
6
0 / 2 / 1
5,150
572
545
3,277
1,571
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Neith
11
2 / 1 / 2
6,415
713
1,994
3,353
1,548
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
9
4
Kills
4
5
Deaths
4
5
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Agni
 
Agni
2
1
2
3
W
Discordia
DesertRomeo
Discordia
2
0
0
2
L
Gilgamesh
JJustin
Gilgamesh
0
2
1
0.25
W
Medusa
Rathir07
Medusa
0
2
3
0.75
W
2
3
2
1
L
Neith
2
1
2
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

7,799
Damage
3,965
15,055
Taken
9,637
6,845
Mitigated
4,183
2,615
Healing
1,076
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Agni
 
Agni
1,426
121
0
704
3,007
1,064
0
1,596
1,359
8,473
0
W
Discordia
DesertRomeo
Discordia
3,809
36
0
584
3,389
1,113
704
678
2,711
26,568
0
L
Gilgamesh
JJustin
Gilgamesh
545
171
0
34
3,277
1,571
0
1,114
2,070
0
1,845
W
Medusa
Rathir07
Medusa
1,603
497
0
181
3,799
1,463
987
318
3,481
0
15,203
W
2,387
368
299
1,551
7,867
4,269
429
1,282
6,585
0
17,138
L
Neith
1,994
713
0
338
3,353
1,548
0
1,265
2,056
0
21,700

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

19,681
Gold Earned
17,468
121
Minions Killed
50
9
Camps Cleared
0
485,521
Distance Traveled
236,829
3
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Agni
5,903
656
15
2
0
61,804
2
W
Discordia
6,796
755
51
6
3
172,020
1
L
Gilgamesh
5,150
572
2
0
0
27,135
0
W
Medusa
6,282
698
36
4
1
160,624
2
W
Fenrir
6,603
734
34
4
5
152,877
0
L
Neith
6,415
713
33
4
0
147,890
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role