Player Matchup

King Arthur
King Arthur
Antegen_
King Arthur
Level 48
God Stats
4W - 6L
1,577 SR
Queue Stats
16W - 21L
1,360 Elo+
Solo
Athena
Athena
Crowskee444
Athena
Level 104
God Stats
4W - 3L
1,608 SR
Queue Stats
289W - 265L
1,533 Elo+
Party 1
Janus
Janus
Maximuslives
Janus
Level 107
God Stats
7W - 7L
1,494 SR
Queue Stats
450W - 435L
1,485 Elo+
Party 1
Neith
Neith
Vizion93
Neith
Level 63
God Stats
15W - 8L
1,837 SR
Queue Stats
199W - 180L
1,534 Elo+
Party 1
Freya
Freya
xSp4ceCowb0y
Freya
Level 23
God Stats
8W - 8L
1,550 SR
Queue Stats
94W - 82L
1,489 Elo+
Party 1
Team Averages
Level 69
1,613 SR
1,480 Elo+

VS

Team Averages
Level 45
1,510 SR
1,572 Elo+
Cliodhna
Cliodhna
CarCrashh
Cliodhna
Level 58
God Stats
3W - 3L
1,875 SR
Queue Stats
81W - 82L
1,519 Elo+
Party 2
Neith
Neith
Devlynn03
Neith
Level 6
God Stats
2W - 1L
1,717 SR
Queue Stats
3W - 3L
1,602 Elo+
Party 2
Baron Samedi
Baron Samedi
SirQuintt
Baron Samedi
Level 28
God Stats
25W - 21L
1,467 SR
Queue Stats
116W - 101L
1,551 Elo+
Party 2
Artemis
Artemis
TheMiz15
Artemis
Level 37
God Stats
0W - 1L
1,300 SR
Queue Stats
9W - 8L
1,522 Elo+
Solo
Anubis
Anubis
ogkingkush
Anubis
Level 94
God Stats
2W - 5L
1,191 SR
Queue Stats
170W - 134L
1,666 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
Antegen_
King Arthur
17
6 / 0 / 5
10,565
556
15,883
19,809
18,015
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Athena
13
1 / 4 / 14
8,872
467
6,921
21,000
23,439
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

15
2 / 3 / 6
9,681
510
10,952
11,383
4,361
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Neith
Vizion93
Neith
17
6 / 0 / 3
11,100
584
11,311
9,254
3,846
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Heavy Mace

Heavy Mace

+30
Physical Power

14
6 / 2 / 7
9,533
502
11,241
15,461
6,578
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cliodhna
CarCrashh
Cliodhna
13
0 / 4 / 5
8,103
426
9,660
15,745
6,326
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Neith
Devlynn03
Neith
14
0 / 2 / 1
8,483
446
6,737
12,845
5,865
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Mace

Mace

+10
Physical Power

Baron Samedi
SirQuintt
Baron Samedi
12
0 / 5 / 6
8,516
448
6,711
16,174
13,895
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Artemis
TheMiz15
Artemis
11
0 / 6 / 1
7,675
404
7,373
12,045
4,936
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Anubis
ogkingkush
Anubis
16
9 / 4 / 0
10,353
545
15,630
19,324
11,473
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

56
Kill Participation
22
21
Kills
9
9
Deaths
21
35
Assists
13
Player
Kills
Deaths
Assists
KDA
W
King Arthur
Antegen_
King Arthur
6
0
5
8.5
L
Cliodhna
CarCrashh
Cliodhna
0
4
5
0.63
W
Athena
1
4
14
2
L
Neith
Devlynn03
Neith
0
2
1
0.25
W
2
3
6
1.67
L
Baron Samedi
SirQuintt
Baron Samedi
0
5
6
0.6
L
Artemis
TheMiz15
Artemis
0
6
1
0.08
W
Neith
Vizion93
Neith
6
0
3
7.5
L
Anubis
ogkingkush
Anubis
9
4
0
2.25
W
6
2
7
4.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

56,308
Damage
46,111
76,907
Taken
76,133
56,239
Mitigated
42,495
25,085
Healing
23,534
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
King Arthur
Antegen_
King Arthur
15,883
1,928
0
8,733
19,809
18,015
124
2,506
17,303
0
68,809
L
Cliodhna
CarCrashh
Cliodhna
9,660
780
0
1,976
15,745
6,326
0
7,123
8,622
0
60,033
W
Athena
6,921
1,883
0
3,392
21,000
23,439
409
8,652
12,348
31,545
0
L
Neith
Devlynn03
Neith
6,737
2,146
0
2,994
12,845
5,865
1,380
3,470
9,375
0
68,638
W
10,952
1,081
0
1,273
11,383
4,361
336
5,479
5,904
86,144
0
L
Baron Samedi
SirQuintt
Baron Samedi
6,711
1,396
2,668
3,660
16,174
13,895
0
7,174
9,000
27,470
0
L
Artemis
TheMiz15
Artemis
7,373
4,315
0
2,780
12,045
4,936
324
2,794
9,251
0
40,121
W
Neith
Vizion93
Neith
11,311
5,903
325
5,043
9,254
3,846
1,061
2,846
6,408
0
93,055
L
Anubis
ogkingkush
Anubis
15,630
870
0
9,456
19,324
11,473
0
9,460
9,864
90,487
0
W
11,241
3,212
1,365
4,954
15,461
6,578
0
4,288
11,173
72,005
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,751
Gold Earned
43,130
532
Minions Killed
453
0
Camps Cleared
0
1,699,340
Distance Traveled
1,598,085
18
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
King Arthur
10,565
556
117
6
0
376,478
2
L
Cliodhna
8,103
426
79
4
0
408,654
8
W
Athena
8,872
467
33
2
0
366,006
2
L
Neith
8,483
446
123
6
0
329,620
0
W
Janus
9,681
510
135
7
0
319,152
5
L
Baron Samedi
8,516
448
36
2
0
323,602
1
L
Artemis
7,675
404
72
4
0
218,290
2
W
Neith
11,100
584
150
8
0
319,061
6
L
Anubis
10,353
545
143
8
0
317,919
4
W
Freya
9,533
502
97
5
0
318,643
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role