Player Matchup

Nu Wa
Nu Wa
ETR x KiNG
Nu Wa
Level 65
God Stats
2W - 3L
1,371 SR
Queue Stats
10W - 13L
1,355 Elo+
Party 1
Fenrir
Fenrir
OBH Soldier
Fenrir
Level 50
God Stats
15W - 24L
1,412 SR
Queue Stats
21W - 32L
1,338 Elo+
Party 1
Chaac
Chaac
Sabowar
Chaac
Level 126
God Stats
5W - 10L
1,429 SR
Queue Stats
135W - 187L
1,411 Elo+
Solo
Team Averages
Level 80
1,404 SR
1,368 Elo+

VS

Team Averages
Level 116
1,412 SR
1,436 Elo+
Agni
Agni
Padder1
Agni
Level 107
God Stats
4W - 4L
1,124 SR
Queue Stats
100W - 104L
1,472 Elo+
Party 2
Ares
Ares
TheMorning_93
Ares
Level 111
God Stats
6W - 5L
1,613 SR
Queue Stats
89W - 133L
1,327 Elo+
Solo
Bastet
Bastet
V3RaxZz
Bastet
Level 131
God Stats
2W - 2L
1,500 SR
Queue Stats
79W - 71L
1,508 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
19
4 / 9 / 6
14,407
720
21,732
23,423
9,431
Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Fenrir
17
4 / 9 / 5
13,488
674
10,984
30,943
13,868
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Chaac
Sabowar
Chaac
18
3 / 7 / 5
13,628
681
19,584
34,549
39,709
Mace

Mace

+10
Physical Power

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Agni
Padder1
Agni
20
9 / 4 / 12
15,323
766
30,553
14,526
7,274
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

19
3 / 4 / 14
14,390
720
15,344
29,906
46,949
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Bastet
V3RaxZz
Bastet
20
13 / 4 / 11
15,698
785
33,079
28,782
14,132
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
62
11
Kills
25
25
Deaths
12
16
Assists
37
Player
Kills
Deaths
Assists
KDA
L
Nu Wa
4
9
6
0.78
L
Fenrir
4
9
5
0.72
W
Agni
Padder1
Agni
9
4
12
3.75
L
Chaac
Sabowar
Chaac
3
7
5
0.79
W
3
4
14
2.5
W
Bastet
V3RaxZz
Bastet
13
4
11
4.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

52,300
Damage
78,976
88,915
Taken
73,214
63,008
Mitigated
68,355
14,910
Healing
16,167
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nu Wa
21,732
10,211
571
2,262
23,423
9,431
937
13,317
10,106
62,239
0
L
Fenrir
10,984
3,016
265
4,672
30,943
13,868
327
13,768
17,175
0
26,393
W
Agni
Padder1
Agni
30,553
895
0
2,830
14,526
7,274
205
3,810
10,400
92,723
0
L
Chaac
Sabowar
Chaac
19,584
3,459
0
7,140
34,549
39,709
266
19,119
15,430
0
52,653
W
15,344
861
0
1,161
29,906
46,949
514
9,892
19,209
54,630
0
W
Bastet
V3RaxZz
Bastet
33,079
10,276
0
12,176
28,782
14,132
954
8,603
19,700
0
72,388

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,523
Gold Earned
45,411
190
Minions Killed
256
5
Camps Cleared
10
980,270
Distance Traveled
1,052,471
2
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nu Wa
14,407
720
85
4
0
258,412
0
L
Fenrir
13,488
674
33
2
1
350,913
1
W
Agni
15,323
766
122
6
4
338,743
1
L
Chaac
13,628
681
72
4
4
370,945
1
W
Ares
14,390
720
52
3
2
315,811
2
W
Bastet
15,698
785
82
4
4
397,917
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role