Player Matchup

Zeus
Zeus
Avachiel
Zeus
Level 81
God Stats
20W - 30L
1,389 SR
Queue Stats
200W - 204L
1,424 Elo+
Solo
Osiris
Osiris
IrishMalarkey
Osiris
Level 61
God Stats
0W - 1L
1,500 SR
Queue Stats
57W - 62L
1,561 Elo+
Solo
Nox
Nox
Nutelladeez
Nox
Level 63
God Stats
2W - 2L
1,741 SR
Queue Stats
237W - 225L
1,443 Elo+
Solo
Bakasura
Bakasura
TTVCrossCurrent
Bakasura
Level 133
God Stats
6W - 6L
1,537 SR
Queue Stats
21W - 23L
1,406 Elo+
Party 1
Bellona
Bellona
killerinpink21
Bellona
Level 3
God Stats
3W - 4L
1,264 SR
Queue Stats
5W - 6L
1,233 Elo+
Party 1
Team Averages
Level 68
1,486 SR
1,413 Elo+

VS

Team Averages
Level 74
1,453 SR
1,468 Elo+
Ullr
Ullr
AllegedSkills
Ullr
Level 78
God Stats
5W - 5L
1,507 SR
Queue Stats
115W - 106L
1,507 Elo+
Party 3
Nu Wa
Nu Wa
HazzeyNight
Nu Wa
Level 67
God Stats
9W - 7L
1,275 SR
Queue Stats
25W - 15L
1,470 Elo+
Solo
Ymir
Ymir
KILLVIBE
Ymir
Level 42
God Stats
6W - 2L
1,468 SR
Queue Stats
102W - 105L
1,532 Elo+
Party 3
Scylla
Scylla
SauceyGhost
Scylla
Level 86
God Stats
3W - 0L
1,602 SR
Queue Stats
49W - 54L
1,442 Elo+
Party 2
Thanatos
Thanatos
mothmadness
Thanatos
Level 98
God Stats
2W - 4L
1,411 SR
Queue Stats
42W - 57L
1,387 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zeus
9
0 / 0 / 0
4,866
973
0
225
105
10
0 / 2 / 0
5,354
1,071
2,138
6,218
3,275
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

10
0 / 2 / 0
5,280
1,056
1,835
4,206
1,824
Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Bakasura
10
1 / 1 / 0
5,529
1,106
1,474
5,030
2,145
Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

10
0 / 0 / 0
5,730
1,146
2,253
5,226
3,403
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Team 1 Tickets

353

VS

Team 2 Tickets

411

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
2 / 0 / 3
6,081
1,216
2,924
1,990
786
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

10
0 / 0 / 5
5,625
1,125
6,482
2,381
908
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Ymir
10
0 / 1 / 5
5,847
1,169
2,003
3,367
2,244
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Scylla
10
2 / 0 / 2
5,955
1,191
2,508
331
122
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Thanatos
mothmadness
Thanatos
10
1 / 0 / 3
5,774
1,155
2,849
1,339
551
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Match Insights

Player Kills, Deaths, and Assists

1
Kill Participation
23
1
Kills
5
5
Deaths
1
0
Assists
18
Player
Kills
Deaths
Assists
KDA
W
2
0
3
3.5
L
Zeus
0
0
0
0
W
0
0
5
2.5
L
0
2
0
0
W
Ymir
0
1
5
2.5
L
0
2
0
0
W
Scylla
2
0
2
3
L
Bakasura
1
1
0
1
L
0
0
0
0
W
Thanatos
mothmadness
Thanatos
1
0
3
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

7,700
Damage
16,766
20,905
Taken
9,408
10,752
Mitigated
4,611
2,757
Healing
5,200
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
2,924
1,650
0
1,233
1,990
786
0
242
1,748
0
15,301
L
Zeus
0
0
0
0
225
105
0
225
0
0
0
W
6,482
2,558
0
541
2,381
908
0
994
1,387
17,953
0
L
2,138
198
0
712
6,218
3,275
0
4,046
2,172
0
17,128
W
Ymir
2,003
165
1,106
489
3,367
2,244
0
347
2,635
4,900
0
L
1,835
107
0
0
4,206
1,824
0
2,262
1,944
10,128
0
W
Scylla
2,508
199
0
0
331
122
0
0
331
13,982
0
L
Bakasura
1,474
1,089
0
322
5,030
2,145
0
1,478
3,552
0
5,490
L
2,253
194
959
764
5,226
3,403
0
2,982
2,244
0
5,912
W
Thanatos
mothmadness
Thanatos
2,849
351
0
1,831
1,339
551
0
252
1,087
0
7,799

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,759
Gold Earned
29,282
87
Minions Killed
103
3
Camps Cleared
5
367,537
Distance Traveled
517,736
2
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ullr
6,081
1,216
40
8
2
105,162
2
L
Zeus
4,866
973
0
0
0
5,034
0
W
Nu Wa
5,625
1,125
29
6
1
95,019
3
L
Osiris
5,354
1,071
48
10
1
80,541
0
W
Ymir
5,847
1,169
4
1
0
100,138
2
L
Nox
5,280
1,056
15
3
1
82,504
1
W
Scylla
5,955
1,191
24
5
1
102,363
5
L
Bakasura
5,529
1,106
17
3
1
96,583
0
L
Bellona
5,730
1,146
7
1
0
102,875
1
W
Thanatos
5,774
1,155
6
1
1
115,054
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role