Player Matchup

Terra
Terra
Silver I
BloodHit
Terra
Silver I
Level 102
God Stats
27W - 34L
1,508 SR
Queue Stats
61W - 91L
1,257 MMR
Solo
Anhur
Anhur
Gold V
R4sKuLL
Anhur
Gold V
Level 149
God Stats
4W - 6L
1,436 SR
Queue Stats
43W - 49L
1,438 MMR
Party 2
Scylla
Scylla
Gold V
REVOLUTİON
Scylla
Gold V
Level 140
God Stats
17W - 14L
1,480 SR
Queue Stats
43W - 47L
1,315 MMR
Party 2
Team Averages
Gold V
Gold V
Average Tier
Level 130
1,475 SR
1,336 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 113
1,572 SR
1,287 MMR
Freya
Freya
Silver II
Macio27
Freya
Silver II
Level 144
God Stats
0W - 1L
1,776 SR
Queue Stats
72W - 75L
1,311 MMR
Party 1
Fafnir
Fafnir
Gold V
MikiLuz
Fafnir
Gold V
Level 127
God Stats
0W - 1L
1,500 SR
Queue Stats
28W - 30L
1,402 MMR
Party 1
Ullr
Ullr
Silver IV
maderjuan
Ullr
Silver IV
Level 69
God Stats
3W - 2L
1,440 SR
Queue Stats
65W - 87L
1,149 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Terra
BloodHit
Terra
16
1 / 2 / 7
12,556
739
12,333
22,979
26,624
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Anhur
R4sKuLL
Anhur
18
5 / 1 / 4
12,537
737
14,948
16,114
9,425
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Scylla
18
6 / 3 / 6
12,627
743
21,043
14,617
7,398
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Bans
ThothBastetGilgameshAresSobek

VS

Bans
PersephoneHou YiGaneshaMedusaCthulhu
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Freya
Macio27
Freya
15
3 / 4 / 1
10,805
636
14,588
16,808
5,823
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Fafnir
MikiLuz
Fafnir
14
0 / 6 / 5
11,376
669
12,173
22,505
25,373
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Ullr
17
3 / 2 / 2
11,655
686
14,845
17,736
6,106
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
14
12
Kills
6
6
Deaths
12
17
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Terra
BloodHit
Terra
1
2
7
2.25
L
Freya
Macio27
Freya
3
4
1
0.88
L
Fafnir
MikiLuz
Fafnir
0
6
5
0.42
W
Anhur
R4sKuLL
Anhur
5
1
4
7
W
Scylla
6
3
6
3
L
Ullr
3
2
2
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

48,324
Damage
41,606
53,710
Taken
57,049
43,447
Mitigated
37,302
15,638
Healing
9,690
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Terra
BloodHit
Terra
12,333
816
3,379
7,527
22,979
26,624
57
11,730
11,249
26,025
0
L
Freya
Macio27
Freya
14,588
4,148
0
3,219
16,808
5,823
415
9,869
6,939
52,995
3,425
L
Fafnir
MikiLuz
Fafnir
12,173
3,640
0
5,872
22,505
25,373
48
11,873
10,632
23,519
0
W
Anhur
R4sKuLL
Anhur
14,948
5,980
0
3,051
16,114
9,425
2,368
6,456
9,658
0
64,319
W
Scylla
21,043
1,786
0
1,681
14,617
7,398
616
7,476
7,141
60,170
0
L
Ullr
14,845
3,330
0
599
17,736
6,106
0
11,968
5,768
0
58,668

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,720
Gold Earned
33,836
203
Minions Killed
176
11
Camps Cleared
3
987,659
Distance Traveled
901,215
2
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Terra
12,556
739
22
1
0
360,383
0
L
Freya
10,805
636
72
4
1
285,111
3
L
Fafnir
11,376
669
10
1
0
292,393
5
W
Anhur
12,537
737
106
6
8
298,438
0
W
Scylla
12,627
743
75
4
3
328,838
2
L
Ullr
11,655
686
94
6
2
323,711
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role