Player Matchup

Sol
Sol
OGErixon
Sol
Level 49
God Stats
1W - 1L
1,440 SR
Queue Stats
123W - 99L
1,539 Elo+
Party 1
Awilix
Awilix
TBaws
Awilix
Level 145
God Stats
10W - 9L
1,647 SR
Queue Stats
150W - 108L
1,602 Elo+
Party 1
Hercules
Hercules
pickles1996
Hercules
Level 142
God Stats
1W - 0L
1,829 SR
Queue Stats
6W - 8L
1,507 Elo+
Party 1
Team Averages
Level 112
1,639 SR
1,550 Elo+

VS

Team Averages
Level 48
1,500 SR
1,549 Elo+
Ah Puch
Ah Puch
BigJam3s
Ah Puch
Level 78
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 10L
1,497 Elo+
Party 2
Charybdis
Charybdis
ChadPіtt
Charybdis
Level 63
God Stats
0W - 1L
1,500 SR
Queue Stats
28W - 20L
1,650 Elo+
Party 2
Cthulhu
Cthulhu
Reidus
Cthulhu
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 7L
1,500 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
1 / 0 / 10
8,857
681
7,432
8,054
3,436
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Awilix
TBaws
Awilix
14
9 / 2 / 4
10,154
781
12,880
15,191
6,932
Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Hercules
pickles1996
Hercules
15
4 / 0 / 9
9,677
744
9,551
18,060
15,252
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Puch
BigJam3s
Ah Puch
12
1 / 5 / 0
8,415
647
13,876
8,310
3,159
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Charybdis
ChadPіtt
Charybdis
11
0 / 5 / 1
7,407
570
5,393
12,303
4,029
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Cthulhu
Reidus
Cthulhu
12
1 / 4 / 1
8,584
660
6,102
12,706
12,384
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
4
14
Kills
2
2
Deaths
14
23
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Ah Puch
BigJam3s
Ah Puch
1
5
0
0.2
L
Charybdis
ChadPіtt
Charybdis
0
5
1
0.1
W
1
0
10
6
L
Cthulhu
Reidus
Cthulhu
1
4
1
0.38
W
Awilix
TBaws
Awilix
9
2
4
5.5
W
Hercules
pickles1996
Hercules
4
0
9
8.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,863
Damage
25,371
41,305
Taken
33,319
25,620
Mitigated
19,572
13,009
Healing
2,652
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ah Puch
BigJam3s
Ah Puch
13,876
901
0
656
8,310
3,159
0
2,071
6,239
39,022
0
L
Charybdis
ChadPіtt
Charybdis
5,393
2,647
0
750
12,303
4,029
0
1,546
10,459
0
17,366
W
7,432
1,592
0
3,007
8,054
3,436
882
4,904
3,150
35,677
0
L
Cthulhu
Reidus
Cthulhu
6,102
505
191
1,055
12,706
12,384
0
3,815
8,520
14,620
0
W
Awilix
TBaws
Awilix
12,880
4,659
0
4,451
15,191
6,932
283
7,420
7,771
0
45,666
W
Hercules
pickles1996
Hercules
9,551
1,781
0
5,551
18,060
15,252
446
9,003
9,057
0
24,434

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,688
Gold Earned
24,406
180
Minions Killed
111
11
Camps Cleared
0
808,150
Distance Traveled
655,419
7
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ah Puch
8,415
647
60
5
0
223,978
2
L
Charybdis
7,407
570
32
2
0
215,804
4
W
Sol
8,857
681
76
6
5
259,792
0
L
Cthulhu
8,584
660
19
1
0
215,637
2
W
Awilix
10,154
781
56
4
6
268,833
3
W
Hercules
9,677
744
48
4
0
279,525
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role