Player Matchup

Gilgamesh
Gilgamesh
 
Gilgamesh
Level 29
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Ares
Ares
Axiiiiii
Ares
Level 15
God Stats
1W - 4L
1,500 SR
Queue Stats
35W - 27L
1,591 Elo+
Party 3
Izanami
Izanami
Shadowfax0401
Izanami
Level 127
God Stats
4W - 9L
1,422 SR
Queue Stats
277W - 259L
1,581 Elo+
Party 3
Olorun
Olorun
Tgtvme
Olorun
Level 14
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Party 1
Tsukuyomi
Tsukuyomi
Ziemniakk
Tsukuyomi
Level 47
God Stats
0W - 1L
1,485 SR
Queue Stats
11W - 11L
1,752 Elo+
Party 1
Team Averages
Level 46
1,481 SR
1,585 Elo+

VS

Team Averages
Level 131
1,624 SR
1,526 Elo+
Baron Samedi
Baron Samedi
Halcyón
Baron Samedi
Level 145
God Stats
29W - 21L
1,674 SR
Queue Stats
77W - 82L
1,555 Elo+
Solo
Xing Tian
Xing Tian
JustHigh
Xing Tian
Level 128
God Stats
1W - 0L
1,500 SR
Queue Stats
72W - 62L
1,439 Elo+
Party 2
Cthulhu
Cthulhu
PahPuch
Cthulhu
Level 160
God Stats
16W - 6L
1,861 SR
Queue Stats
226W - 219L
1,544 Elo+
Party 2
Chiron
Chiron
Succanaro90
Chiron
Level 93
God Stats
17W - 13L
1,563 SR
Queue Stats
212W - 222L
1,555 Elo+
Solo
Ravana
Ravana
vanomana
Ravana
Level 129
God Stats
8W - 7L
1,524 SR
Queue Stats
179W - 169L
1,537 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
 
Gilgamesh
16
1 / 4 / 4
10,527
702
12,484
18,976
18,691
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Ares
17
2 / 4 / 5
10,862
724
15,885
25,816
32,282
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Izanami
16
1 / 4 / 7
9,814
654
14,331
23,703
14,443
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Olorun
Tgtvme
Olorun
16
2 / 11 / 4
9,643
643
7,982
19,364
10,403
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Tsukuyomi
Ziemniakk
Tsukuyomi
16
3 / 8 / 5
9,852
657
14,207
20,629
11,592
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
Halcyón
Baron Samedi
19
9 / 0 / 13
12,216
814
24,850
11,115
7,646
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Xing Tian
JustHigh
Xing Tian
18
2 / 2 / 20
11,631
775
12,803
25,402
35,345
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Cthulhu
PahPuch
Cthulhu
19
7 / 2 / 15
11,732
782
19,920
24,422
19,592
Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Chiron
19
4 / 2 / 18
11,910
794
17,977
16,378
8,378
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Ravana
vanomana
Ravana
19
9 / 3 / 10
12,132
809
18,371
19,013
13,390
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
107
9
Kills
31
31
Deaths
9
25
Assists
76
Player
Kills
Deaths
Assists
KDA
L
Gilgamesh
 
Gilgamesh
1
4
4
0.75
L
Ares
2
4
5
1.13
W
Baron Samedi
Halcyón
Baron Samedi
9
0
13
15.5
W
Xing Tian
JustHigh
Xing Tian
2
2
20
6
W
Cthulhu
PahPuch
Cthulhu
7
2
15
7.25
L
Izanami
1
4
7
1.13
W
Chiron
4
2
18
6.5
L
Olorun
Tgtvme
Olorun
2
11
4
0.36
L
Tsukuyomi
Ziemniakk
Tsukuyomi
3
8
5
0.69
W
Ravana
vanomana
Ravana
9
3
10
4.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

64,889
Damage
93,921
108,488
Taken
96,330
87,411
Mitigated
84,351
15,840
Healing
39,375
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Gilgamesh
 
Gilgamesh
12,484
3,124
1,181
1,704
18,976
18,691
0
7,528
10,935
574
35,955
L
Ares
15,885
474
2,777
2,585
25,816
32,282
0
13,566
11,156
25,998
0
W
Baron Samedi
Halcyón
Baron Samedi
24,850
473
10,808
6,957
11,115
7,646
2,737
3,670
7,445
54,435
0
W
Xing Tian
JustHigh
Xing Tian
12,803
500
0
2,467
25,402
35,345
896
7,431
17,971
23,165
0
W
Cthulhu
PahPuch
Cthulhu
19,920
958
2,018
4,266
24,422
19,592
1,330
4,898
19,524
41,216
0
L
Izanami
14,331
10,708
0
3,893
23,703
14,443
0
11,078
12,209
0
49,055
W
Chiron
17,977
3,548
2,009
4,454
16,378
8,378
1,719
3,815
12,563
0
65,017
L
Olorun
Tgtvme
Olorun
7,982
4,179
870
1,235
19,364
10,403
0
10,696
8,441
18,763
0
L
Tsukuyomi
Ziemniakk
Tsukuyomi
14,207
3,645
0
1,595
20,629
11,592
0
12,836
7,486
0
36,219
W
Ravana
vanomana
Ravana
18,371
4,305
0
6,396
19,013
13,390
3,378
4,375
14,638
0
45,710

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,698
Gold Earned
59,621
208
Minions Killed
276
0
Camps Cleared
0
1,330,518
Distance Traveled
1,629,915
6
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Gilgamesh
10,527
702
45
3
0
327,954
0
L
Ares
10,862
724
17
1
0
271,313
3
W
Baron Samedi
12,216
814
57
4
0
297,170
3
W
Xing Tian
11,631
775
19
1
0
338,084
3
W
Cthulhu
11,732
782
54
4
0
338,836
0
L
Izanami
9,814
654
74
5
0
248,372
0
W
Chiron
11,910
794
92
6
0
304,115
3
L
Olorun
9,643
643
25
2
0
208,661
1
L
Tsukuyomi
9,852
657
47
3
0
274,218
2
W
Ravana
12,132
809
54
4
0
351,710
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role