Player Matchup

Shiva
Shiva
Domethias92
Shiva
Level 89
God Stats
4W - 1L
1,382 SR
Queue Stats
85W - 106L
1,425 Elo+
Party 2
Ymir
Ymir
SUPERBAD_K5D6
Ymir
Level 29
God Stats
23W - 23L
1,461 SR
Queue Stats
34W - 40L
1,320 Elo+
Party 2
Scylla
Scylla
zesty season
Scylla
Level 42
God Stats
1W - 1L
1,121 SR
Queue Stats
17W - 13L
1,390 Elo+
Solo
Team Averages
Level 53
1,321 SR
1,378 Elo+

VS

Team Averages
Level 96
1,529 SR
1,280 Elo+
Chaac
Chaac
BLAcK_JacK055
Chaac
Level 142
God Stats
2W - 6L
1,455 SR
Queue Stats
39W - 54L
1,435 Elo+
Solo
Fenrir
Fenrir
ZeroOneZeroOne
Fenrir
Level 81
God Stats
2W - 3L
1,732 SR
Queue Stats
61W - 92L
1,216 Elo+
Party 1
Ra
Ra
hissinghornet93
Ra
Level 66
God Stats
3W - 9L
1,399 SR
Queue Stats
79W - 129L
1,189 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
2 / 1 / 6
7,589
759
9,144
10,843
5,133
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

11
0 / 3 / 7
6,999
700
1,234
9,463
8,559
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Scylla
12
6 / 2 / 2
8,187
819
6,743
5,694
1,953
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
2 / 1 / 1
6,927
693
7,152
6,273
4,357
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

11
3 / 3 / 2
7,203
720
6,235
8,298
4,730
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

11
1 / 4 / 4
7,182
718
3,888
7,035
2,856
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
13
8
Kills
6
6
Deaths
8
15
Assists
7
Player
Kills
Deaths
Assists
KDA
L
2
1
1
2.5
W
2
1
6
5
W
0
3
7
1.17
L
3
3
2
1.33
L
1
4
4
0.75
W
Scylla
6
2
2
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,121
Damage
17,275
26,000
Taken
21,606
15,645
Mitigated
11,943
3,886
Healing
3,474
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
7,152
1,675
0
2,393
6,273
4,357
0
1,798
4,475
0
26,089
W
9,144
2,634
163
3,278
10,843
5,133
517
1,547
9,175
0
20,037
W
1,234
386
0
0
9,463
8,559
624
2,478
6,924
9,228
0
L
6,235
1,717
0
597
8,298
4,730
0
3,293
5,005
0
10,870
L
3,888
796
299
185
7,035
2,856
0
3,389
3,646
18,896
0
W
Scylla
6,743
487
0
445
5,694
1,953
538
430
5,051
24,576
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,775
Gold Earned
21,312
89
Minions Killed
81
2
Camps Cleared
5
483,305
Distance Traveled
475,033
3
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chaac
6,927
693
45
5
2
146,007
2
W
Shiva
7,589
759
27
3
0
187,531
3
W
Ymir
6,999
700
28
3
2
134,741
0
L
Fenrir
7,203
720
7
1
1
174,703
0
L
Ra
7,182
718
29
3
2
154,323
0
W
Scylla
8,187
819
34
3
0
161,033
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role