Player Matchup

Morgan Le Fay
Morgan Le Fay
 
Morgan Le Fay
Level 109
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Bacchus
Bacchus
HazeriG
Bacchus
Level 105
God Stats
5W - 5L
1,745 SR
Queue Stats
361W - 341L
1,505 Elo+
Party 1
Cthulhu
Cthulhu
PeaceNdLove
Cthulhu
Level 128
God Stats
5W - 3L
1,562 SR
Queue Stats
157W - 140L
1,594 Elo+
Party 1
Rama
Rama
sieniritari420
Rama
Level 19
God Stats
2W - 1L
1,651 SR
Queue Stats
2W - 1L
1,500 Elo+
Party 1
Awilix
Awilix
zpaka
Awilix
Level 148
God Stats
14W - 9L
1,667 SR
Queue Stats
222W - 204L
1,526 Elo+
Party 1
Team Averages
Level 102
1,625 SR
1,525 Elo+

VS

Team Averages
Level 47
1,636 SR
1,446 Elo+
Charybdis
Charybdis
ItzBenjyyy
Charybdis
Level 104
God Stats
9W - 5L
1,617 SR
Queue Stats
213W - 201L
1,536 Elo+
Party 2
Zeus
Zeus
Kaupz69
Zeus
Level 31
God Stats
1W - 1L
1,500 SR
Queue Stats
16W - 17L
1,280 Elo+
Solo
Thor
Thor
MrHorber
Thor
Level 40
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 3L
1,500 Elo+
Solo
Bacchus
Bacchus
PapaBiceps2013
Bacchus
Level 18
God Stats
0W - 1L
1,743 SR
Queue Stats
12W - 17L
1,409 Elo+
Party 2
Sol
Sol
kotich25
Sol
Level 43
God Stats
25W - 24L
1,821 SR
Queue Stats
117W - 124L
1,506 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Morgan Le Fay
 
Morgan Le Fay
12
5 / 1 / 6
7,609
585
7,678
7,414
3,273
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Bacchus
HazeriG
Bacchus
10
4 / 1 / 7
7,398
569
3,782
11,646
12,914
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman

Talisman

+75
Health
+15
Magical Protection

Cthulhu
PeaceNdLove
Cthulhu
14
2 / 1 / 4
8,178
629
6,386
8,127
6,331
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

14
5 / 0 / 5
8,639
665
8,180
9,403
3,709
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Awilix
zpaka
Awilix
13
6 / 0 / 7
8,144
626
8,953
9,190
3,926
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
ItzBenjyyy
Charybdis
10
0 / 6 / 2
6,385
491
6,565
10,007
3,058
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Zeus
Kaupz69
Zeus
11
2 / 5 / 0
7,289
561
6,848
6,970
2,302
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Thor
10
0 / 2 / 0
6,302
485
3,827
10,548
3,885
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

10
0 / 5 / 2
6,322
486
2,500
12,284
9,466
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

12
1 / 4 / 0
7,069
544
4,453
9,811
4,006
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Match Insights

Player Kills, Deaths, and Assists

51
Kill Participation
7
22
Kills
3
3
Deaths
22
29
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Morgan Le Fay
 
Morgan Le Fay
5
1
6
8
W
Bacchus
HazeriG
Bacchus
4
1
7
7.5
L
Charybdis
ItzBenjyyy
Charybdis
0
6
2
0.17
L
Zeus
Kaupz69
Zeus
2
5
0
0.4
L
Thor
0
2
0
0
L
0
5
2
0.2
W
Cthulhu
PeaceNdLove
Cthulhu
2
1
4
4
L
1
4
0
0.25
W
5
0
5
7.5
W
Awilix
zpaka
Awilix
6
0
7
9.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,979
Damage
24,193
45,780
Taken
49,620
30,153
Mitigated
22,717
14,314
Healing
12,023
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Morgan Le Fay
 
Morgan Le Fay
7,678
1,027
0
1,676
7,414
3,273
736
2,504
4,646
47,010
0
W
Bacchus
HazeriG
Bacchus
3,782
539
684
2,872
11,646
12,914
0
4,013
7,522
19,439
0
L
Charybdis
ItzBenjyyy
Charybdis
6,565
3,760
0
1,485
10,007
3,058
1,512
1,483
8,524
0
44,542
L
Zeus
Kaupz69
Zeus
6,848
628
0
617
6,970
2,302
0
2,897
4,073
44,721
0
L
Thor
3,827
927
0
4,116
10,548
3,885
0
2,941
7,607
0
45,128
L
2,500
109
189
1,980
12,284
9,466
0
4,533
7,751
15,773
0
W
Cthulhu
PeaceNdLove
Cthulhu
6,386
417
237
1,979
8,127
6,331
0
4,043
4,082
53,760
0
L
4,453
2,558
0
3,636
9,811
4,006
1,141
5,992
3,819
46,081
0
W
8,180
6,870
0
5,668
9,403
3,709
2,200
888
8,479
0
67,926
W
Awilix
zpaka
Awilix
8,953
3,549
0
1,198
9,190
3,926
0
2,451
6,545
0
56,455

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,968
Gold Earned
33,367
392
Minions Killed
347
0
Camps Cleared
0
1,459,492
Distance Traveled
1,225,583
17
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Morgan Le Fay
7,609
585
59
5
0
285,419
3
W
Bacchus
7,398
569
18
1
0
281,225
8
L
Charybdis
6,385
491
72
6
0
222,801
3
L
Zeus
7,289
561
88
7
0
256,533
5
L
Thor
6,302
485
77
6
0
259,789
3
L
Bacchus
6,322
486
28
2
0
264,858
1
W
Cthulhu
8,178
629
95
7
0
297,402
0
L
Sol
7,069
544
82
6
0
221,602
3
W
Rama
8,639
665
125
10
0
264,564
2
W
Awilix
8,144
626
95
7
0
330,882
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role