Player Matchup

Cthulhu
Cthulhu
 
Cthulhu
Level 28
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Rama
Rama
Kuintodyl
Rama
Level 76
God Stats
1W - 2L
1,639 SR
Queue Stats
42W - 48L
1,536 Elo+
Party 1
Osiris
Osiris
MissPennylein
Osiris
Level 155
God Stats
3W - 3L
1,624 SR
Queue Stats
155W - 165L
1,464 Elo+
Solo
Agni
Agni
fantasmonFdz
Agni
Level 82
God Stats
1W - 1L
1,203 SR
Queue Stats
98W - 87L
1,490 Elo+
Party 2
Skadi
Skadi
РожаTMSH
Skadi
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
11W - 12L
1,408 Elo+
Party 1
Team Averages
Level 74
1,493 SR
1,480 Elo+

VS

Team Averages
Level 96
1,587 SR
1,461 Elo+
Nike
Nike
Hanzer91
Nike
Level 129
God Stats
6W - 5L
1,500 SR
Queue Stats
427W - 455L
1,453 Elo+
Solo
Izanami
Izanami
HoLeeShieet
Izanami
Level 23
God Stats
1W - 0L
1,500 SR
Queue Stats
25W - 19L
1,540 Elo+
Solo
Chronos
Chronos
KinSouge
Chronos
Level 98
God Stats
5W - 0L
1,937 SR
Queue Stats
273W - 308L
1,397 Elo+
Solo
Gilgamesh
Gilgamesh
Krystalys
Gilgamesh
Level 80
God Stats
1W - 0L
1,500 SR
Queue Stats
17W - 18L
1,547 Elo+
Solo
Nemesis
Nemesis
Swerve Ben
Nemesis
Level 150
God Stats
5W - 3L
1,500 SR
Queue Stats
277W - 265L
1,365 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
 
Cthulhu
15
1 / 5 / 7
9,275
663
15,143
19,829
25,858
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Rama
18
5 / 5 / 2
10,265
733
12,907
17,118
8,666
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

13
2 / 7 / 7
8,810
629
7,948
19,657
22,741
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

17
2 / 5 / 6
10,211
729
14,070
11,103
6,796
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

15
0 / 7 / 7
8,635
617
8,347
14,575
6,288
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nike
16
1 / 2 / 17
10,160
726
10,458
19,552
27,071
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Izanami
HoLeeShieet
Izanami
17
5 / 3 / 12
10,756
768
18,440
12,061
7,330
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Chronos
KinSouge
Chronos
20
8 / 1 / 16
11,674
834
18,874
14,309
8,565
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Gilgamesh
Krystalys
Gilgamesh
16
3 / 3 / 17
10,739
767
8,568
17,795
17,891
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Nemesis
Swerve Ben
Nemesis
19
12 / 2 / 11
11,955
854
19,438
16,289
13,933

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
102
10
Kills
29
29
Deaths
11
29
Assists
73
Player
Kills
Deaths
Assists
KDA
L
Cthulhu
 
Cthulhu
1
5
7
0.9
W
Nike
1
2
17
4.75
W
Izanami
HoLeeShieet
Izanami
5
3
12
3.67
W
Chronos
KinSouge
Chronos
8
1
16
16
W
Gilgamesh
Krystalys
Gilgamesh
3
3
17
3.83
L
Rama
5
5
2
1.2
L
2
7
7
0.79
W
Nemesis
Swerve Ben
Nemesis
12
2
11
8.75
L
2
5
6
1
L
0
7
7
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

58,415
Damage
75,778
82,282
Taken
80,006
70,349
Mitigated
74,790
23,168
Healing
35,278
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cthulhu
 
Cthulhu
15,143
542
2,858
1,703
19,829
25,858
260
3,346
16,483
22,445
0
W
Nike
10,458
768
1,744
3,205
19,552
27,071
166
5,563
13,989
2,794
15,214
W
Izanami
HoLeeShieet
Izanami
18,440
8,455
2,611
1,212
12,061
7,330
2,216
4,727
7,334
0
44,094
W
Chronos
KinSouge
Chronos
18,874
5,417
1,625
3,774
14,309
8,565
2,844
7,141
7,168
42,869
0
W
Gilgamesh
Krystalys
Gilgamesh
8,568
1,587
7,548
4,182
17,795
17,891
1,366
5,851
11,944
0
15,881
L
Rama
12,907
10,017
3,565
4,723
17,118
8,666
1,871
4,496
12,622
0
28,143
L
7,948
2,849
1,784
3,235
19,657
22,741
860
6,483
13,174
0
10,826
W
Nemesis
Swerve Ben
Nemesis
19,438
5,017
5,404
3,973
16,289
13,933
1,684
5,931
10,358
184
27,882
L
14,070
597
2,622
1,070
11,103
6,796
663
1,819
9,284
38,247
0
L
8,347
3,294
999
609
14,575
6,288
0
4,486
10,089
0
15,054

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,196
Gold Earned
55,284
130
Minions Killed
142
0
Camps Cleared
0
1,182,319
Distance Traveled
1,327,550
5
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
9,275
663
16
1
0
272,335
1
W
Nike
10,160
726
11
1
0
285,337
5
W
Izanami
10,756
768
48
3
0
227,359
0
W
Chronos
11,674
834
53
4
0
248,482
0
W
Gilgamesh
10,739
767
9
1
0
290,159
2
L
Rama
10,265
733
33
2
0
210,689
0
L
Osiris
8,810
629
4
0
0
223,849
2
W
Nemesis
11,955
854
21
2
0
276,213
1
L
Agni
10,211
729
64
5
0
247,874
2
L
Skadi
8,635
617
13
1
0
227,572
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role