Player Matchup

Danzaburou
Danzaburou
 
Danzaburou
Level 152
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Chang'e
Chang'e
AngelPas91
Chang'e
Level 155
God Stats
2W - 2L
1,428 SR
Queue Stats
119W - 109L
1,508 Elo+
Party 1
Hera
Hera
Bouze68
Hera
Level 124
God Stats
12W - 26L
1,352 SR
Queue Stats
218W - 228L
1,376 Elo+
Solo
Bastet
Bastet
El Pece
Bastet
Level 160
God Stats
6W - 5L
1,445 SR
Queue Stats
169W - 169L
1,515 Elo+
Party 1
Khepri
Khepri
XdarkfuryX1988
Khepri
Level 158
God Stats
7W - 4L
1,559 SR
Queue Stats
91W - 83L
1,526 Elo+
Party 1
Team Averages
Level 150
1,457 SR
1,485 Elo+

VS

Team Averages
Level 84
1,484 SR
1,436 Elo+
Erlang Shen
Erlang Shen
 
Erlang Shen
Level 79
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Chang'e
Chang'e
Avinxyaa
Chang'e
Level 107
God Stats
8W - 4L
1,726 SR
Queue Stats
191W - 204L
1,383 Elo+
Party 2
Izanami
Izanami
Frxga1
Izanami
Level 69
God Stats
10W - 7L
1,448 SR
Queue Stats
906W - 925L
1,449 Elo+
Party 2
Geb
Geb
Maxh7nsG
Geb
Level 99
God Stats
1W - 3L
1,245 SR
Queue Stats
69W - 93L
1,403 Elo+
Solo
Vamana
Vamana
The_Prince3094
Vamana
Level 68
God Stats
0W - 1L
1,500 SR
Queue Stats
16W - 27L
1,447 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
 
Danzaburou
14
6 / 0 / 2
8,527
609
7,681
7,966
3,262
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Chang'e
AngelPas91
Chang'e
13
0 / 1 / 2
8,216
587
4,828
7,380
2,924
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

Hera
Bouze68
Hera
13
2 / 2 / 3
7,807
558
6,111
4,538
1,979
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Bastet
El Pece
Bastet
12
0 / 1 / 2
7,102
507
2,851
11,628
4,401
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

12
3 / 0 / 7
7,976
570
3,406
3,770
2,587
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Erlang Shen
 
Erlang Shen
12
2 / 0 / 2
7,120
509
4,409
11,162
5,137
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Chang'e
Avinxyaa
Chang'e
12
1 / 2 / 2
7,230
516
2,116
7,283
2,718
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Izanami
Frxga1
Izanami
10
0 / 5 / 0
6,264
447
4,761
9,145
2,840
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

10
0 / 4 / 0
5,877
420
1,943
12,180
9,274
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

13
1 / 0 / 0
6,816
487
2,574
7,541
3,763
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
8
11
Kills
4
4
Deaths
11
16
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Danzaburou
 
Danzaburou
6
0
2
7
L
Erlang Shen
 
Erlang Shen
2
0
2
3
W
Chang'e
AngelPas91
Chang'e
0
1
2
1
L
Chang'e
Avinxyaa
Chang'e
1
2
2
1
W
Hera
Bouze68
Hera
2
2
3
1.75
W
Bastet
El Pece
Bastet
0
1
2
1
L
Izanami
Frxga1
Izanami
0
5
0
0
L
0
4
0
0
L
1
0
0
1
W
3
0
7
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,877
Damage
15,803
35,282
Taken
47,311
15,153
Mitigated
23,732
18,370
Healing
16,194
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Danzaburou
 
Danzaburou
7,681
4,512
0
3,261
7,966
3,262
1,134
449
7,517
0
67,155
L
Erlang Shen
 
Erlang Shen
4,409
1,858
0
6,870
11,162
5,137
0
1,557
9,484
0
51,940
W
Chang'e
AngelPas91
Chang'e
4,828
816
0
5,141
7,380
2,924
1,593
454
6,926
57,978
0
L
Chang'e
Avinxyaa
Chang'e
2,116
76
529
2,621
7,283
2,718
0
3,183
3,948
48,760
0
W
Hera
Bouze68
Hera
6,111
1,689
0
215
4,538
1,979
212
1,689
2,849
61,786
0
W
Bastet
El Pece
Bastet
2,851
611
0
8,029
11,628
4,401
281
723
10,905
0
52,105
L
Izanami
Frxga1
Izanami
4,761
3,236
0
1,727
9,145
2,840
770
1,865
7,240
0
49,029
L
1,943
371
151
2,080
12,180
9,274
0
3,513
8,579
23,737
0
L
2,574
527
0
2,216
7,541
3,763
48
3,826
3,715
0
43,631
W
3,406
481
0
1,724
3,770
2,587
0
744
3,026
15,193
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,628
Gold Earned
33,307
433
Minions Killed
386
0
Camps Cleared
0
1,342,152
Distance Traveled
1,382,757
13
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Danzaburou
8,527
609
102
7
0
250,095
1
L
Erlang Shen
7,120
509
97
7
0
311,475
1
W
Chang'e
8,216
587
114
8
0
239,504
1
L
Chang'e
7,230
516
97
7
0
287,781
7
W
Hera
7,807
558
117
8
0
260,955
0
W
Bastet
7,102
507
81
6
0
292,098
5
L
Izanami
6,264
447
85
6
0
217,894
0
L
Geb
5,877
420
30
2
0
281,498
1
L
Vamana
6,816
487
77
6
0
284,109
2
W
Khepri
7,976
570
19
1
0
299,500
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role