Player Matchup

Izanami
Izanami
DSweets
Izanami
Level 35
God Stats
14W - 20L
1,547 SR
Queue Stats
115W - 132L
1,545 Elo+
Solo
Anubis
Anubis
Deserek69
Anubis
Level 128
God Stats
20W - 22L
1,506 SR
Queue Stats
122W - 138L
1,457 Elo+
Solo
Gilgamesh
Gilgamesh
Gilgapachino
Gilgamesh
Level 27
God Stats
26W - 23L
1,585 SR
Queue Stats
133W - 133L
1,291 Elo+
Solo
Jormungandr
Jormungandr
MrFriday21
Jormungandr
Level 84
God Stats
0W - 2L
1,216 SR
Queue Stats
68W - 52L
1,510 Elo+
Solo
Ullr
Ullr
kousa69
Ullr
Level 25
God Stats
29W - 25L
1,616 SR
Queue Stats
169W - 171L
1,482 Elo+
Solo
Team Averages
Level 60
1,494 SR
1,457 Elo+

VS

Team Averages
Level 52
1,462 SR
1,436 Elo+
Tiamat
Tiamat
 
Tiamat
Level 134
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Izanami
Izanami
DeadlyPeeta
Izanami
Level 17
God Stats
9W - 8L
1,534 SR
Queue Stats
9W - 8L
1,513 Elo+
Party 1
Arachne
Arachne
FREE FALCON1539
Arachne
Level 14
God Stats
2W - 3L
1,500 SR
Queue Stats
29W - 38L
1,347 Elo+
Solo
Scylla
Scylla
NinfaNinfeta
Scylla
Level 14
God Stats
3W - 9L
1,317 SR
Queue Stats
164W - 162L
1,321 Elo+
Solo
Ganesha
Ganesha
itsjason21
Ganesha
Level 80
God Stats
4W - 6L
1,459 SR
Queue Stats
10W - 9L
1,500 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
DSweets
Izanami
16
2 / 3 / 0
9,324
717
16,746
13,449
5,319
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Mace

Mace

+10
Physical Power

Anubis
Deserek69
Anubis
15
0 / 0 / 0
8,291
638
2,795
4,893
2,274
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Gilgamesh
Gilgapachino
Gilgamesh
16
1 / 4 / 1
8,802
677
6,310
13,692
9,613
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Jormungandr
MrFriday21
Jormungandr
15
1 / 4 / 1
8,593
661
8,949
17,193
16,606
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Ullr
kousa69
Ullr
14
0 / 0 / 1
8,129
625
3,407
3,840
1,343
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
 
Tiamat
17
0 / 0 / 1
10,090
776
3,406
3,841
1,958
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 10 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Izanami
DeadlyPeeta
Izanami
15
1 / 1 / 4
9,111
701
8,794
12,736
5,970
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

16
3 / 3 / 5
9,717
747
10,740
12,088
6,332
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Scylla
17
7 / 0 / 2
10,550
812
11,965
7,014
3,162
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 10 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Ganesha
itsjason21
Ganesha
16
0 / 0 / 6
9,780
752
6,469
12,455
14,484
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
29
4
Kills
11
11
Deaths
4
3
Assists
18
Player
Kills
Deaths
Assists
KDA
W
Tiamat
 
Tiamat
0
0
1
0.5
L
Izanami
DSweets
Izanami
2
3
0
0.67
W
Izanami
DeadlyPeeta
Izanami
1
1
4
3
L
Anubis
Deserek69
Anubis
0
0
0
0
W
3
3
5
1.83
L
Gilgamesh
Gilgapachino
Gilgamesh
1
4
1
0.38
L
Jormungandr
MrFriday21
Jormungandr
1
4
1
0.38
W
Scylla
7
0
2
8
W
Ganesha
itsjason21
Ganesha
0
0
6
3
L
Ullr
kousa69
Ullr
0
0
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,207
Damage
41,374
53,067
Taken
48,134
35,155
Mitigated
31,906
8,591
Healing
15,991
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Tiamat
 
Tiamat
3,406
998
0
2,006
3,841
1,958
2,393
1,994
1,847
40,657
0
L
Izanami
DSweets
Izanami
16,746
8,799
0
3,553
13,449
5,319
680
5,550
7,825
0
53,239
W
Izanami
DeadlyPeeta
Izanami
8,794
6,344
0
3,975
12,736
5,970
787
3,570
9,166
0
41,411
L
Anubis
Deserek69
Anubis
2,795
140
0
1,631
4,893
2,274
160
1,826
2,999
26,192
0
W
10,740
7,554
0
2,146
12,088
6,332
1,845
1,627
10,461
0
32,072
L
Gilgamesh
Gilgapachino
Gilgamesh
6,310
1,285
150
386
13,692
9,613
0
5,268
8,113
0
17,518
L
Jormungandr
MrFriday21
Jormungandr
8,949
2,295
229
1,275
17,193
16,606
0
7,043
9,867
32,503
0
W
Scylla
11,965
1,147
0
2,596
7,014
3,162
265
2,108
4,906
35,730
0
W
Ganesha
itsjason21
Ganesha
6,469
272
610
4,658
12,455
14,484
0
2,445
10,010
22,671
0
L
Ullr
kousa69
Ullr
3,407
1,101
0
1,367
3,840
1,343
0
1,377
2,423
0
18,108

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,139
Gold Earned
49,248
280
Minions Killed
273
0
Camps Cleared
0
1,066,165
Distance Traveled
1,395,778
4
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tiamat
10,090
776
96
7
0
251,862
0
L
Izanami
9,324
717
102
8
0
238,817
4
W
Izanami
9,111
701
64
5
0
263,456
6
L
Anubis
8,291
638
69
5
0
167,786
0
W
Arachne
9,717
747
40
3
0
320,416
0
L
Gilgamesh
8,802
677
15
1
0
259,132
0
L
Jormungandr
8,593
661
56
4
0
268,301
0
W
Scylla
10,550
812
61
5
0
288,073
4
W
Ganesha
9,780
752
12
1
0
271,971
4
L
Ullr
8,129
625
38
3
0
132,129
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role