Player Matchup

Arachne
Arachne
 
Arachne
Level 60
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sun Wukong
Sun Wukong
Fred10frL
Sun Wukong
Level 60
God Stats
11W - 15L
1,563 SR
Queue Stats
715W - 787L
1,351 Elo+
Solo
Baba Yaga
Baba Yaga
Guillimont
Baba Yaga
Level 89
God Stats
2W - 1L
1,267 SR
Queue Stats
11W - 12L
1,501 Elo+
Solo
Sylvanus
Sylvanus
LynxTheEndling
Sylvanus
Level 83
God Stats
28W - 34L
1,407 SR
Queue Stats
73W - 99L
1,319 Elo+
Solo
Izanami
Izanami
Stay0FF
Izanami
Level 82
God Stats
6W - 5L
1,414 SR
Queue Stats
224W - 236L
1,410 Elo+
Solo
Team Averages
Level 75
1,430 SR
1,416 Elo+

VS

Team Averages
Level 68
1,482 SR
1,390 Elo+
Horus
Horus
Dougih
Horus
Level 71
God Stats
15W - 7L
1,700 SR
Queue Stats
82W - 66L
1,450 Elo+
Solo
Atlas
Atlas
Luffyo
Atlas
Level 83
God Stats
2W - 1L
1,673 SR
Queue Stats
216W - 229L
1,456 Elo+
Solo
Nox
Nox
RandomedMan
Nox
Level 59
God Stats
0W - 1L
1,500 SR
Queue Stats
86W - 73L
1,451 Elo+
Solo
Medusa
Medusa
Topollillo94
Medusa
Level 58
God Stats
42W - 50L
1,363 SR
Queue Stats
226W - 340L
1,308 Elo+
Party 1
Thanatos
Thanatos
trafalgar114
Thanatos
Level 69
God Stats
6W - 21L
1,176 SR
Queue Stats
263W - 404L
1,284 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
 
Arachne
18
10 / 2 / 4
11,680
556
17,629
20,993
12,953
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Sun Wukong
Fred10frL
Sun Wukong
17
3 / 2 / 1
10,620
506
7,952
15,003
10,059
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Baba Yaga
Guillimont
Baba Yaga
15
3 / 1 / 6
9,956
474
13,554
11,367
5,102
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Sylvanus
17
5 / 5 / 5
11,108
529
14,662
22,633
15,344
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Izanami
Stay0FF
Izanami
14
2 / 3 / 4
9,668
460
9,023
16,060
6,226
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
Dougih
Horus
18
4 / 2 / 5
11,299
538
17,646
19,978
14,099
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Atlas
Luffyo
Atlas
13
2 / 3 / 5
9,143
435
7,098
22,145
24,773
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

15
2 / 5 / 3
9,476
451
8,296
10,407
4,518
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Medusa
14
1 / 6 / 3
8,933
425
5,249
17,755
6,067
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Thanatos
trafalgar114
Thanatos
14
4 / 7 / 3
9,409
448
13,804
23,222
11,501
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

43
Kill Participation
32
23
Kills
13
13
Deaths
23
20
Assists
19
Player
Kills
Deaths
Assists
KDA
W
Arachne
 
Arachne
10
2
4
6
L
Horus
Dougih
Horus
4
2
5
3.25
W
Sun Wukong
Fred10frL
Sun Wukong
3
2
1
1.75
W
Baba Yaga
Guillimont
Baba Yaga
3
1
6
6
L
Atlas
Luffyo
Atlas
2
3
5
1.5
W
Sylvanus
5
5
5
1.5
L
2
5
3
0.7
W
Izanami
Stay0FF
Izanami
2
3
4
1.33
L
Medusa
1
6
3
0.42
L
Thanatos
trafalgar114
Thanatos
4
7
3
0.79

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

62,820
Damage
52,093
86,056
Taken
93,507
49,684
Mitigated
60,958
27,189
Healing
33,593
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Arachne
 
Arachne
17,629
14,722
0
7,018
20,993
12,953
0
4,278
16,715
0
82,557
L
Horus
Dougih
Horus
17,646
7,666
1,213
7,705
19,978
14,099
665
2,547
17,431
0
98,205
W
Sun Wukong
Fred10frL
Sun Wukong
7,952
3,152
0
4,458
15,003
10,059
851
672
14,331
0
74,436
W
Baba Yaga
Guillimont
Baba Yaga
13,554
1,614
0
2,882
11,367
5,102
517
4,333
7,034
61,127
0
L
Atlas
Luffyo
Atlas
7,098
2,718
0
2,840
22,145
24,773
0
8,281
13,864
28,479
0
W
Sylvanus
14,662
5,637
1,566
8,198
22,633
15,344
847
4,497
18,136
68,202
23,324
L
8,296
800
0
596
10,407
4,518
172
2,769
7,638
55,522
0
W
Izanami
Stay0FF
Izanami
9,023
5,042
0
3,067
16,060
6,226
1,913
2,979
13,081
0
75,561
L
Medusa
5,249
2,746
0
6,170
17,755
6,067
1,476
6,183
11,572
0
62,324
L
Thanatos
trafalgar114
Thanatos
13,804
3,638
0
15,069
23,222
11,501
0
6,333
16,889
0
68,799

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,032
Gold Earned
48,260
566
Minions Killed
492
0
Camps Cleared
0
2,027,081
Distance Traveled
1,874,615
22
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Arachne
11,680
556
118
6
0
486,986
5
L
Horus
11,299
538
168
8
0
414,113
2
W
Sun Wukong
10,620
506
132
6
0
387,843
3
W
Baba Yaga
9,956
474
85
4
0
404,408
4
L
Atlas
9,143
435
32
2
0
384,038
3
W
Sylvanus
11,108
529
124
6
0
337,759
4
L
Nox
9,476
451
87
4
0
355,027
1
W
Izanami
9,668
460
107
5
0
410,085
6
L
Medusa
8,933
425
97
5
0
332,667
3
L
Thanatos
9,409
448
108
5
0
388,770
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role