Player Matchup

Hel
Hel
 
Hel
Level 124
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Fafnir
Fafnir
WSTMANN
Fafnir
Level 102
God Stats
0W - 1L
1,276 SR
Queue Stats
251W - 250L
1,495 Elo+
Party 2
Fenrir
Fenrir
justmelloww
Fenrir
Level 56
God Stats
4W - 6L
1,376 SR
Queue Stats
135W - 122L
1,499 Elo+
Party 2
Team Averages
Level 94
1,384 SR
1,498 Elo+

VS

Team Averages
Level 87
1,775 SR
1,842 Elo+
Chang'e
Chang'e
BigBadGage
Chang'e
Level 160
God Stats
22W - 0L
2,016 SR
Queue Stats
930W - 99L
1,877 Elo+
Party 1
Bastet
Bastet
GrampysMiIk
Bastet
Level 15
God Stats
1W - 0L
1,500 SR
Queue Stats
71W - 7L
1,901 Elo+
Party 1
Fenrir
Fenrir
z F0XX
Fenrir
Level 85
God Stats
3W - 0L
1,807 SR
Queue Stats
84W - 19L
1,748 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hel
 
Hel
10
1 / 5 / 1
6,604
660
5,899
8,184
2,610
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Fafnir
WSTMANN
Fafnir
9
1 / 5 / 1
6,311
631
3,474
10,997
11,606
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Fenrir
11
2 / 5 / 2
7,162
716
5,601
14,187
6,127
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Cudgel

Cudgel

+10
Physical Power
+50
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
BigBadGage
Chang'e
13
3 / 1 / 10
7,741
774
8,923
6,809
2,775
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Bastet
12
8 / 2 / 7
8,306
831
14,095
10,713
4,362
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Heavy Mace

Heavy Mace

+30
Physical Power

Fenrir
z F0XX
Fenrir
12
4 / 1 / 8
7,440
744
5,470
7,732
4,293
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
40
4
Kills
15
15
Deaths
4
4
Assists
25
Player
Kills
Deaths
Assists
KDA
L
Hel
 
Hel
1
5
1
0.3
W
Chang'e
BigBadGage
Chang'e
3
1
10
8
W
Bastet
8
2
7
5.75
L
Fafnir
WSTMANN
Fafnir
1
5
1
0.3
L
Fenrir
2
5
2
0.6
W
Fenrir
z F0XX
Fenrir
4
1
8
8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,974
Damage
28,488
33,368
Taken
25,254
20,343
Mitigated
11,430
6,688
Healing
8,337
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hel
 
Hel
5,899
329
963
2,068
8,184
2,610
0
1,025
7,090
20,486
0
W
Chang'e
BigBadGage
Chang'e
8,923
754
1,741
2,688
6,809
2,775
392
2,556
4,253
35,572
0
W
Bastet
14,095
5,477
0
2,364
10,713
4,362
0
3,377
7,336
0
26,224
L
Fafnir
WSTMANN
Fafnir
3,474
1,438
192
984
10,997
11,606
0
2,906
7,887
7,744
0
L
Fenrir
5,601
1,245
0
2,481
14,187
6,127
24
4,992
9,109
0
10,286
W
Fenrir
z F0XX
Fenrir
5,470
1,855
0
1,544
7,732
4,293
664
4,225
3,507
0
14,237

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

20,077
Gold Earned
23,487
53
Minions Killed
107
0
Camps Cleared
9
511,084
Distance Traveled
581,919
4
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hel
6,604
660
39
4
0
164,490
2
W
Chang'e
7,741
774
72
7
4
184,396
2
W
Bastet
8,306
831
22
2
3
197,582
3
L
Fafnir
6,311
631
4
0
0
154,876
1
L
Fenrir
7,162
716
10
1
0
191,718
1
W
Fenrir
7,440
744
13
1
2
199,941
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role