Player Matchup

Ares
Ares
Dragunnov69
Ares
Level 27
God Stats
6W - 8L
1,403 SR
Queue Stats
8W - 14L
1,515 Elo+
Party 2
Bakasura
Bakasura
FLIPMONEY
Bakasura
Level 43
God Stats
0W - 2L
1,500 SR
Queue Stats
61W - 70L
1,535 Elo+
Solo
Serqet
Serqet
GawrGuwa
Serqet
Level 42
God Stats
2W - 4L
1,390 SR
Queue Stats
80W - 80L
1,467 Elo+
Party 2
Nu Wa
Nu Wa
señorbrocoli
Nu Wa
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 6L
1,427 Elo+
Party 1
Anubis
Anubis
warbudwaiser
Anubis
Level 88
God Stats
0W - 2L
1,500 SR
Queue Stats
5W - 10L
1,427 Elo+
Party 1
Team Averages
Level 46
1,459 SR
1,474 Elo+

VS

Team Averages
Level 77
1,529 SR
1,467 Elo+
Bakasura
Bakasura
Jackelhide
Bakasura
Level 147
God Stats
24W - 17L
1,821 SR
Queue Stats
804W - 805L
1,594 Elo+
Solo
Ah Puch
Ah Puch
MoistLuv
Ah Puch
Level 49
God Stats
14W - 16L
1,393 SR
Queue Stats
149W - 173L
1,295 Elo+
Solo
Agni
Agni
YaMomzz
Agni
Level 101
God Stats
11W - 8L
1,333 SR
Queue Stats
71W - 53L
1,625 Elo+
Solo
Cernunnos
Cernunnos
frstythsnwmn
Cernunnos
Level 48
God Stats
28W - 17L
1,694 SR
Queue Stats
76W - 100L
1,446 Elo+
Solo
Ganesha
Ganesha
timberbaron87
Ganesha
Level 38
God Stats
2W - 2L
1,406 SR
Queue Stats
14W - 22L
1,377 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
1 / 5 / 5
11,715
1,065
5,375
19,549
19,988
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Bakasura
FLIPMONEY
Bakasura
16
2 / 9 / 7
11,185
1,017
10,749
25,135
14,994
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Serqet
GawrGuwa
Serqet
16
2 / 7 / 6
10,754
978
7,569
18,354
8,509
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

16
0 / 4 / 9
10,584
962
11,597
11,802
4,737
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Anubis
16
6 / 6 / 2
12,136
1,103
15,307
19,818
10,207
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Team 1 Tickets

85

VS

Team 2 Tickets

222

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
Jackelhide
Bakasura
20
21 / 3 / 5
15,476
1,407
31,982
13,755
5,764
Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Ah Puch
MoistLuv
Ah Puch
17
2 / 3 / 18
11,279
1,025
10,218
8,609
3,162
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Agni
YaMomzz
Agni
19
5 / 2 / 24
12,686
1,153
26,744
5,379
2,400
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Cernunnos
frstythsnwmn
Cernunnos
17
2 / 2 / 16
11,041
1,004
8,838
14,473
4,237
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Heavy Mace

Heavy Mace

+30
Physical Power

Ganesha
19
1 / 1 / 27
13,406
1,219
11,256
12,678
14,135
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
121
11
Kills
31
31
Deaths
11
29
Assists
90
Player
Kills
Deaths
Assists
KDA
L
1
5
5
0.7
L
Bakasura
FLIPMONEY
Bakasura
2
9
7
0.61
L
Serqet
GawrGuwa
Serqet
2
7
6
0.71
W
Bakasura
Jackelhide
Bakasura
21
3
5
7.83
W
Ah Puch
MoistLuv
Ah Puch
2
3
18
3.67
W
Agni
YaMomzz
Agni
5
2
24
8.5
W
Cernunnos
frstythsnwmn
Cernunnos
2
2
16
5
L
0
4
9
1.13
W
Ganesha
1
1
27
14.5
L
Anubis
6
6
2
1.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

50,597
Damage
89,038
94,658
Taken
54,894
58,435
Mitigated
29,698
8,419
Healing
9,170
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
5,375
205
340
1,229
19,549
19,988
0
6,700
9,920
14,930
0
L
Bakasura
FLIPMONEY
Bakasura
10,749
6,362
0
1,974
25,135
14,994
0
11,955
11,762
0
21,773
L
Serqet
GawrGuwa
Serqet
7,569
1,764
0
818
18,354
8,509
0
9,672
8,032
0
16,331
W
Bakasura
Jackelhide
Bakasura
31,982
18,737
0
4,071
13,755
5,764
0
6,978
6,031
0
51,141
W
Ah Puch
MoistLuv
Ah Puch
10,218
294
0
2,198
8,609
3,162
0
4,873
2,633
25,532
0
W
Agni
YaMomzz
Agni
26,744
1,513
0
214
5,379
2,400
0
3,416
1,910
72,773
0
W
Cernunnos
frstythsnwmn
Cernunnos
8,838
3,851
0
606
14,473
4,237
0
9,822
3,951
0
20,990
L
11,597
3,390
0
0
11,802
4,737
0
8,338
3,254
32,377
0
W
Ganesha
11,256
800
0
2,081
12,678
14,135
0
7,190
4,568
30,716
0
L
Anubis
15,307
202
0
4,058
19,818
10,207
0
11,553
7,295
52,399
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

56,374
Gold Earned
63,888
218
Minions Killed
271
6
Camps Cleared
11
1,057,480
Distance Traveled
1,136,230
6
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ares
11,715
1,065
17
2
0
224,749
6
L
Bakasura
11,185
1,017
59
5
2
218,461
0
L
Serqet
10,754
978
29
3
2
223,536
0
W
Bakasura
15,476
1,407
75
7
8
275,454
3
W
Ah Puch
11,279
1,025
67
6
0
224,441
0
W
Agni
12,686
1,153
96
9
2
220,711
1
W
Cernunnos
11,041
1,004
33
3
1
189,300
0
L
Nu Wa
10,584
962
38
3
2
190,507
0
W
Ganesha
13,406
1,219
0
0
0
226,324
0
L
Anubis
12,136
1,103
75
7
0
200,227
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role