Player Matchup

Baron Samedi
Baron Samedi
Halojr
Baron Samedi
Level 139
God Stats
2W - 0L
1,713 SR
Queue Stats
211W - 92L
1,746 Elo+
Party 2
Cthulhu
Cthulhu
Monkeyman4647
Cthulhu
Level 126
God Stats
1W - 0L
1,500 SR
Queue Stats
84W - 50L
1,635 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
Tάpsuriom
Ah Muzen Cab
Level 156
God Stats
8W - 1L
1,941 SR
Queue Stats
356W - 139L
1,792 Elo+
Party 2
Team Averages
Level 140
1,718 SR
1,724 Elo+

VS

Team Averages
Level 55
1,520 SR
1,418 Elo+
Anubis
Anubis
DaMarioOwner
Anubis
Level 6
God Stats
0W - 2L
1,500 SR
Queue Stats
2W - 3L
1,253 Elo+
Party 1
Heimdallr
Heimdallr
WSTMANN
Heimdallr
Level 102
God Stats
2W - 4L
1,444 SR
Queue Stats
251W - 250L
1,498 Elo+
Party 1
Chaac
Chaac
justmelloww
Chaac
Level 56
God Stats
3W - 2L
1,615 SR
Queue Stats
135W - 122L
1,502 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
Halojr
Baron Samedi
12
5 / 0 / 9
8,026
803
10,113
5,405
2,850
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Cthulhu
13
5 / 0 / 9
8,660
866
6,343
9,749
9,491
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Ah Muzen Cab
Tάpsuriom
Ah Muzen Cab
12
5 / 0 / 10
7,914
791
13,720
8,428
3,285
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
9
0 / 6 / 0
5,803
580
3,328
10,263
4,762
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Heimdallr
WSTMANN
Heimdallr
10
0 / 6 / 0
5,763
576
3,611
11,243
5,248
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

9
0 / 3 / 0
5,626
563
4,161
12,130
10,681
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Match Insights

Player Kills, Deaths, and Assists

43
Kill Participation
0
15
Kills
0
0
Deaths
15
28
Assists
0
Player
Kills
Deaths
Assists
KDA
L
Anubis
0
6
0
0
W
Baron Samedi
Halojr
Baron Samedi
5
0
9
9.5
W
Cthulhu
5
0
9
9.5
W
Ah Muzen Cab
Tάpsuriom
Ah Muzen Cab
5
0
10
10
L
Heimdallr
WSTMANN
Heimdallr
0
6
0
0
L
0
3
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,176
Damage
11,100
23,582
Taken
33,636
15,626
Mitigated
20,691
10,192
Healing
6,029
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Anubis
3,328
268
0
1,536
10,263
4,762
0
5,001
5,262
20,101
0
W
Baron Samedi
Halojr
Baron Samedi
10,113
527
1,948
2,756
5,405
2,850
748
487
4,833
27,206
0
W
Cthulhu
6,343
641
0
2,826
9,749
9,491
92
2,408
7,103
17,016
0
W
Ah Muzen Cab
Tάpsuriom
Ah Muzen Cab
13,720
4,451
0
2,662
8,428
3,285
1,102
938
7,338
0
34,007
L
Heimdallr
WSTMANN
Heimdallr
3,611
1,782
0
466
11,243
5,248
0
6,160
5,083
0
16,988
L
4,161
336
371
3,656
12,130
10,681
0
5,378
6,752
0
11,186

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,600
Gold Earned
17,192
121
Minions Killed
89
8
Camps Cleared
1
599,929
Distance Traveled
460,747
7
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Anubis
5,803
580
45
5
0
138,237
3
W
Baron Samedi
8,026
803
46
5
3
191,439
4
W
Cthulhu
8,660
866
27
3
3
223,104
0
W
Ah Muzen Cab
7,914
791
48
5
2
185,386
3
L
Heimdallr
5,763
576
32
3
1
143,144
1
L
Chaac
5,626
563
12
1
0
179,366
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role