Player Matchup

Ymir
Ymir
MrJohnoo
Ymir
Level 111
God Stats
2W - 1L
1,533 SR
Queue Stats
9W - 9L
1,580 Elo+
Party 1
Arachne
Arachne
Pemiszauberer
Arachne
Level 126
God Stats
7W - 5L
1,508 SR
Queue Stats
123W - 110L
1,561 Elo+
Solo
King Arthur
King Arthur
TommZe
King Arthur
Level 160
God Stats
2W - 4L
1,383 SR
Queue Stats
234W - 220L
1,542 Elo+
Party 1
Hera
Hera
blaughh
Hera
Level 135
God Stats
1W - 1L
1,500 SR
Queue Stats
124W - 108L
1,581 Elo+
Party 1
Skadi
Skadi
szétverlek
Skadi
Level 107
God Stats
5W - 15L
1,346 SR
Queue Stats
248W - 242L
1,505 Elo+
Solo
Team Averages
Level 128
1,454 SR
1,554 Elo+

VS

Team Averages
Level 143
1,506 SR
1,522 Elo+
Sol
Sol
DidItSproutLegs
Sol
Level 129
God Stats
0W - 4L
1,500 SR
Queue Stats
412W - 424L
1,522 Elo+
Solo
Merlin
Merlin
Elolly
Merlin
Level 159
God Stats
10W - 21L
1,616 SR
Queue Stats
542W - 507L
1,508 Elo+
Solo
Thor
Thor
Neb11
Thor
Level 160
God Stats
10W - 7L
1,503 SR
Queue Stats
478W - 360L
1,553 Elo+
Solo
Hercules
Hercules
NovaVI
Hercules
Level 139
God Stats
1W - 2L
1,411 SR
Queue Stats
101W - 114L
1,507 Elo+
Solo
Jing Wei
Jing Wei
top98
Jing Wei
Level 127
God Stats
0W - 1L
1,500 SR
Queue Stats
76W - 70L
1,522 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
5
1 / 0 / 1
3,627
725
977
2,999
1,301
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Arachne
5
0 / 0 / 2
3,299
660
1,979
3,961
1,103
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

King Arthur
TommZe
King Arthur
7
0 / 0 / 0
3,821
764
2,042
2,025
982
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Hera
blaughh
Hera
7
0 / 0 / 0
3,757
751
336
1,119
339
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

6
1 / 1 / 1
3,498
700
1,659
2,666
619
Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
5
1 / 1 / 0
3,570
714
2,449
2,175
774
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Merlin
Elolly
Merlin
6
0 / 0 / 0
3,426
685
495
1,461
377
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Thor
Neb11
Thor
3
0 / 0 / 0
2,784
557
240
467
130
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

Hercules
NovaVI
Hercules
5
0 / 1 / 1
3,627
725
2,775
4,933
2,162
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Jing Wei
top98
Jing Wei
6
0 / 0 / 0
3,715
743
740
3,554
987
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
2
2
Kills
1
1
Deaths
2
4
Assists
1
Player
Kills
Deaths
Assists
KDA
L
1
1
0
1
L
Merlin
Elolly
Merlin
0
0
0
0
W
Ymir
1
0
1
1.5
L
Thor
Neb11
Thor
0
0
0
0
L
Hercules
NovaVI
Hercules
0
1
1
0.5
W
Arachne
0
0
2
1
W
King Arthur
TommZe
King Arthur
0
0
0
0
W
Hera
blaughh
Hera
0
0
0
0
W
1
1
1
1.5
L
Jing Wei
top98
Jing Wei
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

6,993
Damage
6,699
12,770
Taken
12,590
4,344
Mitigated
4,430
3,979
Healing
5,189
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
2,449
1,347
0
875
2,175
774
0
341
1,834
16,732
4,220
L
Merlin
Elolly
Merlin
495
0
0
500
1,461
377
0
245
1,216
18,813
0
W
Ymir
977
265
0
1,062
2,999
1,301
0
998
2,001
6,107
0
L
Thor
Neb11
Thor
240
65
0
327
467
130
0
91
376
0
4,289
L
Hercules
NovaVI
Hercules
2,775
906
0
1,977
4,933
2,162
0
636
4,297
0
7,344
W
Arachne
1,979
1,397
0
1,273
3,961
1,103
0
702
3,259
0
11,411
W
King Arthur
TommZe
King Arthur
2,042
99
0
375
2,025
982
0
0
2,025
0
21,972
W
Hera
blaughh
Hera
336
0
0
500
1,119
339
0
317
802
24,357
0
W
1,659
836
0
769
2,666
619
0
434
2,232
0
17,691
L
Jing Wei
top98
Jing Wei
740
665
0
1,510
3,554
987
0
0
3,554
0
19,039

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

18,002
Gold Earned
17,122
139
Minions Killed
149
0
Camps Cleared
0
561,829
Distance Traveled
449,537
3
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sol
3,570
714
48
10
0
95,297
2
L
Merlin
3,426
685
38
8
0
98,854
2
W
Ymir
3,627
725
8
2
0
112,147
1
L
Thor
2,784
557
11
2
0
47,475
0
L
Hercules
3,627
725
7
1
0
103,152
0
W
Arachne
3,299
660
27
5
0
135,284
0
W
King Arthur
3,821
764
33
7
0
124,423
0
W
Hera
3,757
751
39
8
0
92,459
2
W
Skadi
3,498
700
32
6
0
97,516
0
L
Jing Wei
3,715
743
45
9
0
104,759
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role