Player Matchup

Chaac
Chaac
Mohd-Al-Baqir650
Chaac
Level 81
God Stats
1W - 3L
1,472 SR
Queue Stats
247W - 250L
1,456 Elo+
Solo
Izanami
Izanami
arkaitz1112
Izanami
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
10W - 17L
1,384 Elo+
Party 3
Jormungandr
Jormungandr
boina_verde8
Jormungandr
Level 67
God Stats
1W - 2L
1,500 SR
Queue Stats
52W - 48L
1,454 Elo+
Party 3
Ymir
Ymir
by_B3NAT_HD
Ymir
Level 99
God Stats
2W - 3L
1,500 SR
Queue Stats
68W - 59L
1,541 Elo+
Party 3
Kukulkan
Kukulkan
xXinodnaXx
Kukulkan
Level 102
God Stats
0W - 1L
1,500 SR
Queue Stats
67W - 55L
1,521 Elo+
Party 3
Team Averages
Level 76
1,494 SR
1,471 Elo+

VS

Team Averages
Level 52
1,414 SR
1,392 Elo+
Freya
Freya
M8_Yoshikiller88
Freya
Level 41
God Stats
2W - 0L
1,756 SR
Queue Stats
201W - 220L
1,388 Elo+
Party 1
Jing Wei
Jing Wei
anime_weeb_123
Jing Wei
Level 65
God Stats
2W - 4L
1,441 SR
Queue Stats
151W - 178L
1,379 Elo+
Solo
Set
Set
eU_noKaTa-
Set
Level 76
God Stats
2W - 6L
1,148 SR
Queue Stats
177W - 214L
1,397 Elo+
Party 1
Bastet
Bastet
slittybitty
Bastet
Level 25
God Stats
2W - 6L
1,279 SR
Queue Stats
28W - 40L
1,367 Elo+
Party 2
Ymir
Ymir
steinarrrr
Ymir
Level 54
God Stats
8W - 7L
1,444 SR
Queue Stats
149W - 166L
1,429 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
3 / 3 / 1
8,223
514
8,265
10,706
9,601
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Izanami
arkaitz1112
Izanami
11
2 / 5 / 3
6,976
436
4,639
15,264
5,154
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Jormungandr
boina_verde8
Jormungandr
11
1 / 3 / 3
6,764
423
7,736
15,129
8,506
Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

13
5 / 3 / 6
8,573
536
12,274
11,749
7,682
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Kukulkan
xXinodnaXx
Kukulkan
14
5 / 3 / 3
8,527
533
12,003
10,166
4,265
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
0 / 4 / 4
7,617
476
1,895
12,291
5,887
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Jing Wei
12
2 / 4 / 5
7,607
475
7,551
12,108
5,056
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

14
1 / 4 / 2
8,592
537
9,157
13,903
7,733
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Bastet
16
12 / 1 / 2
10,278
642
15,783
19,378
8,772
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

13
2 / 3 / 6
7,954
497
6,050
17,698
15,890
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
36
16
Kills
17
17
Deaths
16
16
Assists
19
Player
Kills
Deaths
Assists
KDA
W
0
4
4
0.5
L
3
3
1
1.17
W
Jing Wei
2
4
5
1.13
L
Izanami
arkaitz1112
Izanami
2
5
3
0.7
L
Jormungandr
boina_verde8
Jormungandr
1
3
3
0.83
L
5
3
6
2.67
W
1
4
2
0.5
W
Bastet
12
1
2
13
W
2
3
6
1.67
L
Kukulkan
xXinodnaXx
Kukulkan
5
3
3
2.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,917
Damage
40,436
63,014
Taken
75,378
35,208
Mitigated
43,338
15,591
Healing
24,205
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
1,895
668
0
3,644
12,291
5,887
839
7,332
4,959
30,444
0
L
8,265
2,499
0
2,750
10,706
9,601
0
0
10,706
0
58,968
W
Jing Wei
7,551
6,310
0
4,160
12,108
5,056
1,138
6,345
5,763
0
44,342
L
Izanami
arkaitz1112
Izanami
4,639
3,197
0
4,267
15,264
5,154
0
2,725
12,539
0
34,999
L
Jormungandr
boina_verde8
Jormungandr
7,736
2,505
0
3,135
15,129
8,506
180
1,408
13,721
42,122
0
L
12,274
3,691
0
4,028
11,749
7,682
0
2,123
9,626
57,083
6,889
W
9,157
4,261
0
1,501
13,903
7,733
0
2,397
11,506
0
65,814
W
Bastet
15,783
5,860
0
11,511
19,378
8,772
589
8,405
10,973
0
79,866
W
6,050
1,687
0
3,389
17,698
15,890
58
6,869
10,829
37,110
0
L
Kukulkan
xXinodnaXx
Kukulkan
12,003
1,434
0
1,411
10,166
4,265
0
1,689
8,477
72,121
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,063
Gold Earned
42,048
444
Minions Killed
419
0
Camps Cleared
0
1,379,067
Distance Traveled
1,511,608
7
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Freya
7,617
476
68
4
0
247,022
1
L
Chaac
8,223
514
111
7
0
237,850
0
W
Jing Wei
7,607
475
62
4
0
303,571
2
L
Izanami
6,976
436
57
4
0
283,366
3
L
Jormungandr
6,764
423
59
4
0
278,873
0
L
Ymir
8,573
536
88
6
0
290,524
2
W
Set
8,592
537
114
7
0
300,119
2
W
Bastet
10,278
642
117
7
0
374,863
2
W
Ymir
7,954
497
58
4
0
286,033
6
L
Kukulkan
8,527
533
129
8
0
288,454
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role