Player Matchup

Rama
Rama
 
Rama
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Ganesha
Ganesha
SewuhaS
Ganesha
Level 154
God Stats
49W - 28L
1,700 SR
Queue Stats
1,016W - 616L
1,647 Elo+
Party 2
Yu Huang
Yu Huang
ВладиSlаve
Yu Huang
Level 149
God Stats
32W - 19L
1,703 SR
Queue Stats
895W - 527L
1,659 Elo+
Party 2
Team Averages
Level 150
1,634 SR
1,602 Elo+

VS

Team Averages
Level 62
1,393 SR
1,318 Elo+
He Bo
He Bo
Foosle
He Bo
Level 92
God Stats
0W - 3L
1,290 SR
Queue Stats
39W - 59L
1,311 Elo+
Party 1
Nu Wa
Nu Wa
HungrigerPanda
Nu Wa
Level 87
God Stats
3W - 6L
1,390 SR
Queue Stats
269W - 226L
1,469 Elo+
Solo
Danzaburou
Danzaburou
sigmab0otyhole
Danzaburou
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 4L
1,175 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Rama
 
Rama
13
6 / 0 / 6
9,027
821
8,298
8,793
4,046
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Ganesha
SewuhaS
Ganesha
13
0 / 0 / 15
8,063
733
4,630
8,616
7,382
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

14
9 / 0 / 5
9,133
830
8,501
5,706
2,464
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
He Bo
Foosle
He Bo
9
0 / 7 / 0
6,205
564
7,664
9,510
3,048
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

10
0 / 2 / 0
6,421
584
5,179
5,080
1,391
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Danzaburou
sigmab0otyhole
Danzaburou
10
0 / 6 / 0
6,519
593
4,284
9,000
3,114
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
0
15
Kills
0
0
Deaths
15
26
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Rama
 
Rama
6
0
6
9
L
He Bo
Foosle
He Bo
0
7
0
0
L
0
2
0
0
W
Ganesha
SewuhaS
Ganesha
0
0
15
7.5
L
Danzaburou
sigmab0otyhole
Danzaburou
0
6
0
0
W
9
0
5
11.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,429
Damage
17,127
23,115
Taken
23,590
13,892
Mitigated
7,553
5,500
Healing
2,091
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Rama
 
Rama
8,298
7,166
0
2,639
8,793
4,046
1,537
5,109
3,140
0
39,990
L
He Bo
Foosle
He Bo
7,664
156
0
1,250
9,510
3,048
0
4,835
4,675
13,284
0
L
5,179
893
0
542
5,080
1,391
0
2,290
2,790
25,895
0
W
Ganesha
SewuhaS
Ganesha
4,630
130
390
1,050
8,616
7,382
250
3,413
4,491
17,933
0
L
Danzaburou
sigmab0otyhole
Danzaburou
4,284
1,814
0
299
9,000
3,114
0
6,052
2,948
0
13,669
W
8,501
70
147
1,274
5,706
2,464
578
3,153
2,217
31,640
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,223
Gold Earned
19,145
156
Minions Killed
99
10
Camps Cleared
0
615,909
Distance Traveled
531,120
8
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Rama
9,027
821
82
7
10
192,699
4
L
He Bo
6,205
564
24
2
0
184,765
2
L
Nu Wa
6,421
584
47
4
0
186,562
1
W
Ganesha
8,063
733
1
0
0
213,365
3
L
Danzaburou
6,519
593
28
3
0
159,793
0
W
Yu Huang
9,133
830
73
7
0
209,845
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role