Player Matchup

Cerberus
Cerberus
Dr N1ghtmar3 93
Cerberus
Level 48
God Stats
1W - 1L
1,742 SR
Queue Stats
26W - 36L
1,324 Elo+
Solo
Chronos
Chronos
StorkyLePen
Chronos
Level 39
God Stats
18W - 9L
1,677 SR
Queue Stats
121W - 52L
1,633 Elo+
Party 1
Charybdis
Charybdis
Tino FFA
Charybdis
Level 45
God Stats
13W - 16L
1,213 SR
Queue Stats
614W - 632L
1,355 Elo+
Solo
Mercury
Mercury
TôgataMirio
Mercury
Level 75
God Stats
21W - 9L
1,751 SR
Queue Stats
144W - 73L
1,687 Elo+
Party 1
Sun Wukong
Sun Wukong
xd_kai14
Sun Wukong
Level 48
God Stats
30W - 20L
1,601 SR
Queue Stats
157W - 159L
1,430 Elo+
Solo
Team Averages
Level 51
1,597 SR
1,486 Elo+

VS

Team Averages
Level 98
1,424 SR
1,439 Elo+
Shiva
Shiva
HoodFighter2
Shiva
Level 73
God Stats
17W - 14L
1,532 SR
Queue Stats
152W - 162L
1,429 Elo+
Solo
Mercury
Mercury
SgtCoR7eZz
Mercury
Level 134
God Stats
16W - 12L
1,415 SR
Queue Stats
345W - 332L
1,509 Elo+
Solo
Arachne
Arachne
SoombraEsp
Arachne
Level 47
God Stats
7W - 3L
1,384 SR
Queue Stats
78W - 90L
1,352 Elo+
Solo
Sol
Sol
chrono_phobia
Sol
Level 108
God Stats
74W - 70L
1,470 SR
Queue Stats
390W - 408L
1,427 Elo+
Solo
Khepri
Khepri
zStayEnno1810
Khepri
Level 126
God Stats
7W - 7L
1,317 SR
Queue Stats
424W - 371L
1,479 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
6
0 / 4 / 1
4,761
433
2,542
9,110
4,336
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Chronos
StorkyLePen
Chronos
8
1 / 3 / 1
5,316
483
4,111
6,884
2,785
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Charybdis
Tino FFA
Charybdis
8
0 / 3 / 1
5,284
480
2,913
6,929
1,982
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Mercury
TôgataMirio
Mercury
11
4 / 2 / 0
6,436
585
6,236
8,574
3,420
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Sun Wukong
xd_kai14
Sun Wukong
11
0 / 1 / 1
6,079
553
3,027
9,512
5,466
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 1 / 3
6,137
558
5,715
6,201
4,167
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Breastplate

Breastplate

+20
Physical Protection

Mercury
SgtCoR7eZz
Mercury
12
6 / 1 / 4
7,043
640
6,336
6,074
2,248
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Arachne
SoombraEsp
Arachne
8
2 / 1 / 4
5,684
517
2,467
6,645
2,707
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

10
3 / 1 / 3
5,923
538
7,137
7,435
3,132
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

8
2 / 1 / 8
6,145
559
3,559
6,866
3,711
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
35
5
Kills
13
13
Deaths
5
4
Assists
22
Player
Kills
Deaths
Assists
KDA
L
Cerberus
0
4
1
0.13
W
0
1
3
1.5
W
Mercury
SgtCoR7eZz
Mercury
6
1
4
8
W
Arachne
SoombraEsp
Arachne
2
1
4
4
L
Chronos
StorkyLePen
Chronos
1
3
1
0.5
L
Charybdis
Tino FFA
Charybdis
0
3
1
0.17
L
Mercury
TôgataMirio
Mercury
4
2
0
2
W
3
1
3
4.5
L
Sun Wukong
xd_kai14
Sun Wukong
0
1
1
0.5
W
2
1
8
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,829
Damage
25,214
41,009
Taken
33,221
17,989
Mitigated
15,965
12,479
Healing
10,158
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cerberus
2,542
712
0
2,389
9,110
4,336
0
2,402
6,708
10,140
0
W
5,715
1,344
0
1,092
6,201
4,167
589
117
6,084
0
42,870
W
Mercury
SgtCoR7eZz
Mercury
6,336
3,302
0
1,387
6,074
2,248
0
550
5,524
0
44,670
W
Arachne
SoombraEsp
Arachne
2,467
2,175
0
782
6,645
2,707
0
1,257
5,388
0
28,166
L
Chronos
StorkyLePen
Chronos
4,111
1,581
0
1,590
6,884
2,785
0
3,340
3,544
26,172
0
L
Charybdis
Tino FFA
Charybdis
2,913
1,975
0
1,323
6,929
1,982
28
1,150
5,779
0
31,142
L
Mercury
TôgataMirio
Mercury
6,236
2,650
0
3,723
8,574
3,420
0
2,892
5,682
0
43,740
W
7,137
2,127
0
3,216
7,435
3,132
470
2,243
5,192
35,171
4,426
L
Sun Wukong
xd_kai14
Sun Wukong
3,027
464
0
3,454
9,512
5,466
0
308
9,204
0
40,319
W
3,559
536
1,576
2,105
6,866
3,711
25
2,486
4,380
12,789
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,876
Gold Earned
30,932
306
Minions Killed
287
0
Camps Cleared
0
1,064,107
Distance Traveled
1,134,907
7
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cerberus
4,761
433
31
3
0
173,220
2
W
Shiva
6,137
558
75
7
0
216,046
0
W
Mercury
7,043
640
80
7
0
246,115
2
W
Arachne
5,684
517
54
5
0
241,709
1
L
Chronos
5,316
483
40
4
0
199,950
1
L
Charybdis
5,284
480
61
6
0
193,022
0
L
Mercury
6,436
585
90
8
0
275,280
2
W
Sol
5,923
538
64
6
0
206,727
4
L
Sun Wukong
6,079
553
84
8
0
222,635
2
W
Khepri
6,145
559
14
1
0
224,310
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role