Player Matchup

Ymir
Ymir
DaniGirl559
Ymir
Level 143
God Stats
27W - 18L
1,493 SR
Queue Stats
104W - 96L
1,526 Elo+
Party 2
Neith
Neith
Hobblett-
Neith
Level 147
God Stats
3W - 0L
1,820 SR
Queue Stats
133W - 112L
1,515 Elo+
Party 2
Ra
Ra
Warlord_Mohican_
Ra
Level 108
God Stats
41W - 48L
1,382 SR
Queue Stats
240W - 258L
1,397 Elo+
Party 2
Team Averages
Level 133
1,565 SR
1,480 Elo+

VS

Team Averages
Level 67
1,534 SR
1,510 Elo+
Cthulhu
Cthulhu
Castillo RuLeZ
Cthulhu
Level 148
God Stats
1W - 2L
1,602 SR
Queue Stats
19W - 25L
1,573 Elo+
Party 1
Ra
Ra
PUMAINANIHOO
Ra
Level 29
God Stats
0W - 2L
1,500 SR
Queue Stats
12W - 16L
1,523 Elo+
Party 1
Thanatos
Thanatos
SouzaManuvah
Thanatos
Level 25
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 4L
1,434 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
0 / 0 / 11
10,636
709
5,520
15,439
18,708
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Neith
Hobblett-
Neith
15
6 / 2 / 4
10,773
718
22,275
12,916
6,942
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

16
5 / 2 / 6
11,380
759
12,305
13,735
6,659
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
3 / 1 / 1
9,648
643
16,623
17,688
22,117
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

14
1 / 3 / 3
9,220
615
6,241
11,190
5,388
Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Thanatos
SouzaManuvah
Thanatos
12
0 / 7 / 2
8,441
563
2,332
17,217
8,710
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
10
11
Kills
4
4
Deaths
11
21
Assists
6
Player
Kills
Deaths
Assists
KDA
L
3
1
1
3.5
W
0
0
11
5.5
W
Neith
Hobblett-
Neith
6
2
4
4
L
1
3
3
0.83
L
Thanatos
SouzaManuvah
Thanatos
0
7
2
0.14
W
5
2
6
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,100
Damage
25,196
42,090
Taken
46,095
32,309
Mitigated
36,215
18,232
Healing
7,539
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
16,623
219
590
2,676
17,688
22,117
0
5,975
11,713
46,203
0
W
5,520
104
198
3,615
15,439
18,708
70
7,512
7,927
16,414
0
W
Neith
Hobblett-
Neith
22,275
8,439
0
3,276
12,916
6,942
1,533
7,186
5,730
0
61,014
L
6,241
1,073
267
716
11,190
5,388
0
4,733
6,457
24,894
0
L
Thanatos
SouzaManuvah
Thanatos
2,332
256
0
3,290
17,217
8,710
0
7,883
9,334
0
13,258
W
12,305
995
4,112
7,031
13,735
6,659
696
8,536
5,199
54,340
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,789
Gold Earned
27,309
190
Minions Killed
144
6
Camps Cleared
5
823,844
Distance Traveled
715,942
7
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
9,648
643
50
3
0
251,757
2
W
Ymir
10,636
709
24
2
0
270,025
3
W
Neith
10,773
718
75
5
2
273,950
2
L
Ra
9,220
615
53
4
4
232,409
0
L
Thanatos
8,441
563
41
3
1
231,776
3
W
Ra
11,380
759
91
6
4
279,869
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role