Player Matchup

Danzaburou
Danzaburou
Inosuke886
Danzaburou
Level 79
God Stats
9W - 9L
1,279 SR
Queue Stats
546W - 555L
1,470 Elo+
Solo
Horus
Horus
SerGGaming
Horus
Level 81
God Stats
6W - 3L
1,718 SR
Queue Stats
50W - 60L
1,545 Elo+
Party 1
Sol
Sol
ShackMaster
Sol
Level 135
God Stats
5W - 1L
1,748 SR
Queue Stats
233W - 236L
1,672 Elo+
Party 1
Loki
Loki
SmallFry31
Loki
Level 107
God Stats
1W - 1L
1,320 SR
Queue Stats
26W - 34L
1,519 Elo+
Party 1
Osiris
Osiris
theREALfatLoki
Osiris
Level 148
God Stats
3W - 0L
1,776 SR
Queue Stats
126W - 133L
1,679 Elo+
Party 1
Team Averages
Level 110
1,568 SR
1,577 Elo+

VS

Team Averages
Level 132
1,579 SR
1,486 Elo+
Chaac
Chaac
Cycotic5895
Chaac
Level 117
God Stats
4W - 4L
1,633 SR
Queue Stats
115W - 141L
1,409 Elo+
Solo
Arachne
Arachne
Max227
Arachne
Level 155
God Stats
262W - 210L
1,549 SR
Queue Stats
373W - 358L
1,567 Elo+
Solo
Vulcan
Vulcan
aBigSandwich
Vulcan
Level 146
God Stats
19W - 20L
1,500 SR
Queue Stats
132W - 144L
1,534 Elo+
Solo
Sol
Sol
xSiddag
Sol
Level 88
God Stats
4W - 3L
1,640 SR
Queue Stats
95W - 98L
1,480 Elo+
Solo
Atlas
Atlas
zDarkStream
Atlas
Level 155
God Stats
11W - 13L
1,574 SR
Queue Stats
232W - 257L
1,439 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Inosuke886
Danzaburou
9
2 / 1 / 3
5,659
566
3,114
5,751
1,675
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Horus
8
2 / 1 / 2
5,163
516
2,119
7,486
4,125
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate

Breastplate

+20
Physical Protection

10
1 / 0 / 0
6,211
621
2,076
3,330
1,050
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

9
2 / 1 / 4
5,741
574
1,970
6,196
2,032
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

12
5 / 0 / 4
6,902
690
7,583
7,644
5,436
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
1 / 3 / 0
5,374
537
2,984
7,619
2,927
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Arachne
Max227
Arachne
9
2 / 2 / 0
5,193
519
3,902
6,819
2,720
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Vulcan
9
0 / 1 / 2
5,035
504
3,531
3,071
1,091
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Sol
9
0 / 6 / 1
5,494
549
2,918
8,580
2,258
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

7
0 / 0 / 0
4,143
414
2,360
3,280
1,640
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
6
12
Kills
3
3
Deaths
12
13
Assists
3
Player
Kills
Deaths
Assists
KDA
L
1
3
0
0.33
W
Danzaburou
Inosuke886
Danzaburou
2
1
3
3.5
L
Arachne
Max227
Arachne
2
2
0
1
W
Horus
2
1
2
3
W
1
0
0
1
W
2
1
4
4
L
Vulcan
0
1
2
1
W
5
0
4
7
L
Sol
0
6
1
0.08
L
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,862
Damage
15,695
30,407
Taken
29,369
14,318
Mitigated
10,636
15,584
Healing
7,473
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
2,984
1,566
0
2,587
7,619
2,927
0
0
7,619
0
29,655
W
Danzaburou
Inosuke886
Danzaburou
3,114
1,715
418
2,787
5,751
1,675
392
676
5,031
0
27,296
L
Arachne
Max227
Arachne
3,902
2,963
0
2,109
6,819
2,720
0
327
6,492
0
33,054
W
Horus
2,119
1,015
388
1,391
7,486
4,125
0
1,806
5,432
0
21,081
W
2,076
734
0
1,734
3,330
1,050
850
1,702
1,479
49,704
0
W
1,970
413
0
3,242
6,196
2,032
0
318
5,878
0
38,478
L
Vulcan
3,531
1,371
0
222
3,071
1,091
0
1,460
1,611
30,238
0
W
7,583
3,242
0
5,624
7,644
5,436
78
3,756
3,778
0
42,418
L
Sol
2,918
883
0
2,033
8,580
2,258
156
0
8,580
35,067
0
L
2,360
991
0
522
3,280
1,640
0
289
2,991
12,504
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,676
Gold Earned
25,239
355
Minions Killed
255
0
Camps Cleared
0
1,028,267
Distance Traveled
1,006,778
4
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chaac
5,374
537
55
6
0
198,935
0
W
Danzaburou
5,659
566
55
6
0
185,538
0
L
Arachne
5,193
519
59
6
0
221,236
5
W
Horus
5,163
516
24
2
0
203,112
0
W
Sol
6,211
621
113
11
0
196,901
2
W
Loki
5,741
574
77
8
0
224,966
1
L
Vulcan
5,035
504
60
6
0
207,925
4
W
Osiris
6,902
690
86
9
0
217,750
1
L
Sol
5,494
549
68
7
0
167,174
2
L
Atlas
4,143
414
13
1
0
211,508
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role